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Mega-Structures IYTU?

Spinward Scout

SOC-14 5K
Baron
Who's got awesome Mega-Structures in your Traveller universe?

You hear about them:
a trans-atmospheric tower
a ring world
a 7 mile tall (deep) ocean habitat
strato-grainaries for pulling food-stuff out of the air

What Mega-Structures have you got IYTU?
 
If it can be found here:


it can be found somewhere IMTU.
 
Who's got awesome Mega-Structures in your Traveller universe?

You hear about them:
a trans-atmospheric tower
a ring world
a 7 mile tall (deep) ocean habitat
strato-grainaries for pulling food-stuff out of the air

What Mega-Structures have you got IYTU?
The Cities. Huge million person Lagrange O’Neill colonies. Since I want a billion as the main survivors of the plague that drove humanity off the planet, that’s 1000 cities. I may back off and make that 100 cities.

Huge undertaking paid for by the pharmabanks that arose during the effort to treat/vaccinate the plague. Side effect, the Cities are very adept at biotech. Mostly regolith from Helium 3 mining that got smelted and cast at the solar furnaces.
 
I've placed a few archologies, based on the JTAS 15 article. And some large stations but I'm mostly a pulp / Classic Traveller so things don't generally scale that large. Though I really do want to run a game on a ring world with no FTL.
 
Though I really do want to run a game on a ring world with no FTL.
The sheer scale of matter and energy (conversion) tech needed to manufacture a Ringworld with a radius of 1AU is so staggeringly/mind boggling large that the effort needed to construct such structures can be thought of as counterproductive (it costs more to do than you get out of the endeavor) ... to say nothing of the TL required to make it even possible.

Dyson Spheres run into the same problems, but on an even more massive scale. The sheer quantity of matter needed for a 1 AU radius project will often times exceed the sum total of planetary mass available in most star systems.



However ... that doesn't mean that they're "impossible" or otherwise "wholly impractical" under all circumstances and conditions.



In John Scalzi's series of Old Man's War books, a high(er than Humans) technology alien species built a Dyson Sphere around a White Dwarf 😲 ... so as to harness all of the energy radiating away from that white dwarf.

This is MUCH more practical of an application, since the "useful radius" for doing so is MUCH CLOSER than 1 AU from a G-type star ... meaning that the Dyson Sphere radius can be MUCH SMALLER and therefore does not need "wonder materials" at the (impossible) tech level of Scrith.
Scrith, the metal-like substance of which the Ringworld is built (and presumably the shadow squares and wires too), that has a tensile strength nearly equal in magnitude to the strong nuclear force making it similar to the concept of nuclear matter. This makes it an example of unobtainium.
Also, being smaller, it doesn't need as much "planetary matter conversion" to complete the Dyson Sphere Around A White Dwarf project and is thus much more practical.

Even better yet, a Dyson Sphere around a F/G/K-type main sequence star will have a limited lifespan. As soon as the star's core switches from hydrogen fusion to helium fusion (in under 10 billion years), the stellar radius will expand outwards ... potentially engulfing the structure of the Dyson Sphere, rendering it unusable.

By contrast, White Dwarfs tend to be "remarkably stable" (so long as you don't feed matter into them) and can persist as radiation sources for longer than the current age of the universe. Over time, as they radiate away energy (which the Dyson Sphere around one would then capture), the core of the White Dwarf will slowly crystalize and the black body radiation of the surface will gradually shift to longer (redder) EM wavelengths over extremely long time horizon scales. Suffice it to say, there's a LOT of "latent energy" bound up in white dwarfs, which could potentially be harvested over BILLIONS of years by a Dyson Sphere type project built around the "right kind" of white dwarfs (mainly to minimize gravitic peturbations of the Dyson Sphere itself, to keep the megastructure from falling "out of balance" in orbit around the white dwarf).

Fun fact ... a Dyson Sphere constructed around a white dwarf would combine to create a rather dramatic jump shadow around an object that is VERY HARD to find. This could, in fact, be one potential root cause of a Space Sargasso effect on interstellar navigation (because, stellar mass object(s) that do not radiate energy in the "correct" EM bands for a star of that mass).



Alternatively, a different type of Space Sargasso effect can be exemplified by the Horlein Asteroids phenomenon ... :oops:

Sort of a "dyson swarm" that is natural, rather than artificial, but which is massive enough (and dense enough) to be a navigational hazard.
 
Perhaps not quite "Mega" in the Traditional Sense, but I have a TL 11 world with a Tainted Atmosphere whose population lives in enclosed Arcologies of a Thousand People to Tens of Thousands of People (the world has less than 100,000 people total population).

  • There is a translucent Bucky Dome in the Arctic that spans over a man-made crater and covers cylindrical towers connected every few floors with public walkways that form "pedestrian balcony paths".
  • There is a lone concrete "pillbox" that contains an elevator to an underground chamber with a village living in an artificial garden.
  • There is a City comprised of 5 interlocking domes segregated into urban neighborhoods by SOC and interconnected by a Commercial/Industrial Core.
 
