Condottiere
SOC-14 5K
Be the discoverer of the Grand Unified Theory of Spacecraft Design.
Where does it say one can mix and match construction rules?
The quoted LBB5 rule, IMO, should not be read to allow mix-and-match components, only complete drive sets. It's mostly so you can build LBB2 ships with LBB5 features, but with the fuel use bit added to avoid obsoleting a few years of published designs based on LBB2. ("Wait, the Type S has had 18Td extra cargo space all this time that nobody knew about?"*)More importantly, who cares?
Only important point is for published product, which is past its expiration date by decades.
So we’re talking tastes not RAWLAW.
T5 says you're right, since that's basically its mechanic for constructing large ships.You should be able to gang LBB2 drives in larger hulls.
I tend to reset the Standard drives in a linear fashion, i.e. Type Z is set at 4800 tons of performance (48ep). Couple that with ganged drives, for Jump and Maneuver matched letter codes and must have at least performance of One in the hull they are installed in. I also figure out the amount of power it takes to drive the aforementioned drives in EP rather than Drive number. (Note one needs to remember that a drive needs to be reduced to below A for it to be considered destroyed).T5 says you're right, since that's basically its mechanic for constructing large ships.
LBB2 suggests it's not possible, assuming the TL constraint on drive sizes is meant to be a hard limit.
The non-linearity (massive bonus power!) of the Size W-Z (TL-15) drives in LBB2 would need to be worked out somehow if this was upscaled. T5 addresses it with their TL Stage Effect rules. I can see merging the LBB2 (bigger=better, TL enables bigger) paradigm with the T5 paradigm (TL makes everything better) so that you can build large ships by either stacking many inefficient low-TL drives or using monolithic efficient high-TL drives.
That's a lot like T5 if memory serves, except for the maneuver drive mod.I tend to reset the Standard drives in a linear fashion, i.e. Type Z is set at 4800 tons of performance (48ep). Couple that with ganged drives, for Jump and Maneuver matched letter codes and must have at least performance of One in the hull they are installed in. I also figure out the amount of power it takes to drive the aforementioned drives in EP rather than Drive number. (Note one needs to remember that a drive needs to be reduced to below A for it to be considered destroyed).
Associated Note I add 2 tons to Maneuver drives to give them both a bit of overhead and to smooth out the progression.
I also am pretty much a small ship universe sorta guy as such it's a either/or situation with me rather than a both.
The other issue is bringing in rough-peer ships from other rules systems, and that depends a lot on which rules system you're using for combat.Now, if you've got a campaign set aboard a Kinunir, or to an extreme on an Lightning-class cruiser, with the PCs playing bridge crew and marines, it may be worth trying to align the "engineering" details of the ship with whatever construction system you're using.
Many do care, for various reasons, and you've just essentially asked them to quit the discussion. Not cool.More importantly, who cares?
Only important point is for published product, which is past its expiration date by decades.
So we’re talking tastes not RAWLAW.
I'll take that sidetrack (attitude toward house rules) for a moment.For example, I no longer like to houserule (no matter the impressions my website may give), so I definitely care.
Kinda. There really isn't one, but I think it's fun to try to find where things mesh; and where they don't, try to bang the square pegs into the round holes out of sheer cussedness.Be the discoverer of the Grand Unified Theory of Spacecraft Design.
Wouldn't it be simpler with, say, a straight percentage?You should be able to gang LBB2 drives in larger hulls.
The original JTAS Gazelle is a proper little warship with heavy armour, screens, and heavy weapons. It should eat Type T:s for breakfast...The Gazelle-class is, IMO, the LBB5 version of the LBB2 Type T Patrol Cruiser, more or less. In a 1-on-1 fight, they should be roughly evenly matched.
At large enough sizes, the constant-size component of drives drops into the background noise and it may as well be a straight percentage.Wouldn't it be simpler with, say, a straight percentage?
T5 with drive nexuses and stage effects is a much more complicated system than either LBB2 or LBB5, and still locks the designer into certain ship sizes for small ships.
I fully agree that the Gazelle is a serious warship in LBB5 (especially first edition). I also think the Type T is a serious warship in LBB2, and should be treated as such. It's unarmored, low-agility, and has a small computer not because it's an armed fast courier that's somehow been placed in the wrong category, but because those features don't affect it much -- if at all -- in LBB2. In a universe that incorporates LBB5, the design would have been optimized for LBB5 combat rather than for LBB2 (and as I noted, been something rather like a Fiery instead).The original JTAS Gazelle is a proper little warship with heavy armour, screens, and heavy weapons. It should eat Type T:s for breakfast...
