mike wightman
SOC-14 10K
It would probably help if we stopped calling them fighters. They are not analogous to aircraft in any way, but more akin to MTBsIf fighters are also being discussed, I'd say that unless you have some way to mitigate damage other then something that would need to get fixed then fighters may be less FIGHTer, and more recon craft for getting close scans and fixes on hostile ships. The idea of sending a small ship to go get beat up and potentially destroyed in battle when the exact same drive system in theory could just carry a really frickin huge bomb and blast whatever is on the other end to bits.

The only forcefield in Traveller is the black globe. Technically you could get one on a heavy fighter but to what end?Forcefields or Shielding would make something like a fighter feasible in that it could get hit lightly, and then leave an not take permanent damage
And if a fighter can carry such a screen as you describe why can the capital ship not have a bigger one?

No shields in Traveller.A Fighter with laser and shields would be a nice idea compared to a massive bomb.
5 light seconds is short range in High Guard.... :toast:Keeps your expensive carrier a nice 5 or so light seconds away, dodging about to prevent a good hit from landing (You'd need a 10 second lead on the target at 5 ls. 10 seconds hoping that very little changes on that ships course, assuming energy weapons.
Ahh - you want Star Wars not Traveller then. :devil:The fighters just have to be tough enough to not get smeared by PD, and the mass of fire from the fighters could be enough to overcome the capitals (presumed) shields, or just bypass them completely with a something like missiles that may not be affected. (Yes, I know the OTU has repulsors that kill missiles, and that Beams are the ones that are free to blast, but fighters already need a lot of changing to be fighters in the sense Hollywood likes to think of them as.)
No dogfighting unfortunately.Fighters would likely have to be flown by humans, or by rather advanced computers that are smart enough to fly and perhaps dogfight with other fighters like a human would. The possible lag from fighter to carrier would make drones unfeasible, except as recon craft or dumb gun carriers.
If you are close enough to actually see your opponent, a few km, their laser weapons are guaranteed to hit and kill you.
This is TL dependent. At the low end of the TL scale space fighters can decide battles, it is when computers get big and (energy) expensive that fighters begin to suffer.Any small craft from the Traveller RAW likely are as the other folk have described, large(r) torpedo ships that intend to launch torps from a distance that makes PD hard, and to ensure that they don't get blapped from long distance on the way there. They don't have staying power to keep in the fight and they wouldn't have the ammunition anyway. Heavy armor would require heavy hitting to push through and most small craft don't have the armament necessary to fight a battle ship with maxed armor, unless they resort to having limited ammo. Carriers and Fighters (Bombers may be more appropriate to what they do, with Torpedo Boat being nice and specific) may be dragged along to have a sudden wave of hard to stop torpedoes pop out of the fighters, or to provide CAS for Planetary Assault, but they would be Auxiliaries to the Battleships and Cruisers for fighting.
The computer rating in HG represents computer, ECM, ECCM, sensors etc. A fighter just can not carry the same electronics as a big ship and remain cost effective.
This thread is for discussing ship combat in Traveller not Star Wars, although Star Wars certainly had an influence on the big ships paradigm.So, as a summary; Fighters with Shields, feasible as small light ships that can be a persistent threat on the battlefield, considering the other changes that some form of shield would have on ship design (lighter immediate armor, shields taking the place of the lost armor). Fighters without shields, short wave of firepower that then have to rearm.
Yes, the tread is for discussing ship combat paradigms in Traveller and the OTU, not houserules, homebrews or alternative universes. You've made some good points about how to make fighters more effective in an ATUIn a OTU world (which I get the feeling is what was mostly being discussed), fighters are going to be auxiliaries there to perform jobs other then fighting the big capital ships. Battleships win the Space, Fighters win the Planets.

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