Supplement 9: Fighting Ships says in the notes for the Tigeress that one of the reasons for the fighters being in the bustle in the back is that it keeps their flight paths clear of the meson gun's beam in the front. Also, the Tigeress has a massive armoured shield that is lowered for firing - hardly something you'd need if there was no meson decay or matter interaction short of the burst.Originally posted by Savage:
I haven't seen any canon to support meson decay leaving a trail. This would make DMGs extremely dangerous to the populace of the defended planet.
If there were a trail it would have to be relatively brief to keep the weapon effective.
It says the same of laser communicators, and it's not totally true of them, either. Also a meson communicator is much weaker than a meson gun.
1. MT says communicators are non-intereceptable it would be logical to assume the entire packet of energy emerges at one location not leaving a trail.
IMO that's a simplification for game purposes, and probably assumes the guy at the other end has his craft inform you of its manoeuvres so you can aim your tight-beam comms systems accordingly.
2. Communicators also do not need to re-aquire a target once the link is established. They do start the emission via sensor tracking.
This applies to any sort of weapons system in space.
8. CT: Striker mentions that 2 communicators require a battlefield computer with one of the to stay aquired if either is moving. We might extrapolate that. If the ship is not moving or is on a predictable course a meson system should be able to still hit the target without re-viewing sensor readings.
Originally posted by Savage:
I haven't seen any canon to support meson decay leaving a trail. This would make DMGs extremely dangerous to the populace of the defended planet.
If there were a trail it would have to be relatively brief to keep the weapon effective.
I was unclear when I posted my visualization of the meson burst: I envision the burst as being a linear "line of fire" =out at the target.= I don't envision a "line of fire" going from the meson gun to the target, just a linear series of explosions (starting small, building up, and then fading out) in the immediate vicinity of the target, with (hopefully) the biggest part of the line of explosions happening inside the target.
I'd assume that if you had a trail you could intercept a meson communications. Since, you cannot I don't see justification for the trail theory unless you have another source?
Savage
You do realize that optical sensors are passive EM? Optical sensors are perfectly effective from planetary surfaces. </font>[/QUOTE]Sure optical wavelengths are passive EM. But the reason stars "twinkle" at night is because atmosphere distorts them. That's why the Hubble telescope is outside (most of) the atmosphere.Originally posted by Anthony:
</font><blockquote>quote:</font><hr />Originally posted by MrMorden:
Heh, point taken.
However, I do think passive EM is not a good choice on a planet with an atmosphere.
And adaptive optics are TL 7-8 and eliminate the twinkle very effectively.Originally posted by MrMorden:
Sure optical wavelengths are passive EM. But the reason stars "twinkle" at night is because atmosphere distorts them. That's why the Hubble telescope is outside (most of) the atmosphere.
Use two sensors and trigonometry.
And how are you going to get a range solution from optics?
RupertSupplement 9: Fighting Ships says in the notes for the Tigeress that one of the reasons for the fighters being in the bustle in the back is that it keeps their flight paths clear of the meson gun's beam in the front. Also, the Tigeress has a massive armoured shield that is lowered for firing - hardly something you'd need if there was no meson decay or matter interaction short of the burst.
IMO this shows that there is some sort of 'leakage' - minor, but still dangerous to lightly armoured or shielded objects. Such a line could be traced.
RupertIt says the same of laser communicators, and it's not totally true of them, either. Also a meson communicator is much weaker than a meson gun.
The OZI was unclear when I posted my visualization of the meson burst: I envision the burst as being a linear "line of fire" =out at the target.= I don't envision a "line of fire" going from the meson gun to the target, just a linear series of explosions (starting small, building up, and then fading out) in the immediate vicinity of the target, with (hopefully) the biggest part of the line of explosions happening inside the target.
The short length and duration of this "line of fire" would make it difficult to use for triangulating on the DMGS, but you might be able to do so if you got enough data. Of course the only way to get that data is to give that DMGS something to shoot at.
I expect that some (very) small fraction of the beam actually doesn't decay in at target point, but decays along the way - or that there's some minor interaction with matter along the way (or both). Therefore you need to lower the shield to fire or there's a nasty little spray of radiation inside the ship. Probably nothing too bad, but enough to put anyone nearby in hospital for a couple of weeks and to fry adjacent electronics.Originally posted by Savage:
Yep it says beam. So how exactly does a beam pass through ALL matter and still be a danger to fighters. Perhaps its actually just muzzle fire from a meson or PAW. The fighters launching from the back to keep armour between the bays and the oncoming enemy. The armoured shield protects the weapon when its not in battle per the Fighting Ships.