Why would a 200 Dt ship be preferable to a 150 Dt of 300 Dt ship? Why should the system try to force me into a 200 Dt ship?I'm not sure that fixed ship sizes are necessarily a bad thing. This is a game, not a simulation.
While there is not much we can do in LBB2 to make it a warship, even less is done...I also think the Type T is a serious warship in LBB2, and should be treated as such.
EG-4234452-030000-10001-0 MCr 307 400 Dton
bearing 2 8 2 Crew=15
batteries 2 8 2 TL=11
Troops=8 Cargo=5 Fuel=160 EP=16 Agility=1
Dual Occupancy LBB2 design 5 333,9
USP # Dton Cost
Hull, Streamlined Custom 4 400
Configuration Cone 2 44
Scoops Streamlined
Jump Drive F 3 1 35 60
Manoeuvre D H 4 1 15 32
Power Plant J 4 1 28 72
Fuel, #J, #weeks J-3, 4 weeks 3 160
Bridge 1 20 2
Computer m/5 5 1 5 45
Staterooms 15 60 7,5
Cargo 5
Mixed Turret Full 2 2 2,2
Weapon Missile 1 1 1,5
Weapon Pulse 1 2 2
Mixed Turret Full 2 2 2,2
Weapon Pulse 1 2 2
Weapon Sand 3 1 0,5
Ship's Boat 30 Dton 2 60 60
GCarrier 8 Dton 1 8 1
Nominal Cost MCr 333,90 Sum: 5 333,9
Class Cost MCr 30,02 Valid ≥0 ≥0
Ship Cost MCr 306,61
Crew & High 0 Crew Bridge 2
Passengers Mid 0 15 Engineers 3
Low 0 Gunners 4
Extra SR 0 Frozen Service 1
# Frozen W 0 0 Flight 5
Marines 8 Marines 8
Thank you for coming to my defense, but I just ignored it and just had a .Many do care, for various reasons, and you've just essentially asked them to quit the discussion. Not cool.
For example, I no longer like to houserule (no matter the impressions my website may give), so I definitely care. And clearly others in the discussion do. If they didn't care, they would not have asked.
Even the Mercenary Cruiser (the other LBB2 vessel that's apparently intended to be a combatant) doesn't have the oversized power plant needed for Double-Fire. It's something the authors didn't do when designing "typed" ships back then, for reasons that aren't entirely clear but probably have to do with backward compatibility with legacy designs from the 1977 edition.To be a warship it should have Double Fire capability: a slightly larger PP and computer, perhaps even a few fighters.
As is, it is likely to lose a fight with a Liner at roughly the same cost.
Poor Happy Fun Ball of Death, can only shoot once per round . And that's why IMTU I rebuild all PC vessels using LBB5 '81, just so all encounters are even.Even the Mercenary Cruiser (the other LBB2 vessel that's apparently intended to be a combatant) doesn't have the oversized power plant needed for Double-Fire. It's something the authors didn't do when designing "typed" ships back then, for reasons that aren't entirely clear but probably have to do with backward compatibility with legacy designs from the 1977 edition.
Double Fire and the need for big computers was a thing even in LBB2'77.Even the Mercenary Cruiser (the other LBB2 vessel that's apparently intended to be a combatant) doesn't have the oversized power plant needed for Double-Fire. It's something the authors didn't do when designing "typed" ships back then, for reasons that aren't entirely clear but probably have to do with backward compatibility with legacy designs from the 1977 edition.
Cruiser (Type C): Based on the type 800 hull, the type C cruiser is a quasi-military vessel designed for private or semi-military operations.
Mercenary Cruiser (type C): Using an 800-ton hull, the mercenary cruiser is built to carry small troop units for corporate or government operations.
The Type T is not based on a LBB2'77 standard design, so no legacy to protect.Patrol Cruiser (type T): Using a custom 400-ton hull, the patrol cruiser is a military vessel used for customs inspections, piracy suppression, and normal safety patrols.
So, LBB2 had no actual naval ships.
That's possible. Seems a little unlikely. Also note the first military ship in an official Adventure, the Kinunir, only had 4G acceleration (and as built under the '77 rules, had Pn=Gs).
I’m certainly not asking people to quit the discussion- I don’t have that power and have a near decade record of expanding conversations against the argument of people that feel they do have that authority. If that is how people are taking it, that is not my intent and in general I detest the interchanges where someone was being shut down.Many do care, for various reasons, and you've just essentially asked them to quit the discussion. Not cool.
For example, I no longer like to houserule (no matter the impressions my website may give), so I definitely care. And clearly others in the discussion do. If they didn't care, they would not have asked.