Yes, agility is very good, but it is also very expensive.
Losing is even more expensive.
As a quick estimate a rider with Meson N, agility 6, and armour 15 is 10 kT and GCr 10. With agility 0 it is 6300 dT and GCr 6. With tenders included I still get 10 slow riders for 6 fast riders.
You're not building near carbon copies whose only difference is agility. While the Agility:6 craft will be carrying the same meson spinal and screen as the Agility:0 craft, little else like size or secondary batteries will be even being remotely similar.
It's been long noted that at higher TLs, HG2 battle success trends towards the side who brings the most spinals.
At short range...
Battles start at Long range, not short. (The +2 Short DRM. does help both sides.)
Anyway, the same observation I made regarding Wil's proposed Mano a Mano battle also holds here. You're throwing idealized designs at each in no context other than a budgetary one.