I keep the canon ones (including Paranoia Press - all pretty much relics of Precursors), and things like arcologies, beanstalks, space habitats, etc. exist at the various appropriate TLs.

D.
 
things like arcologies, beanstalks, space habitats, etc. exist at the various appropriate TLs.
Arcologies are "easy" as a concept. They're also highly practical in hostile environments (tainted atmospheres, for starters).



Beanstalks create problems ... in that they basically require ALL of the orbits that the beanstalk sweeps through to be "empty" so as to prevent orbital speed collisions (which would be ... BAD™). So any world with a beanstalk "cannot afford" to have any satellites (natural or artificial) in ANY orbits lower than the altitude over surface of the entire beanstalk structure. That's because ... eventually ... any inertial orbit object will eventually have their orbit intersect with the beanstalk ... at some point (which would be ... BAD™).

Powered spacecraft capable of maneuver are fine ... but inertial orbits only satellites are not.



Space habitats are just arcologies "in orbit" rather than being located "on the surface" of a world (or moon, or whatever).
 
Quint said:
... and things like arcologies, beanstalks, space habitats, etc. exist at the various appropriate TLs.

Here is a bit of fiction I wrote for a Milieu 0 campaign, and the Mega-Structures that kept the population alive... for a while.

Knash

2216 B8A6000-7 Ba 023 M0 V

Tragically Knash is typical of the worlds whose populations did not survive the Long Night. Once a beacon of Vilani technology, it now stands in ruin.

Knash itself is a very geologically active world, with thousands of volcanoes spewing millions of tons of carbon dioxide into the atmosphere. As a Solomani crew once put it...

"Atmosphere is 71 percent nitrogen, 21 percent oxygen, traces of argon gas."
"Just like home."
"Only if you're breathing through an exhaust pipe. CO2 is over 3 percent. Two minutes without a suit, you're dead."

Actually the weather is quite mild, everything considering, so a full environment suit is not necessary. But the use of oxygen tanks are.

The red dwarf star the planet orbits around is cool enough that a runaway greenhouse effect has not occurred, but the atmosphere is tainted enough to keep the temperature quite comfortable for humans. Sea-life is abundant, enjoying a very diverse eco-system. But, so far, plant life is only now making a significant hold on land. Scientists think this should occur naturally in the next one to two million years, with amphibians crawling out of the seas soon afterwards.

Red dwarfs commonly cause intense solar-flare activity and high ultra-violet radiation output. However, this particular red dwarf seems to be old enough that such activity has mitigated somewhat for the last half-billion-years or so, long enough for life to take hold.

During the height of Ziru Sirka, (the First Imperium,) the Valini built a dozen massive Plexiglas domes to protect a population of six million people scattered across the "eastern" hemisphere -- the side of the planet tidally locked towards the sun. But as the Long Night descended, and interstellar trade ceased, the population no longer had the technology to maintain the domes that protected their continued existence. One by one, over the course of six centuries, each eventually cracked, and failed. Massive graves have been found underneath each of the cities, with the remains of hundreds of thousands of people huddled together in sub-terrainian caves they tried to seal off from the encroaching, poisonous atmosphere.

Situated equally between Sylea and Zimiin, the two "core" worlds the Sylean Federation have been jointly trying to repair the smallest of these massive domes in order to begin recolonization of the planet, but it's been slow going. While they have established an underground "B" class starport in order to facilitate operations, they have only been able to bring Knash's industry to a Tech Level of 7, which is far insufficient to repair the damage to the domes built so long ago.

The domes, measuring kilometres across, obviously cannot be built off-world and transported to the planet.

The Sylean Federation, and now the nascent Third Imperium, maintain a presence in the system in the form of two or three patrol craft to chase off anyone who might wish to interfere with recolonization efforts, or somehow lay claim to the system themselves.
 
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re: Ringworlds. Yes, extremely impractical and probably not even possible. the latter ringworld books addressed a lot including that they are not stable. but a few million earths in terms of landscape opens a lot. and it just seems like fun. but if you have near infinite resources and power, people do a lot of things that are impractical. Some even work :)

I did back this book (KS link from a now long-completed project) and need to re-read it, maybe use some of those ideas.
 
Perhaps not quite "Mega" in the Traditional Sense, but I have a TL 11 world with a Tainted Atmosphere whose population lives in enclosed Arcologies of a Thousand People to Tens of Thousands of People (the world has less than 100,000 people total population).
Boughene/Regina (Spin 1904)
A single orbital station with a population of 600,000.

"All of Boughene's population lives on a space station n orbit around it; no one actually lives on the surface, although a few work there extracting valuable chemical compounds from primitive exotic lifeforms."

I have a slightly different IMTU take on the world, mostly 'cause I screwed up TravellerWorlds for myself by accidentally selecting the "mainworld is a satellite" preference when looking at the star system generation. IMTU it's a station sharing an orbit with Boughene around the system's main gas giant Komesh, which also has a few other planet-sized moons.

