The Shoveller
SOC-9
Originally posted by Uncle Bob:
"It sound likd the liscence will require me to buy or borrow D&D3 to learn the core rules. I'm afraid I will have to stick to CT or T5."
Not at all. From what I understand, the license only prohibits blatent plagerism of the stuff from the 3e books. They will be able to communicate the D20 system mechanics in the books.
"2D6 vs D20? Either can be made to work. I learned to play before the internet in a town with no game store. D6 you could get at Krogers."
D20 is more intuitive.
"Hit points. These an be made to work, but my 80yr old, 95 lb grandmother should have at least 1/3 what I (for real) have and I should have nearly least a third of what Conan has."
Grandmother - That's what aging rules are for.
Hit points aren't just a measurement of physical ability to withstand wounds. It is a measurement of life expectancy in physical combat. Big difference there. Combat veterans seem to have the ability to only get grazed by gunfire a rookie would take full in the chest.
"Most importantly, there are times when the critical hit overwhelms hit points. Besides getting lucky, if the injury bypasses armor (like falling out a window) or overwhelms armor (a knife vs. shirt or ACR vs flak jacket) a critical hit should be automatic. As long as critcal hits include less than lethal injuries (see C&S)."
There are lots of explanations in a Fantasy or SF setting why events that would seriously injure a person in the year 2001 wouldn't be a threatening in a game setting. There are lots of uses for nanotech
"But XPs don't work. Winning fights don't make you a better fighter, only a tired one. Sir Richard F. Burton used to pick up a foil and drill as soon as he returned to England, to get rid of those sloppy habits he had picked up fighting for real. You don't learn much nursing a deisel across half an ocean, but by sitting down with the manual, for a week, in port. The most adventures will give you is a desire to learn and improve, and that comes from failure, not success."
If your this concept were true, the best practicianers of a field would be those who never left the classroom/gym to have their technique stained by real world experience. We all know what a crok that is. You need lots of real world experience to know WHICH manual you should be reading.
I don't support "kill the monster" experience point systems. I do however promote experience points systems based on "overcoming challenges". I think a PC should be rewarded just as much for talking their way out of a fight in order to achieve their goal. You should get XP for achieving goals.
"It sound likd the liscence will require me to buy or borrow D&D3 to learn the core rules. I'm afraid I will have to stick to CT or T5."
Not at all. From what I understand, the license only prohibits blatent plagerism of the stuff from the 3e books. They will be able to communicate the D20 system mechanics in the books.
"2D6 vs D20? Either can be made to work. I learned to play before the internet in a town with no game store. D6 you could get at Krogers."
D20 is more intuitive.
"Hit points. These an be made to work, but my 80yr old, 95 lb grandmother should have at least 1/3 what I (for real) have and I should have nearly least a third of what Conan has."
Grandmother - That's what aging rules are for.
Hit points aren't just a measurement of physical ability to withstand wounds. It is a measurement of life expectancy in physical combat. Big difference there. Combat veterans seem to have the ability to only get grazed by gunfire a rookie would take full in the chest.
"Most importantly, there are times when the critical hit overwhelms hit points. Besides getting lucky, if the injury bypasses armor (like falling out a window) or overwhelms armor (a knife vs. shirt or ACR vs flak jacket) a critical hit should be automatic. As long as critcal hits include less than lethal injuries (see C&S)."
There are lots of explanations in a Fantasy or SF setting why events that would seriously injure a person in the year 2001 wouldn't be a threatening in a game setting. There are lots of uses for nanotech
"But XPs don't work. Winning fights don't make you a better fighter, only a tired one. Sir Richard F. Burton used to pick up a foil and drill as soon as he returned to England, to get rid of those sloppy habits he had picked up fighting for real. You don't learn much nursing a deisel across half an ocean, but by sitting down with the manual, for a week, in port. The most adventures will give you is a desire to learn and improve, and that comes from failure, not success."
If your this concept were true, the best practicianers of a field would be those who never left the classroom/gym to have their technique stained by real world experience. We all know what a crok that is. You need lots of real world experience to know WHICH manual you should be reading.
I don't support "kill the monster" experience point systems. I do however promote experience points systems based on "overcoming challenges". I think a PC should be rewarded just as much for talking their way out of a fight in order to achieve their goal. You should get XP for achieving goals.