MilSim was a MAJOR part of early Traveller. It's what Marc, Frank, and Loren paid their bills with... The Europa line being the most visible of Marc's wargames outside Traveller; Frank wrote minis rules and civil war sims. Loren made both of them more intelligible.
GDW was (and remained until the 90's) primarily a wargame company, that happened to also have a major RPG.
I'm well aware of the predecessor games to Traveller AND the wargaming company itself, being the owner of several of it's products including the armor games, Imperium, Triplanetary, House Divided, etc. etc. along of course with things like Snapshot, I:E, Striker and AHL.
A lot of the movement abstraction and design decisions baked into High Guard is clearly a semi-tactical design/detail rendering of Imperium, for instance. The original Traveller movement rules and the crunchier later fuel-based ship rules hearken back to Triplanetary.
This heritage and background does not change my point in the slightest.
The OP seems to be attempting to define the TU in the context of previous forms of warfare, and I am saying that the collection of materials never got to a definitive point where one could say 'it is like naval' or 'like aerial' warfare, beyond the value nodal points such as key production planets and refueling points already noted (which changes to an extent with increases in Jump tech).
Because, it is a GAME, with each version of the boardgames or RPG versions set to appeal to specific entertainments, not a rigid view of what future history/war will be.
Each version has 'an answer', or more accurately a POV, which is true of any wargame or RPG, you pare down a very complex topic and interactions to the ones that matter most (which is both art and opinion) in an entertaining format.
This is different from a professional milsim perspective, which I am gathering from the OP's resume and the nature of follow-on questions is where he is coming from, where crunchiness counts, including politics and logistics on a more detailed footing.
Not to mention economics, which is likely going to involve the same human animal doing what it does, but as radically different as 2015 Western life is to 1815 life.
Now if I were to boil it down to one thing, I would say it's like WWII Pacific theater fought in the pre-dreadnaught era, with basing/repair very key, bypassing possible, a significant raid component and strategic limits to army lift against large populations.
But that's a shot at it, not definitive, because IMTU can change things drastically, even a small OTU change alters strategic equations.
So settle on a version and tech/political/economic milieu, and then we can answer reasonably, keeping in mind always that version choices AND what has been done before is more an aesthetic then hardboiled reality.