Think of it as a HG+ designOriginally posted by Kurega Gikur:
Hmmm the T20 ship looks ok . . . oh no!! I have accepted a polyhedronist design. Down the slippery slope.
I could probably shave her down about 5-10 more tons, but this is close enough. She's SORE shy on cargo, (only 21 cubic meters) and has no subcraft, but she's got long radio and sensor legs.Minimal J6 Courier - Alyas Class
Designed by: Wypoc Construction, LDDC
Statistics:
150-ton Hull (Needle/Wedge) - Streamlined
AC: 10 (12 vs. Meson Guns) AR: 0 SI: 100 Initiative: 0
Starship Size: Medium Cost: 109.88 MCr (137.35 MCr without discount)
Model/6 (PP: 57/13) Computer Avionics: Less than 600-ton Sensors: Extreme Range Communications: Extreme Range
Cargo: 1.5-tons
Annual Maintenance = 10.988 KCr (5.494 KCr if routinely maintained)
Routine Maintenance = 2.747 KCr/Month (27.47 KCr per year)
Performance:
Jump-6 (enough fuel for 1x Jump-6)
Acceleration: 1-G Agility: 0
Power Plant: TL-15 Fusion (16 EP output, enough fuel for )
Atmospheric Speeds: NOE = 875kph Cruising = 2,625kph Maximum = 3,500kph
Active Defenses:
None
Weapons:
Hardpoints: 1
Triple Mixed Turret:
Missile Rack TL-12, +1 To Hit, 1d6 (18/x1), Range: 90,000km, Ammo: 0 missiles
Pulse Laser TL-12, +1 To Hit, 1d10 (19/x2), Range: 45,000km
Sandcaster TL-12, +2 AC
Ship's Vehicles:
None
Accomodations & Fittings:
3x Single Occupancy Stateroom (3 People)
1x Airlock
Crew Details:
1x Pilot
1x Astrogator
1x Engineer
Description:
A minimal Sized J6 T20 Scout/Courier
She's got half the power, is very myopic, but she's got her legs!Minimal J6 Courier - Wypoc Class Courier
Designed by: Kivon Wypoc, Wypoc Yards, LDDC.
Statistics:
120-ton Hull (Needle/Wedge) - Streamlined
AC: 10 (12 vs. Meson Guns) AR: 0 SI: 100 Initiative: 0
Starship Size: Medium Cost: 70.04 MCr (87.55 MCr without discount)
Model/6 (PP: 57/13) Computer Avionics: Less than 600-ton Sensors: Close Range Communications: Close Range
Cargo: 0.7-tons
Annual Maintenance = 7.004 KCr (3.502 KCr if routinely maintained)
Routine Maintenance = 1.751 KCr/Month (17.51 KCr per year)
Performance:
Jump-6 (enough fuel for 1x Jump-6)
Acceleration: 1-G Agility: 0
Power Plant: TL-15 Fusion (14 EP output, enough fuel for )
Atmospheric Speeds: NOE = 875kph Cruising = 2,625kph Maximum = 3,500kph
Active Defenses:
Weapons:
Hardpoints: 1
Triple Mixed Turret:
Missile Rack TL-12, +1 To Hit, 1d6 (18/x1), Range: 90,000km, Ammo: 0 missiles
Pulse Laser TL-12, +1 To Hit, 1d10 (19/x2), Range: 45,000km
Sandcaster TL-12, +2 AC
Ship's Vehicles:
None
Accomodations & Fittings:
3x Single Occupancy Small Cabin (3 People)
1x Airlock
Crew Details:
1x Pilot
1x Astrogator
1x Engineer
Description:
This is a quick design using High Guard (Generated by the HGS software) it's unarmed but will get you 5 tons cargo in a 200 ton hull with jump 6. If you feel the need for a weapon you can do it but it'll eat up 3 tons (1 for the turret 2 for the half stateroom for the gunner) or you could install two turrets for 2 tons and make the medic and engineer double up as gunners but HGS doesn't allow for that.)Originally posted by Kurega Gikur:
Alright, I have been playing with book 2 and I have been having trouble coming up with a good smallish jump 6 fast courier. Anybody have designs from HG, T20, TNE that they might be willing to post? Ideally it would be under 800 tons with a few tons (3-5) of cargo capacity.
Also the 25 tons saved by the lower jump fuel requirement.Originally posted by Aramis:
It's the lack of that 20Td Bridge which does it. MT does present a hard-bottom for starships of 100Td.
Consider that the power plant fuel listed (12 tons) is good for 28 days. If your willing to shave that down to 14 days you get 6 lovely tons to play with. Enough to add both those lubberly turrets and a staterrom fit for a brace o' gunners. So here is the corrected version to take this into account.Originally posted by Kurega Gikur:
Interesting . . . . very.
Thanks to Far-Trader and Aramis but I think the 200 ton design is what I need.
For game purposes I think I will call it an IISS Fast Dispatch Courier.
Its purpose is to get the PCs to a place with extreme haste. The ship itself will fall victim to a Lukuraku attack. I think I will add one triple turret and fudge the tonnage just a bit . . .