Note that ships top out at 2g in Mayday.But Maneuver/Evade seems to take 1G only, regardless of defensive DM.
A tentative rule addition is to trade thrust for agility, though this is using the simplified computer rules.
Note that ships top out at 2g in Mayday.But Maneuver/Evade seems to take 1G only, regardless of defensive DM.
No, I hadn't noticed, thanks.Note that ships top out at 2g in Mayday.
In LBB2 Evade is generally a fraction of Pilot skill, so that should probably be in teh mix too, somehow?A tentative rule addition is to trade thrust for agility, though this is using the simplified computer rules.
It's on the list of variations to play.In LBB2 Evade is generally a fraction of Pilot skill, so that should probably be in teh mix too, somehow?
Because LBB2 is weird like that. I suppose you could build it as a 300Td ship with 100Td of drop tanks, but the Drive Performance Table is going to discourage such nonconformist silliness.Why would a 200 Dt ship be preferable to a 150 Dt of 300 Dt ship? Why should the system try to force me into a 200 Dt ship?
You're moving the goalposts: we discussed warships, not all naval vessels.One last observation on the "what's a real military ship in LBB2?" question: The unrefined fuel rule. If the Types C and T weren't "real" military craft, the rule allowing scout and military drives to use unrefined fuel with no risk would only apply to the Type S, and they wouldn't have needed to mention military craft -- or would have said it didn't apply to them.
A coastguard-like ship like the Type T is a "military" ship, but not a warship.LBB2'81, p6:
Military and quasi-military starships often use unrefined fuel because it is more available, and because their drives are specially built to use it.
This is not the description of a warship. A warship would have the main job of killing other warships and surviving to tell the tale.LBB2'81, p20:
_ _ Patrol Cruiser (type T): Using a custom 400-ton hull, the patrol cruiser is a military vessel used for customs inspections, piracy suppression, and normal safety patrols.
JTAS#4, "Gazelle Class Close Escort Vessels", p18:
Naval tactics in the Imperial Navy call for large ships to be accompanied by well-armed, small fighting craft capable of engaging the enemy at long range, before they approach the principle ships in a task force or convoy. These small ships may be fighter craft carried by the larger ships, or they may be independent close escort vessels.
And it has screens, heavy weapons (particle accelerators), and a maxed out computer with fiber-optic backups...Heck, the 1250Td 4G Kinunir was supposed to be a front-line combatant!
My point was just that a design system that forces me into narrow choices is not a very good system.Because LBB2 is weird like that. I suppose you could build it as a 300Td ship with 100Td of drop tanks, but the Drive Performance Table is going to discourage such nonconformist silliness.
It's not the root of the silliness.My point was just that a design system that forces me into narrow choices is not a very good system.
The standard drives and the accompanying performance table is the agent forcing the narrow choices, and the root of LBB2 silliness.
You don't think it's a bit ironic to defend a system by saying it needs to be house-ruled to be reasonable?It's not the root of the silliness.
It's perfectly reasonable to house-rule that intermediate-sized drives exist (for example, a size "A-and-a-half" drive that would provide a rating of 3 in a 100Td hull) and have specifications that can be calculated using the formulae that underpin the Drive Performance Table (and perhaps multi-point interpolation around the Size W-Z drives to capture their upward performance deviations). The supply chain for spares for intermediate-sized drives might be unreilable, though.
That is only a problem for very small ships, large ships thrive on it... Even at 400 Dt a PP-4 only needs as much fuel as a J-1, hardly a fundamental flaw.The fundamental flaw in LBB2 is the constant-by-Pn power plant fuel allocation, ...
I was perhaps a bit sloppy; I meant percentage based drives, rather than lettered drives. I did not mean the percentages were identical to LBB5.Which later editions adopted LBB5 drives? LBB5 based ships only appeared in a handful of CT products, the majority were LBB2 designs.
Percentage based drives, same as in LBB5, but PP based on actual need. Roughly similar to LBB5 warships. Only problem was PP fuel, not PP itself?MegaTraveller tried but broke the design system with their power plants (a fan house rule would be officially adopted to partially fix this, although only if you had access to the MTJ it appears in).
Percentage based drives by default, M-drive percentage of mass as special case. Power similar to MT, by actual demand.TNE? Totally different drive paradigm to LBB5.
Similar to TNE, percentage based, power by demand, no lettered drives.
Lettered drives, but based on formulae. Drive Potential Table as a shortcut to drive potential calculation. Stage effect change drive size, cost, potential, and fuel consumption of drives. In short a simplified lettered drive system that is basically percentage based, turned into a complicated mess by stage effects.
GT: Percentage based (with complications IIRC).I know T20 based ship construction on HG80 as did GT.
Are you talking HEPLaR or Thruster Plates?TNE? Totally different drive paradigm to LBB5.
TNE is a Thrust/MW model (for both HEPLaR and Thruster Plates), and in that sense, it's linear. There's no TL benefit for HEPLaR or TP drives, they all produce the same respective ratios. There's no benefit to a bigger (or smaller) drive being more efficient and producing more thrust per ton.Percentage based drives by default, M-drive percentage of mass as special case.
For the purposes of dimensioning the M-drive (whether HEPlaR or gravitic) ships are assumed to have a mass of 10 tonnes per Dton, so in effect the M-drive is a percentage of ship's volume.I don't honestly know if a 1000 dTon ship is "10 times heavier" than a 100 dTon ship. It might be, but If it's not, then the M drive does not need to be "10 times bigger" for the 1000 dTon ship.
TNE FF&S, p69:
Thrust requirements are abstracted by tying thrust energy requirements to hull displacement rather than craft mass. This is an obvious abstraction, but one which is necessary for ease of design. Too many variables affect ship mass throughout the design process, and tying thrust to mass would require you to continually redesign and redesign to get a workable craft. In our opinion, the thrust-to-mass formula is a workable compromise, especially since spacecraft tend to have the same general density. The correction factor for very high mass-to-volume designs takes care of any important distortions.
...
Spacecraft require (for the sake of simplicity) 10 tonnes of thrust per displacement ton to achieve an acceleration of 1G. Spacecraft with a final mass of more than 15 times (rounding fractions to the nearest whole number) their hull rate (in displacement tons) should recalculate their acceleration based on the actual thrust-to-mass ratio, dividing thrust (in tonnes) by mass (in tonnes) to determine acceleration in Gs (round fractions down). Most spacecraft, however, will mass less than 15 tonnes per displacement ton.
I would assume not ... because of Square Cube Law.I don't honestly know if a 1000 dTon ship is "10 times heavier" than a 100 dTon ship.
It does, i.e. TNE does not have "hardpoints", but weapons and many other systems require surface area.The square cube law should affect the simplistic 1 hardpoint per 100 displacement tons too.