tbeard1999
SOC-14 1K
I moved this to a new thread from the Aslan thread.
EDIT -- ranges revised after consulting my notes.
While his tone was clearly hostile, the content of his criticisms are reasonable. Mercenary has outlandish ranges for artillery (p 105, second printing). In fact, they are *so* outrageous that I have to think that they are typos.
Anyhow, in the interest of amity, here are my opinions of the effective ranges of various weapons (TL9- data pulled from my research for A Fistful of TOWs):
Mortars
TL3 Field Mortar --no historical analogue found. At TL3, mortars were huge iron things. IIRC, there were smaller Coehoorn (sp?) "field mortars" used at TL3-4, but I haven't found any info on them.
TL8 Field Mortar. There are actually several classes of mortar that could fit this designation:
6 cm mortar -- maximum range ~3.5km; minimum 70m, mass ~20 kg, ammo 3 kg/round
8 cm mortar -- maximum range ~6.0km; minimum 100m, mass ~40 kg, ammo 7 kg/round
10 cm mortar (aka 4.2") -- maximum range ~7.5km minimum 120m, mass 150-300 kg, ammo 15 kg/round
12 cm mortar -- maximum range ~8.2km; minimum 200m, mass 325+ kg, ammo 20 kg/round
Only the 6cm mortar is portable by a single man (and even it would need someone else to carry the ammo).
TL 11 Field Mortar -- Generally, this system wouldn't be deployed in the OTU. By TL11, disposable 60mm multiple rocket launchers will replace infantry portable mortars. If such a system is deployed, a reasonable projection of technology would give it at most twice the range of TL8 systems. The conservative tech assumptions of Striker yield only a 20-25% range increase by the way.
AT Gun
Again, a wide variety of systems can fit this designation, from a 20mm TL5 AT rifle to a 125mm TL8 smoothboore gun.
However, line of sight engagement ranges are limited by the technology of the sighting systems (and eventually the curvature of the Earth or whatever planet we're on).
At TL5, the largest AT guns would have an effective range of about 1000m
At TL6, manual ballistic computers and early coincidence rangefinders would boost this to about 1500m.
At TL7, digital ballistic computers and stadiametric rangefinders would boost this to about 2500m. (2000m for less powerful weapons like the 105mm L51 rifled gun or the Russian 100-125mm smoothbores).
At TL8, advanced ballistic computers, wind sensors, barrel droop sensors and laser rangefinders would boost this to about 3000m. (2500m for medium powered guns like the L51 above).
I'd increase this by 500m per TL after TL8, and 1000m per TL after TL12.
Non-line of sight engagement ranges are better, but require smart projectiles (really only viable at TL8).
At TL8, effective range is about 8 km.
I'd add 2km per TL after TL 8. However, note that these projectiles are expensive and hard to manufacture. They also compete with tactical missiles. Finally, they require some way to spot the target (at TL8+, battlefield networks do the trick, although they may be susceptible to countermeasures). IMHO, non line of sight munitions will remain an auxilliary weapon system for main battle tanks for the foreseable future.
Note that for line of sight engagement, maximum realistic range to hit something would be about 50% more than effective range. So a TL9 AT gun might have an effective range of 3.5km, and a long range of 5.25 km.
Also note that line of sight engagements will be heavily restricted by terrain. In Western Europe, for instance, the Cold War Soviet Army expected to fight most battles at less than 2 km range.
"Frag Cannon"
I'm gonna assume that this is a fancy term for field artillery.
At TL5, light field artillery (105/122mm) will have a range of about 12 km. At TL7-8, it has a range of about 15 km, with rocket assisted projectiles reaching out to 21 km. At TL9+, range probably increases by about 2 km (3 km for rocket assist) per TL over 8.
At TL5, field artillery (155mm) will have a range of about 15 km. At TL7-8, it has a range of about 18 km, with rocket assisted projectiles reaching out to 30 km. At TL9+, range probably increases by about 3 km (5 km for rocket assist) per TL over 8.
MRL Pack
Again, a HUGE variety of weapon systems.
At TL5, Light MRL systems (100mm-199mm) have a maximum range of about 10km. By TL6, range is about 20 km. By TL 8, range is about 30km. At this point, propellant technology and countermeasures (rockets are easier to shoot down than artillery shells) cap out performance. I'd add +5 km per TL after 8.
At TL5, Medium MRL (200mm-299mm) systems have a maximum range of about 15km. By TL6, range is about 30 km. By TL 8, range is about 40km. At this point, propellant technology and countermeasures (rockets are easier to shoot down than artillery shells) cap out performance. I'd add +8 km per TL after 8.
At TL7, Heavy MRL (300mm) systems have a maximum range of about 70km. By TL 8, propellant technology and countermeasures (rockets are easier to shoot down than artillery shells) cap out performance. I'd add +10 km per TL after 8.
Mass Driver
Again, a large variety of systems. However, no plausible energy model can rationalize a 1000 km range. If such power were available, energy weapons would be far more effective than mass drivers. Mature (TL10-11) mass driver systems will probably produce double the range of chemically propelled rounds, with modest improvements thereafter. So use the AT gun or "Frag Gun" chart and double the ranges.
There...problem solved.
Caveat -- this is pulled from memory, so consider it a "first draft". The data should be free of any howlers.
EDIT -- ranges revised after consulting my notes.
