My 0.02cr;
Do LASERs make a noise? As per the tech-link the ignition and point of "impact" would make some noise, but, again as per the link, it's dependent upon how much energy is in the system, the medium through which it travels, and the "firing" mechanism.
CLC verse DEI; our group monkeyed with CLC and CLC-like concepts. Like with some of the players who posted here we had issues with the whole "backpack" setup
My solution was spawned from the LASER pistol from "Mission on Mithril." IIRC the description of the LP says that it's a body-pistol sized weapon that needed to be hooked up to a LASER carbine power pack, and had the power/ammo consumption.
Again, our group, OK me
, had issues with a Walter PPK sized weapon sucking energy through a cable from a battery back pack. The Solution; create a batter-magazine that fed a limited number of shots to the weapon, and was fitted into said weapon like a regular pistol mag.
There's not too much "real" or TNE (FF&S) description for how the magazine worked, so much as it was a mitigation of game mechanics to create something our group felt was needed. To this end I toyed with the concept of high-energy magazines (not neccesarily batteries, but magazine sized power packs) that generated (or stored) and delivered the power needed for a X-number of shots.
As was pointed out earlier on this thread there's a need to make something work in the framework of the game verse using contemporary understanding of science or electrical engineering (not electronic engineering) as a basis for technology some several thousand years on. This being so I reasoned that using nickel cadmium technology was a poor baseline to extrapolate future technology, but this is not the only instance as can be seen from the tech level examples in the LBBs and TTB.
ROF; going back to CT and MT rules a weapon could empty its magazine in a single combat round, or so it was in the abstract. I think more elaborate and detailed systems took into account actual ROF, but using the more abstract system the power demand is essentially linear. The longer you held down the trigger on a LASER weapon (rifle, carbine, pistol) the more "shots" streamed from the weapon. Given the short life span of a LASER beam (in Traveller anyway) I would think it very reasonable to empty a pack in a single combat round. I'll have to bone up on my TNE combat rules for LASER weapons.
There were two schools of thoughts on how this manifested its effects in the game environment. The first school of thought was it was a single beam that itself consisted of X-number of "shots." This verse a machine-gun like effect where each shot was essentially a "flash" or flashing beam. Hence a series of shots would be a series of flashes, or maybe even a strobe like effect.
I have more to say, and in a more coherent way (it's well after 2AM here), but I'm getting a little punchy