<BLOCKQUOTE>quote:</font><HR>
Truthfully the mechanics don't really matter like it use to. I started playing Travller with the LBB's. Back them game mechanics were everything. Now it is the game's story that will make or break a game.<HR></BLOCKQUOTE>
I wonder if that really is the case? I wonder if that is an accurate reflection of a change in the gaming community - or if it more aptly reflects your own journey? I have a 12 year old kid that plays 3e D&D with us. I could make the point that the rules don't matter to him because all he wants to do is kill things. We offer him a more boring version of Sonic the Hedgehog is my guess. I think he just hangs with us because we swear occasionally and he thinks it's cool!
Anyway, whilst he might not care overly for the rules - the story is meaningless. It's boring stuff for him between the fights. However, he does own and has read the Players Handbook and gets most of it. I know he'd choke on AD&D. The older guys on the other hand, hardly care if they swing a sword and for them the immersive nature of the story is all important.
<BLOCKQUOTE>quote:</font><HR>
Don't worry about the mechanics, worry that the background will be well written to attract new players and keep them...<snip>...This new background of the Traveller era will either make or break T^20.<HR></BLOCKQUOTE>
Whilst I don't disagree with your position that background material is nice, even necessary as part of supporting players, I
can't swallow that we don't worry about mechanics. If a book is produced that is internally inconsistant, hard to read and understand and beset with logical errors, people won't play it. Take D20 Star Wars as a case in point. It's an exageration, but only a slight one, to say I have seen more in print about why it sucks than about why I should play it - and most of that is directed not at shoddy universe and plotline development as sheer silly and slapdash rules.
As an aside, this is somewhat of a storm in a teacup. I've been lucky enough to get access to the playtest files and I can tell you that not only are the guys producing T20 being honest to the spirit of the game we all love, they are producing a set of rules that I think anyone (even D20 haters) will admit make for a damn good game. Once that foundation is laid, I'm sure we'll have a solid basis for story development to rival even SJG!
David