I try to stay out of these hatchet fights because they do not involve me, but I really cannot keep silent on this anymore. This is the exact kind of post that gives this place the rep it has. And just so there is no mistake, this place as a rep of being completely and totally hostile to Mongoose Traveller, both the company that publishes it and those that like it.
While his tone was clearly hostile, the content of his criticisms are reasonable. Mercenary has outlandish ranges for artillery (p 105, second printing). In fact, they are *so* outrageous that I have to think that they are typos.
Anyhow, in the interest of amity, here are my opinions of the effective ranges of various weapons (TL9- data pulled from my research for A Fistful of TOWs):
Mortars
TL3 Field Mortar --no historical analogue found. At TL3, mortars were huge iron things. IIRC, there were smaller Coehoorn (sp?) "field mortars" used at TL3-4, but I haven't found any info on them.
TL8 Field Mortar. There are actually several classes of mortar that could fit this designation:
6 cm mortar -- maximum range ~3.5km; minimum 70m, mass ~20 kg, ammo 3 kg/round
8 cm mortar -- maximum range ~6.0km; minimum 100m, mass ~40 kg, ammo 7 kg/round
10 cm mortar (aka 4.2") -- maximum range ~7.5km minimum 120m, mass 150-300 kg, ammo 15 kg/round
12 cm mortar -- maximum range ~8.2km; minimum 200m, mass 325+ kg, ammo 20 kg/round
Only the 6cm mortar is portable by a single man (and even it would need someone else to carry the ammo).
TL 11 Field Mortar -- Generally, this system wouldn't be deployed in the OTU. By TL11, disposable 60mm multiple rocket launchers will replace infantry portable mortars. If such a system is deployed, a reasonable projection of technology would give it at most twice the range of TL8 systems. The conservative tech assumptions of Striker yield only a 20-25% range increase by the way.
AT Gun
Again, a wide variety of systems can fit this designation, from a 20mm TL5 AT rifle to a 125mm TL8 smoothboore gun.
However, line of sight engagement ranges are limited by the technology of the sighting systems (and eventually the curvature of the Earth or whatever planet we're on).
At TL5, the largest AT guns would have an effective range of about 1000m
At TL6, manual ballistic computers and early coincidence rangefinders would boost this to about 1500m.
At TL7, digital ballistic computers and stadiametric rangefinders would boost this to about 2500m. (2000m for less powerful weapons like the 105mm L51 rifled gun or the Russian 100-125mm smoothbores).
At TL8, advanced ballistic computers, wind sensors, barrel droop sensors and laser rangefinders would boost this to about 3000m. (2500m for medium powered guns like the L51 above).
I'd increase this by 500m per TL after TL8, and 1000m per TL after TL12.
Non-line of sight engagement ranges are better, but require smart projectiles (really only viable at TL8).
At TL8, effective range is about 8 km.
I'd add 2km per TL after TL 8. However, note that these projectiles are expensive and hard to manufacture. They also compete with tactical missiles. Finally, they require some way to spot the target (at TL8+, battlefield networks do the trick, although they may be susceptible to countermeasures). IMHO, non line of sight munitions will remain an auxilliary weapon system for main battle tanks for the foreseable future.
Note that for line of sight engagement, maximum realistic range to hit something would be about 50% more than effective range. So a TL9 AT gun might have an effective range of 3.5km, and a long range of 5.25 km.
Also note that line of sight engagements will be heavily restricted by terrain. In Western Europe, for instance, the Cold War Soviet Army expected to fight most battles at less than 2 km range.
"Frag Cannon"
I'm gonna assume that this is a fancy term for field artillery.
At TL5, light field artillery (105/122mm) will have a range of about 12 km. At TL7-8, it has a range of about 15 km, with rocket assisted projectiles reaching out to 21 km. At TL9+, range probably increases by about 2 km (3 km for rocket assist) per TL over 8.
At TL5, field artillery (155mm) will have a range of about 15 km. At TL7-8, it has a range of about 18 km, with rocket assisted projectiles reaching out to 30 km. At TL9+, range probably increases by about 3 km (5 km for rocket assist) per TL over 8.
MRL Pack
Again, a HUGE variety of weapon systems.
At TL5, Light MRL systems (100mm-199mm) have a maximum range of about 10km. By TL6, range is about 20 km. By TL 8, range is about 30km. At this point, propellant technology and countermeasures (rockets are easier to shoot down than artillery shells) cap out performance. I'd add +5 km per TL after 8.
At TL5, Medium MRL (200mm-299mm) systems have a maximum range of about 15km. By TL6, range is about 30 km. By TL 8, range is about 40km. At this point, propellant technology and countermeasures (rockets are easier to shoot down than artillery shells) cap out performance. I'd add +8 km per TL after 8.
At TL7, Heavy MRL (300mm) systems have a maximum range of about 70km. By TL 8, propellant technology and countermeasures (rockets are easier to shoot down than artillery shells) cap out performance. I'd add +10 km per TL after 8.
Mass Driver
Again, a large variety of systems. However, no plausible energy model can rationalize a 1000 km range. If such power were available, energy weapons would be far more effective than mass drivers. Mature (TL10-11) mass driver systems will probably produce double the range of chemically propelled rounds, with modest improvements thereafter. So use the AT gun or "Frag Gun" chart and double the ranges.
There...problem solved.
Caveat -- this is pulled from memory, so consider it a "first draft". The data should be free of any howlers.
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