While getting exposure for the brand name and introducing newbies to the setting are undeniably good things, I'm very uncertain about the desirability of subdividing the fan-base even further, especially into a system which is IMO not only wildly inappropriate in genre/style (Heroic High Fantasy vs gritty 'hard' SF) but also significantly inferior as a system (classes, hit points, armor classes, blah). At this point Traveller may carry more cachet as a setting than as a game, but it wasn't always that way -- when I gave up on D&D all those years ago, it wasn't just for the OTU setting.
I'll probably buy the d20 Traveller rulebook, just like I bought GURPS: Traveller, but I'd never actually play it, and I'm very concerned about what this means for the viability of T^5 -- with three mutually incompatible systems for 'Traveller' already on the market (GT, T^20, and CT reprints) is there any conceivable market left for yet another system, even if ruleswise it's the best of the lot?
Surely I'm not the only one to feel this way.
I'll probably buy the d20 Traveller rulebook, just like I bought GURPS: Traveller, but I'd never actually play it, and I'm very concerned about what this means for the viability of T^5 -- with three mutually incompatible systems for 'Traveller' already on the market (GT, T^20, and CT reprints) is there any conceivable market left for yet another system, even if ruleswise it's the best of the lot?
Surely I'm not the only one to feel this way.