In order to prevent turning the previous thread into a specific game-mechanic discussion, I've decided to start a discussion of LBB1/LBB4 combat probabilities to a new thread.
1) A total DM of -5 or more is an automatic miss.
2) A total DM of +6 or more is an automatic hit.
My aim is to find out the limits of the LBB1 combat system in regards to auto-hits and auto-misses. Both auto-hits and auto-misses aren't nescerily bad - Combat Armor SHOULD stop alot of attack types, and a grizzeled veteran (Rifle-3) SHOULD be able to hit a man at 5m in full-auto - but I want to see what the limits actually are.
By "External DM" I mean the total of all DMs except for the range and armor ones.
Auto Misses (External DM +0):
- Hands vs. Combat Armor at Short range.
- Claws vs. Combat Armor at all ranges.
- Teeth vs. Combat Armor at all ranges.
- Horns vs. Combat Armor at Close range.
- Hooves vs. Combat Armor at Close range.
- Club vs. Combat Armor at all ranges.
- Dagger vs. Mesh, Cloth and Combat Armor at Short range.
- Foil vs. Mesh at Close range and Combat armor at all ranges.
- Cutlass vs. Mesh, Cloth, Ablat and Combat armor at Close range.
- Sword vs. Mesh and Cloth at Close range and Combat Armor at all ranges.
- Broadsword vs. Mesh, Cloth, Ablat and Combat Armor at Close range.
- Bayonet vs. Combat Armor at Close range.
- Spear vs. Ablat at Close range and Combat armor at all ranges.
- Halberd vs. Combat Armor at Close range.
- Pike vs. Mesh, Cloth, Reflec, Ablat and Combat armor at Close range.
- Cudgel vs. Combat Armor at all ranges.
- Body Pistol vs. everything at Medium range or Combat Armor at all ranges.
- Autopistol vs. Mesh, Cloth, Ablat and Combat Armor at Medium range, anything at Long Range.
- Revolver vs. Cloth at Medium range, Mesh, Cloth and Ablat at Long Range, and Combat Armor at Medium and Long ranges.
- Carbine vs. Cloth and Combat Armor at anything but Short range, and Mesh at Very Long range.
- Rifle vs. Cloth at Close and Very Long ranges and Combat Armor at Close, Long and Very Long ranges.
- Autorifle vs. Mesh, Cloth and Ablat at Close range and Combat Armor at Close and Very Long ranges.
- Shotgun vs. Ablat at Close range, and Mesh, Cloth and Combat Armor at Close and Long ranges.
- SMG vs. Mesh and Ablat at Very Long range, and Cloth and Combat Armor at Close, Long and Very Long ranges.
- Laser Carbine vs. Reflec, Ablat and Comat Armor at all ranges.
- Laser Rifle vs. Reflec and Ablat at all ranges and Combat Armor at Close and Very Long ranges.
- Assaut Rifle (single) vs. Mesh at Close and Very Long range, Cloth at Close, Long and Very Long ranges, and Combat Armor at anything but Short range.
- Assualt Rifle (Auto) vs. Cloth at Close range, and Combat Armor at anything but Short range.
- LAG/DS vs. anything at Close range.
- LAG/HE vs. Cloth at Close range and Combat Armor at Close and Very Long ranges.
- LAG/Flech vs. Cloth at Close range and Combat Armor at Close and Very Long ranges.
- ACR/DS (single) vs. Cloth at Close Range and Combat Armor at Close and Very Long ranges.
- ACR/DS (auto) vs. Combat Armor at Close range.
- ACR/HE (single) vs. Cloth at Close, Long and Very Long ranges and Combat Armor at anything but Short range.
- ACR/HE (auto) vs. Cloth and Combat Armor at Close and Very Long ranges.
- Gauss Rifle (single) vs. Combat Armor at Close range.
- Accelerator Rifle (single) vs. anything at Close range and Mesh, Cloth, Ablat and Combat Armor at Short range.
- Accelerator Rifle (auto) vs. Ablat and Combat at Close range and Mesh, Cloth and Combat Armor at Short range.
- Snub Pistol/HE vs. anything at Medium range and Combat Armor at all ranges.
- Snub Pistol/HEAP vs. anything at Medium range.
- Snub Pistol/Tranq vs. Cloth at Close and Medium ranges and everything else at Medium range.
- RAM/HE (single) vs. Combat Armor at Very Long range.
- RAM/Flech (single) vs. Cloth and Combat Armor at Very Long range.
- RAM/HEAP (single) vs. Combat Armor at Very Long range.
- LMG vs. Cloth and Combat Armor at Short Range.
Auto Hits (External DM +0):
- Stinger vs. Nothing at all ranges and Jack at Close range.
- Thrasher vs. Nothing, Jack and Reflec at all ranges and Mesh, Cloth and Ablat at Close range.
- Cutlass vs. Nothing and Reflec at Short range.
- Broadsword vs. Nothing, Jack and Reflec at Short range.