Oh, and IMTU there isn't any Ancients stuff there because I don't want to inflict the potential outcomes of one specific Adventure on MTU.*

Further, neither version of that Adventure, nor the Wiki, really address the implications of Boughene Station having to be big enough to accommodate well over half a million people -- mostly because it's just a bit of irrelevant background scenery for the scenario's action.

---------------------------------
* Mind you, it's an epic adventure, and I definitely encourage everyone to check out both the Mongoose and Classic versions of it.
 
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IMTU
This first entry is my sci-fi technobable excuse to have magic in all MTU, should I decide to go that route. Spells and and other "magic" are merely programming against pre-eisting 'macros" previously uploaded and applied to the computronium.

<<< From my namesake - THE WELL WORLD
In modern sci-fi terms (the '70s used different technobabble): An artificial planet with a computonium Matroshka. It keeps the universe from Heat Death by ripping open space to younger universes using "applied" string theory (some people call it magic, some psionics) to secure more energy. As a backup measure, the planet maintains 1560 hexagonal shaped regions with different environments with different, dominant, sentient lifeforms to reseed the universe should the system need to be restarted. This system has only needed restarting 5 times previously...
Well World at Wikipedia

WellMidnightSmall.jpgWellExilesSmall.jpgWellQuestSmall.jpgReturnNathanBrazilSmall.jpgTwilight_at_the_Well_of_Souls.jpg

A Megastructure from Doctor Who:
A modified Pirate Planet (4th Doctor) is a cool one. A large hollow planet that teleports smaller planets into itself to harness the smaller planet's resources or a planet that teleports enveloping said smaller planets for similar purpose.
 
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Though I really do want to run a game on a ring world with no FTL.
I came up with a background where near-future Earth invented FTL but could find no habitable worlds except one Ringworld maybe 50 light-years away. On it are lower-tech humans (obviously brought from Earth between 1 and 3 thousand years ago) and other intelligent species, but also lots of empty lands. The nations of Earth begin exploring, then colonizing it. Bu I never went anywhere further with the idea.
 
could find no habitable worlds except one Ringworld maybe 50 light-years away.
The most compelling critique of the ringworld idea, which Niven included in his books, is the fact that as an artificial megastructure ... ringworlds have no "natural renewal" processes going on. There's no "geology" happening to reprocess and renew the regolith, for example. You can't just "drill, baby, drill" to find "new" resources. Go a couple hundred meters down and you hit the "backing plate" of the ringworld. The only stuff you're going to find is stuff that was PUT THERE to be found (by the original engineers).

Ringworlds offer LOTS of "living space" ... but in a lot of ways they are incredibly "resource poor" because there aren't any natural processes "making stuff from other stuff" like you get with planetary geology. There are no magma/lava volcanoes outgassing to supplement any atmospheric losses to space (for example). There's no plate tectonics churning up chemical "wealth" needed for life to flourish from subduction zones.

Ringworlds are basically arcologies done at MASSIVE SCALE ... where the only stuff "in there" is stuff that has been PUT there (previously, by someone else). So what you've got is enormous habitat ... but you really don't want to be in the business of mineral extraction. Agriculture is fine, but if you're exporting agriculture from a ringworld (particularly at an industrialized scale), you're going to need to "balance the trade" with imports of materials to replace the elements that go into what you're exporting, because there is no "renewal processing" going on in the artificially maintained environment. Granted, you're going to have a mind bogglingly huge "buffer factor" for that balancing process, simply because ringworlds can be so mind bogglingly large in scale ... but you can't run "element deficits" forever with a ringworld. The effects of trying start turning into a "swarm of locusts" type phenomenon ... come in, strip an area bare, move on to the next area (kind of like what megacorporations do to planets and planetoid belts, actually ... :unsure:). The difference is that natural environments are capable of "self-healing" through natural processes ... while ringworlds are not. As engineered arcologies, ringworlds require active MAINTENANCE measures in order to be sustainable ... unlike planets.
 
That said, if you have the tech and industrial base to build one, you have a fair shot at successfully building enduring active resource-recirculation systems too.
 
That said, if you have the tech and industrial base to build one, you have a fair shot at successfully building enduring active resource-recirculation systems too.
True ... but those resource circulation systems are going to be ARTIFICIAL and require management to sustain, rather than being something "natural" that the environment does on its own in a self-regulating type of way. The key point being active artificial rather than passive natural (that requires no input from sophonts).
 
Agreed, and noted iny post.

Niven did specifically include giant pipes to move sludge from ocean floors to make mountans up against the the rim walls (and of course Bussard ramjets for stabilization of the entire structure).

The whole thing wasn't as resilient as the engineers had hoped, of course. Still, if your starting point is "Sufficiently Advanced Technology," a lot of things become possible.

Especially in fiction.:)
 
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