No, but it does mean that meson comms are harder to detect because they'd leave a much smaller trace.
Yes, I realize there is a large power difference.
That wouldn't mean it would leave a trail because there is more power. The meaning of lasers (which do interact with surrounding matter) not being able to be intercepted is realtively different.
I don't think anyone's saying that the DMGs are easy to find. Just that it can be done, and that it's probably from charting the shape and other characteristics of the bursts.
You envision? Great its in YTU. I hold to the canon facts;
1.MT states many worlds survivors were the meson crews (otherwise, tough to hit),
2. Calling something a beam in one paragraph does not mean it becomes visible or has any decay along the linear path. Canon says its an advanced version of the PAW that sends subatomic particles and does not interact with any matter, ships, or armour before hiting the intended target. The damage is explosions and radiation.
3. Common sense: Keeping fighters away from the muzzel of a spinal mount is not a justification for rapid decay.
4. Canon states that Mesons are accelerated to relativity to lengthen their longevity. No mention of bleed, or bursts or trails.
5. Common sense: a population would not bury DMGs in its world if meson explosions (however small) were coming from the ground towards orbit. Meson explosions are radioactive. If canon had intended it we'd have a "meson just hit me cause I was in the line of fire, ouch" damage chart.
Alright, why does the Tigeress need to open her shield when firing her meson gun? If mesons don't interact with matter she doesn't need to open the shield (in fact she doesn't need the special shield in the first place). Also explain "this arrangement prevents them [her fighters] from entering the meson beam when it's in use." Looks like the IN believes they interact with hull-armour and fighters, and I submit that they'd have a fairly good idea of what does and does not work round meson guns.
YTU would be more believable if you called it a minor, non-harmful, subatomic, not-visible bleed. But you would need meson sensors for that. There might be an TL21 solution. Once again Meson trails, lines of blasts, and bleeding are not supported by canon. If you want to detect a DMG you need Densitometers (see earlier discussion).
Canon says that meson guns can be found and destroyed, but that it's very hard. No one's saying otherwise. Nor has anyone said that they're so easy to locate that they're not worth having. I actually suspect that were such a weapon to exist in RL it'd be much easier to spot than anyone's been advocating - according to FF&S a meson gun discharges 20% of its input energy, so even a fairly small gun produces a lot of waste heat that ahs to go somewhere. I bet such a gun would have a pretty strong EM signal when it fired, too.
Questioning the political rhetoric in canon is perfectly fine but be carefully when you start changing canon physics. Your loosing a very nice weapon system.
I already have:Alright, why does the Tigeress need to open her shield when firing her meson gun? If mesons don't interact with matter she doesn't need to open the shield (in fact she doesn't need the special shield in the first place). Also explain "this arrangement prevents them [her fighters] from entering the meson beam when it's in use." Looks like the IN believes they interact with hull-armour and fighters, and I submit that they'd have a fairly good idea of what does and does not work round meson guns.
But why does she need to open it to fire?Originally posted by Savage:
1. This is the only ship with a meson armoured shield. It protects the meson gun while not in use, per supp 9.
According to Supp 9 it's also to protect the fighters from the beam.
2. Not having fighters launching from the front protects them from oncomming enemy vessels. And
I would assume (because canon says nothing either way) that your WASTE energy is muzzle fire.
Well, well. Looking at this, it becomes that if it's canon there will be a detectable trace "… most of them will travel in the direction of the target."Originally posted by Sigg Oddra:
Found it.![]()
The reason I always thought mesons are generated outside of the ship.
JotTAS no 13 page 8, article by David Emigh
" A meson gun is actually two very high energy accellerators, one of which accelerates electrons and the other positrons. Both of these beams are directed to a point in space, and the two collide.
One of the by-products of this collision will be mesons, produced in such a way that most of them will travel in the direction of the target."
When I mentioned a 2:1 ratio of exchange, I was deliberately being "nice" in the sense that the attacker got to nail 2 ships for everyone one he lost - a rather "optimal" exchange rate right?Originally posted by Savage:
- There is always the mystical gravitics for coming if fast. Although you do have to hit the re-entry window correctly. Then hit the anti-gravity before the ground.
- Do you really thing its a 2:1 trade for invasion forces (assuming similar TL)? I'd say it varies depending the strategic importance where a Depot 10:1, sector capital 5:1, subsector capital/navy base 3:1. I suppose sector wealth, world wealth also come into play.
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