- Autorifle vs. Nothing, Jack and Reflec at Short, Medium and Long ranges.
- Shotgun vs. Nothing, Jack and Reflec at Short and Medium ranges.
- SMG vs. Nothing, Jack and Reflec at Short and Medium ranges.
- Assault Rifle (auto) vs. Nothing, Jack and Reflec at Medium range.
- LAG/Flech vs. Nothing, Jack and Reflec at Short, Medium and Long ranges.
- ACR/DS (auto) vs. Nothing, Jack, Reflec and Ablat at Short, Medium and Long ranges.
- Gauss Rife (single) vs. Nothing, Jack, Reflec and Ablat at Medium and Long ranges.
- Gauss Rifle (auto) vs. Nothing, Jack, Mesh, Reflec and Ablat at all ranges but Close and Cloth at Medium and Long ranges.
- Accelerator Rifle (auto) vs. Nothing, Jack and Reflec at Medium and Long ranges and Ablat at Medium range.
- RAM/HE (single) vs. Nothing, Jack, Reflec and Ablat at Medium and Long ranges.
- RAM/HE (auto) vs. Nothing, Jack, Reflec and Ablat at all ranges and anything at Medium and Long ranges.
- RAM/Flech (single) vs. Nothing, Jack and Reflec at Medium and Long ranges and Mesh and Ablat at Medium range.
- RAM/Flech (auto) vs. Nothing, Jack and Reflec at all ranges and against Mesh and Ablat at Medium and Long ranges.
- RAM/HEAP (auto) vs. Nothing, Jack, Mesh, Reflec and Ablat at Medium and Long ranges and Combat Armor at Medium range.
- LMG vs. Nothing, Jack and Reflec at Medium, Long and Very Long ranges and vs. Mesh and Ablat at Medium range.
- Auto-Cannon/DS vs. ANYTHING AT ANY RANGE (!)
- Auto-Cannon/HE vs. ANYTHING AT ANY RANGE (!)
- PGMP-13/14 vs. Nothing, Jack, Mesh, Cloth, Reflec and Ablat at ALL RANGES.
- FGMP-14/15 vs. ANYTHING AT ANY RANGE (!)
- VRF Gauss Gun vs. ANYTHING AT ANY RANGE (!)
Under LBB1 combat, you hit on a modified result of 8+ on 2D. That's means that:Originally posted by tbeard1999:
... the CT combat system has some serious limitations when you (a) use military weaponry from Book 4; or (b) when you introduce Book 4+ characters who often have very high skill levels (it isn't uncommon in my experience for Mercenary characters to have 5+ levels of Combat Rifleman).
The result are weapons that hit *and* cause damage virtually automatically. I'm not a huge fan of this, and since my campaigns have lots of automatic weapons and gunfire, the CT system is particularly ill suited for me. Of course, the CT system works fine with Book 2 weaponry.
1) A total DM of -5 or more is an automatic miss.
2) A total DM of +6 or more is an automatic hit.
My aim is to find out the limits of the LBB1 combat system in regards to auto-hits and auto-misses. Both auto-hits and auto-misses aren't nescerily bad - Combat Armor SHOULD stop alot of attack types, and a grizzeled veteran (Rifle-3) SHOULD be able to hit a man at 5m in full-auto - but I want to see what the limits actually are.
By "External DM" I mean the total of all DMs except for the range and armor ones.
Auto Misses (External DM +0):
- Hands vs. Combat Armor at Short range.
- Claws vs. Combat Armor at all ranges.
- Teeth vs. Combat Armor at all ranges.
- Horns vs. Combat Armor at Close range.
- Hooves vs. Combat Armor at Close range.
- Club vs. Combat Armor at all ranges.
- Dagger vs. Mesh, Cloth and Combat Armor at Short range.
- Foil vs. Mesh at Close range and Combat armor at all ranges.
- Cutlass vs. Mesh, Cloth, Ablat and Combat armor at Close range.
- Sword vs. Mesh and Cloth at Close range and Combat Armor at all ranges.
- Broadsword vs. Mesh, Cloth, Ablat and Combat Armor at Close range.
- Bayonet vs. Combat Armor at Close range.
- Spear vs. Ablat at Close range and Combat armor at all ranges.
- Halberd vs. Combat Armor at Close range.
- Pike vs. Mesh, Cloth, Reflec, Ablat and Combat armor at Close range.
- Cudgel vs. Combat Armor at all ranges.
- Body Pistol vs. everything at Medium range or Combat Armor at all ranges.
- Autopistol vs. Mesh, Cloth, Ablat and Combat Armor at Medium range, anything at Long Range.
- Revolver vs. Cloth at Medium range, Mesh, Cloth and Ablat at Long Range, and Combat Armor at Medium and Long ranges.
- Carbine vs. Cloth and Combat Armor at anything but Short range, and Mesh at Very Long range.
- Rifle vs. Cloth at Close and Very Long ranges and Combat Armor at Close, Long and Very Long ranges.
