I've used mechs before in the past in MTU, thanks to a creative interpretation of the Imperial Rules of War. In MTU, mercenary companies are monitored by Imperial "Marshalls", and one of the rules is a set of "categories" for certain conflicts.
Category 1 conflicts are limited to small-unit, infantry contracts.
Category 2 conflicts add a small armored component to category 1 - but prohibit the use of grav technology on the battlefield.
Category 3 conflicts are those which employ division-sized mercenary components, including armor - but without grav technology.
Category 4 conflicts are small-unit, grav equipped affairs.
Category 5 conflicts are those awesome spectacles which basically allow everything on the battlefield, save for nuclear and biochem weapons.
Category 6 conflicts are the real monsters, where the Rules of War have somehow broken down, and madness rules. This is hard-core red-zone territory, with Imperial intervention imminent.
Under those rules, mechs can be a very effective and vital force on the battlefield. I also structure my mech mercs to be multitasking mo-fo's...if they're not fighting, they're engineering or exploring hostile environments.
They're just too cool to leave out of MTU.
Category 1 conflicts are limited to small-unit, infantry contracts.
Category 2 conflicts add a small armored component to category 1 - but prohibit the use of grav technology on the battlefield.
Category 3 conflicts are those which employ division-sized mercenary components, including armor - but without grav technology.
Category 4 conflicts are small-unit, grav equipped affairs.
Category 5 conflicts are those awesome spectacles which basically allow everything on the battlefield, save for nuclear and biochem weapons.
Category 6 conflicts are the real monsters, where the Rules of War have somehow broken down, and madness rules. This is hard-core red-zone territory, with Imperial intervention imminent.
Under those rules, mechs can be a very effective and vital force on the battlefield. I also structure my mech mercs to be multitasking mo-fo's...if they're not fighting, they're engineering or exploring hostile environments.
They're just too cool to leave out of MTU.