wordserpent
SOC-9
Hello Friends, I was reading a thread a while back about how deadly T20 was/wsn't and there were many comparisons to Classic Taveller.
Now I love classic Traveller but There are certain advangages I find in the D20 system. But I do miss the deadly element of CT, so I am going to propose an option here that might alleviate the "I have more stamina points than that weapon can deal out, so here I go.." mentality.
No more Stamina/Lifeblood.
Damage will be done directly to a characters physical stats, just like in Classic Traveller. This makes every weapon potentially leathal, just like in the real world and will force even the moost badass of characters to think before they get into a firefight.
Upon sustaining a hit, roll 1d6, then subtract the damage from:
1-2 Str
3-4 Dex
5-6 Con
When any stat reaches zero, the character falls unconscious. If he or she is damaged while unconscious then they are dead as though killed by a coup-de-grace.
Now I love classic Traveller but There are certain advangages I find in the D20 system. But I do miss the deadly element of CT, so I am going to propose an option here that might alleviate the "I have more stamina points than that weapon can deal out, so here I go.." mentality.
No more Stamina/Lifeblood.
Damage will be done directly to a characters physical stats, just like in Classic Traveller. This makes every weapon potentially leathal, just like in the real world and will force even the moost badass of characters to think before they get into a firefight.
Upon sustaining a hit, roll 1d6, then subtract the damage from:
1-2 Str
3-4 Dex
5-6 Con
When any stat reaches zero, the character falls unconscious. If he or she is damaged while unconscious then they are dead as though killed by a coup-de-grace.