- Autorifle vs. Mesh, Cloth and Ablat at Close range and Combat Armor at Close and Very Long ranges.
- Shotgun vs. Ablat at Close range, and Mesh, Cloth and Combat Armor at Close and Long ranges.
- SMG vs. Mesh and Ablat at Very Long range, and Cloth and Combat Armor at Close, Long and Very Long ranges.
- Laser Carbine vs. Reflec, Ablat and Comat Armor at all ranges.
- Laser Rifle vs. Reflec and Ablat at all ranges and Combat Armor at Close and Very Long ranges.
- Assaut Rifle (single) vs. Mesh at Close and Very Long range, Cloth at Close, Long and Very Long ranges, and Combat Armor at anything but Short range.
- Assualt Rifle (Auto) vs. Cloth at Close range, and Combat Armor at anything but Short range.
- LAG/DS vs. anything at Close range.
- LAG/HE vs. Cloth at Close range and Combat Armor at Close and Very Long ranges.
- LAG/Flech vs. Cloth at Close range and Combat Armor at Close and Very Long ranges.
- ACR/DS (single) vs. Cloth at Close Range and Combat Armor at Close and Very Long ranges.
- ACR/DS (auto) vs. Combat Armor at Close range.
- ACR/HE (single) vs. Cloth at Close, Long and Very Long ranges and Combat Armor at anything but Short range.
- ACR/HE (auto) vs. Cloth and Combat Armor at Close and Very Long ranges.
- Gauss Rifle (single) vs. Combat Armor at Close range.
- Accelerator Rifle (single) vs. anything at Close range and Mesh, Cloth, Ablat and Combat Armor at Short range.
- Accelerator Rifle (auto) vs. Ablat and Combat at Close range and Mesh, Cloth and Combat Armor at Short range.
- Snub Pistol/HE vs. anything at Medium range and Combat Armor at all ranges.
- Snub Pistol/HEAP vs. anything at Medium range.
- Snub Pistol/Tranq vs. Cloth at Close and Medium ranges and everything else at Medium range.
- RAM/HE (single) vs. Combat Armor at Very Long range.
- RAM/Flech (single) vs. Cloth and Combat Armor at Very Long range.
- RAM/HEAP (single) vs. Combat Armor at Very Long range.
- LMG vs. Cloth and Combat Armor at Short Range.
Auto Hits (External DM +0):
- Stinger vs. Nothing at all ranges and Jack at Close range.
- Thrasher vs. Nothing, Jack and Reflec at all ranges and Mesh, Cloth and Ablat at Close range.
- Cutlass vs. Nothing and Reflec at Short range.
- Broadsword vs. Nothing, Jack and Reflec at Short range.
- Autorifle vs. Nothing, Jack and Reflec at Short, Medium and Long ranges.
- Shotgun vs. Nothing, Jack and Reflec at Short and Medium ranges.
- SMG vs. Nothing, Jack and Reflec at Short and Medium ranges.
- Assault Rifle (auto) vs. Nothing, Jack and Reflec at Medium range.
- LAG/Flech vs. Nothing, Jack and Reflec at Short, Medium and Long ranges.
- ACR/DS (auto) vs. Nothing, Jack, Reflec and Ablat at Short, Medium and Long ranges.
- Gauss Rife (single) vs. Nothing, Jack, Reflec and Ablat at Medium and Long ranges.
- Gauss Rifle (auto) vs. Nothing, Jack, Mesh, Reflec and Ablat at all ranges but Close and Cloth at Medium and Long ranges.
- Accelerator Rifle (auto) vs. Nothing, Jack and Reflec at Medium and Long ranges and Ablat at Medium range.
- RAM/HE (single) vs. Nothing, Jack, Reflec and Ablat at Medium and Long ranges.
- RAM/HE (auto) vs. Nothing, Jack, Reflec and Ablat at all ranges and anything at Medium and Long ranges.
- RAM/Flech (single) vs. Nothing, Jack and Reflec at Medium and Long ranges and Mesh and Ablat at Medium range.
- RAM/Flech (auto) vs. Nothing, Jack and Reflec at all ranges and against Mesh and Ablat at Medium and Long ranges.
- RAM/HEAP (auto) vs. Nothing, Jack, Mesh, Reflec and Ablat at Medium and Long ranges and Combat Armor at Medium range.
- LMG vs. Nothing, Jack and Reflec at Medium, Long and Very Long ranges and vs. Mesh and Ablat at Medium range.
- Auto-Cannon/DS vs. ANYTHING AT ANY RANGE (!)
- Auto-Cannon/HE vs. ANYTHING AT ANY RANGE (!)
- PGMP-13/14 vs. Nothing, Jack, Mesh, Cloth, Reflec and Ablat at ALL RANGES.
- FGMP-14/15 vs. ANYTHING AT ANY RANGE (!)
- VRF Gauss Gun vs. ANYTHING AT ANY RANGE (!)