In 2011 Marc typed up a one-page vision for major weapons. It's fairly straightforward but thought-provoking.
His concept started with High Guard 2: spines are lettered, with higher letters meaning both more stopping power and higher TLs. He was able to stretch the spine codes out over a wide TL expanse because he uses Maker ideas, such as Stage Effects, Range Effects (perhaps), and Burden to create a weapon selection at each TL.
The rules here list the base tonnages for major weapons from TL 10 through TL 21. Note that, using this scale, some spines would start at C or D (Meson Spines) or higher. There are three fundamental major weapons: the spine, the dish, and the bay. The type used depends on the weapon you're installing. For example, beam weapons like Particle Accelerators only work as a Spine. But field weapons such as Stasis Projectors only work in Dishes or Bays. Finally, Spines and Bays can be ordnance or "fighter" launchers (I assume a "fighter" could range from the Gnat to the Nolikian, but don't quote me).
POWER. Marc's document didn't list power requirements, even though he knew major weapons needed their own power source. I have extrapolated power needs below by using High Guard 2 for Particle Accelerators and Meson Guns.
POWER PLANTS. Volumes are based on EPs but need tuning. Percentages are from T5 ACS.
Customizing a Spine. So the table above gives you a default, standard spine. Not included in his one-page summary, but mentioned by him in emails, is a way to select weapon BURDEN from a table somewhat like those in VehicleMaker, but tuned for spines. Similarly, Stage Effects can tune-up a spine depending on the base technology used. Untuned examples:
Key: TL modifies the weapon's TL. Volume modifies the weapon's volume. Mod is a modification to damage, or to-hit, or both, or something else entirely.
Contrived Example. Using the highly unofficial and untuned tables above, a Standard "C" meson spine is TL 12 and 4400 tons. Applying Burden and Stage results in up to 20 variations on the theme, mainly centered on the standard spine, but with variants reaching as high as TL+5 and as low as TL-2.
And that's per letter. Recall that the major weapon letter dictates the base TL. So while the "C" spine ranges from TL 10 to TL 17, the "F" spine ranges from TL 13 to TL 20.
His concept started with High Guard 2: spines are lettered, with higher letters meaning both more stopping power and higher TLs. He was able to stretch the spine codes out over a wide TL expanse because he uses Maker ideas, such as Stage Effects, Range Effects (perhaps), and Burden to create a weapon selection at each TL.
The rules here list the base tonnages for major weapons from TL 10 through TL 21. Note that, using this scale, some spines would start at C or D (Meson Spines) or higher. There are three fundamental major weapons: the spine, the dish, and the bay. The type used depends on the weapon you're installing. For example, beam weapons like Particle Accelerators only work as a Spine. But field weapons such as Stasis Projectors only work in Dishes or Bays. Finally, Spines and Bays can be ordnance or "fighter" launchers (I assume a "fighter" could range from the Gnat to the Nolikian, but don't quote me).
Code:
MAJOR WEAPON TONNAGES
TL Code Spine Dish Bay
-- ---- ----- ---- ----
10 A 5100 9500 8000
11 B 4800 9000 7500
12 C 4500 8500 7000
13 D 4200 8000 6500
14 E 3900 7500 6000
15 F 3600 7000 5500
16 G 3300 6500 5000
17 H 3000 6000 4500
18 J 2700 5500 4000
19 K 2400 5000 3500
20 L 2100 4500 3000
21 M 1800 4000 2500
Codes N through Z are enhanced, double-power,
double-volume versions of codes A through M.
Code:
EMPLACEMENT and POWER REQUIREMENTS
Type TL Emplacements HG Energy Points
---------- -- ------------ -------------
Railgun 10 Spine 300 + TL x 40
Plasma 10 Spine 300 + TL x 40
PA 11 Spine 400 + TL x 33
Fusion 12 Spine 300 + TL x 50
Meson 13 Spine 500 + TL x 50
Data 10 Dish 300 + TL x 25
JDamper 14 Dish, Bay 500 + TL x 50
Tractor 16 Dish, Bay 500 + TL x 50
Inducer 17 Dish, Bay 500 + TL x 50
Disruptor 18 Dish, Bay 500 + TL x 100
Stasis 21 Dish, Bay 500 + TL x 200
Missile 7 Spine, Bay 300 + TL x 20
Ortillery 12 Spine, Bay 300 + TL x 20
Launcher Spine, Bay ?
(TL is minimum TL)
Code:
POWER PLANTS
POWER PLANT
TL Type Volume MCr/ton Fuel
-- ---------- ------- ------- -------
7 Fission 5% EP 1.5 (neg)
9 PowerPlant 3% EP 1 [EP] tons per month (wartime)
12 PowerPlant 2.5% EP 1 [EP x 0.9] tons per month (wartime)
15 PowerPlant 2% EP 1 [EP x 0.8] tons per month (wartime)
19 Antimatter 1% EP 2 (neg)
* NOTE: Power Plants are subject to Stage Effects and Efficiency.
Code:
Burden TL Volume Mod
--------- -- ------ ---
VLight +1 x1/3 -2
Light +0 x1/2 -1
Heavy +1 x2 +1
VHeavy +2 x3 +2
Stage TL Volume Mod
--------- -- ------- ---
Prototype -2 x3 -3
Early -1 x2 -2
Improved +1 x1 +1
Modified +2 x1/2 +2
Advanced +3 x1/3 +3
Contrived Example. Using the highly unofficial and untuned tables above, a Standard "C" meson spine is TL 12 and 4400 tons. Applying Burden and Stage results in up to 20 variations on the theme, mainly centered on the standard spine, but with variants reaching as high as TL+5 and as low as TL-2.
And that's per letter. Recall that the major weapon letter dictates the base TL. So while the "C" spine ranges from TL 10 to TL 17, the "F" spine ranges from TL 13 to TL 20.
Last edited: