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Imperial Marine and Imperial Army capabilities

Abominations outline of the Imperial Army above is based very firmly on the (still used) British Regimental model, where the Regiment is an administrative organisation tasked with recruiting locals, training them and ultimately supplying Battalions for the Army. Hence the need to number Battalions, a Regiment in war time can create many of them. The Regiment doesn't actually engage in combat, this role is the job of Brigades whom amalgamate Battalions from many different Regiments. However the Regiment does add combat honours secured by its Battalions to its Regimental colours as part of its espri de corp.

The US Regiment is a combat organisation, similar to the Brigade & consisting of grouped Battalions plus combat support.

I only mention this in the way of clarification for those unfamiliar with the cultural differances on this balkanised planet, the differances often seem to come out of left field!

I use less companies in the Battalion, generally 3 at roughly 100 strong (peacetime strength 80%, which makes them similar in size). History shows that as tech gets higher, individual troopers, equipment, doctrine & training get more efficient and the Battalion needs less manpower to do the same job.

IMTU the Imperial Army is a primarily administrative organisation tasked with broadly standardising planetary armies and teaching Army leaders in elite Imperial Military Colleges, the collective Imperial wisdom on tactics, etc. Armies are then called up by the Imperium (Sector & Sub-sector Dukes) and transported at need with the knowledge that a Tech 10 light infantry Battalion from X has a similar combat capability and logistics needs as a Tech 10 light infantry from Y. Some planets get around thier Imperial obligations to standardise by standardising only the portion of thier forces subject to call-up, the remaining using locally sourced equipment & organisation. Others fall in line with the collective Imperial wisdom developed from several thousand armies engaging in operations over 1100 years.

As a result IMTU the Imperium only pays for fully trained armies on active deployment securing Imperial interests. These may be as diverse as seeking regime change, counter insurgency, humantarium missions or UN like peace-keeping missions.
 
The canonical structure is neither US nor UK, tho' very close to the US.
 
I should think the Marines would need specially trained engineers. As they need to be used as the vanguard for invasions they should have the capability both of quickly reducing any threat near the LZs before the army comes, and establishing their own field fortifications. They would either need to capture a nearby starport, or be able to quickly build a temporary substitute. This would require such things as urban warfare capability, construction equipment or what not. Urban Warfare capability might also be useful for psychological warfare; a quick capture of a prestige target(the planets equivalent to Mecca, say) while it might provoke greater resistance, might conceivably deflate it, rendering the army unnecessary except as a garrison.
 
The core aspect of the 3rd imperium, that of control of the space beteen the stars, has a strong naval component. The Marines fit in well with that. The navy being used to "bring the war to the enemy" and secure the borders say. None of this, to me, speaks of a strong Imperial Army.

Troops to occupy foreign state worlds once conquered, a ground presence to ferret out those illegal nuclear weapons (or do they just guard the uranium mines?!). i can easily see situations where the marines would be incapable of taking out planetary defenses, requiring a much more intense and prolonged action.

I'm a big fan of laser and/or missile equipped ATVs with dedicate fie control computers (from striker) as ADA and perimeter security, which seems more an army function than marines, this would include planetary meson batteries and the large city nuclear dampers as well.

I don't see the Impeial army being some gigantic force of syleans though. The above points about the regiment being a recruiting organiztion ring true. I see there being a large administrative organization and logistics base (in close coordination with those megacorps for sure lol), and much emphasis on command overarching / liason, and training / doctrine.

So the Imperial army would be some 5 star and staff say put in charge of "drafted" battalions+, their bases would be (vilani? solomani?? old cache?) far spread gigantic depots. A Battalion of traininng cadres as garrison with the stores and ability to equip regiments on short notice with those hand-held tac nukes for scraping the evil zhos of the face of the galaxy, err.

I'd give em integral transport/ships as well, like the strike cruisers, for prolonged orbital bombardment and heavy tank tansport. They specifically would be "weaker" than pure naval fleets. The idea being that the navy could clear out any opposing fleet and then the army could settle in to slowly grind away/beseige the defenses of worlds, freeing the fleet to continue its aggressive assault.

On a dark side, maybe they "pracice" their foreign/alien extermination campaigns on internal interdicted races, perhaps as some legacy of viani tech control. And of course constant simmering raids and battles with them hivers' Ithkul hm?
 
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