The navy probably ALSO has such a net.
Perhaps on the same lines, perhaps not.
The dogleg adds a nummber of jumps; not going straight-route adds considerably more. I know becuase I've had players do it.
aside: In one TNE game, they built a 3J4 on a Type T hull...12 PC per 4 weeks. by reducing end-point tie-down per jump, they raised their average jump from about 3.2 to about 3.7 Pc... a considerable savings in the long run. A similar 2J6 design could push the envelope from about J5.1 to about J5.8, or so. Additionally, the jump paths were not only longer average jumps, but better conformance to straight-line paths as well. It saved many months going from Regina to Terra, as well as allowing use of the Islands.
In fact, under MT, the islands are not truly isolated, just not commercially valuable.
Perhaps on the same lines, perhaps not.
The dogleg adds a nummber of jumps; not going straight-route adds considerably more. I know becuase I've had players do it.
aside: In one TNE game, they built a 3J4 on a Type T hull...12 PC per 4 weeks. by reducing end-point tie-down per jump, they raised their average jump from about 3.2 to about 3.7 Pc... a considerable savings in the long run. A similar 2J6 design could push the envelope from about J5.1 to about J5.8, or so. Additionally, the jump paths were not only longer average jumps, but better conformance to straight-line paths as well. It saved many months going from Regina to Terra, as well as allowing use of the Islands.
In fact, under MT, the islands are not truly isolated, just not commercially valuable.