This prompts a few questions about cartridge-based laser smallarms...Originally posted by tucker2:
[QB]The thing that's cool is you could also go kinda retro, lever action or pumps for rifles, or revolvers or pepper-box configuration for pistols.
As Sigg Oddra has pointed out yes you do seem to have gotten it wrong (no criticism) but I can see where you probably were led to those assumptions. The hand held weapons; TL8 DEI Laser carbine with power backpack and the TL9 DEI Laser rifle with power backpack are like you say. Per turn power use is the same and rate of fire changes damage. That is to say you can fire one hi power shot, or several medium power shots, or lots and lots of low power shots for the same total per turn expenditure of power. Starship mounted DEI weapons though are different. If you want to up their rate of fire you have to up their power input. Thus I see a usefull niche market for CLC laser weapons for starships, especially rapid or very rapid fire ones, as retro fitted weapons. Captains of ships like A1 and A2 Free and Far Traders without Master Fire Directors and with a fixed/limmited powerplant size/output would probably walk over hot coals to get these weapons retrofitted to there turrets for the added "chance to hit" that they wouldn't get any other way. Hmmmn maybe I will have to design some of these puppies.Originally posted by Straybow:
Badbru, I see what you're saying about TNE etc but I don't have any of that. What little I've seen about the FF&S design process, and maybe I got this wrong, beam ROF does not effect beam weapon energy requirements. In other words, the energy/turn of firing is the same whether divided among 10 shots or 800 shots.
If that is so, the Gatling CLC design is to have multiple full power shots, as in multiple hit and damage rolls. I know MT uses critical success to modify damage, perhaps the Gatling CLC can use it also for number of rounds in a burst that hit.
This is a question I have always had. Why would lasers have no recoil. It would seem that E=mc^2 and Newton's Third Law would mean a laser capable of doing damage in a near instantaneous period of time would have SOME kick?Originally posted by Corejob:
No recoil makes it good for zero G too.
Good discussion, though its point of departure is based on the data in a game book. I will have to try and recall who it was I met who worked on the THEL.... Maybe they have some insight into the amount of energy created. (Though, there it is a slightly longer pulse than a viable boarding weapon.)Originally posted by far-trader:
Yes, good question Fritz88. This thread has gotten a little long and I'm not sure that's been brought up here yet. Anyway here's one writeup on the issue of the physics. Not for Traveller specifically but the ideas apply...
<a href="http://www.geocities.com/TimesSquare/8976/l_recoil.htm" target="_blank">
Lasers and Recoil? A Physics Approach</a>