B
Black Globe Generator
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That's getting closer to how I would do business.Originally posted by Ptah:
Which should allow 500 dton+ of cargo for J-3, 2G ship. Pretty darn good.
What say you BGG?
That's getting closer to how I would do business.Originally posted by Ptah:
Which should allow 500 dton+ of cargo for J-3, 2G ship. Pretty darn good.
What say you BGG?
Chaos, I understand the arguments you put forth, but keep in mind that I'm talking about the kinds of trading and investment that merchant-adventurers do in the TU, which while loads of fun still requires a bit of a wink-and-nod (or a vigorous handwave, if you prefer).</font>[/QUOTE]Sure, but I would expect the majority of NPC traders to act based on at least a minimum of common senseOriginally posted by Black Globe Generator:
</font><blockquote>quote:</font><hr />Originally posted by Chaos:
[qb]*snip*
With 20 years IRW experience on over 30 merchant vessels I just wanted to add my credits worth. From cadet to Captain I have never had to share a cabin and serving in a large variety of ships, have usually had a "suite" of bedroom/dayroom and bathroom. Even the lowest rank amongst the crew usually have their own staterooms, though often with a shared bathroom between two cabins.I wouldn't call it "hot bunking", AFAIK IRW the crew of a merchant ship are bunked in a dorm or barracks type room, multiple bunkbeds, two high, 10 or so per room sharing one not-so-fresh bath facility. only officers, command officers I think, would have their own staterooms. even the first mate and bottom rung officers still have to share a room. anyone ex-merchant marine here?
It says 'contacting new markets', not setting up trading relations with them. The US State Department has a trade office too. Foggy Bottom doesn't ink any specific deals between specific companies, exhibit specific goods, or arrange to move a single container of freight however. It puts potential buyers together with potential sellers in the hopes something will happen. The actual research into trade opportunities and development of the same is done by somebody else.On exploration and trade in the Third Imperium generally, yes, the IISS is responsible for identifying new markets and sharing them with Imperial business interests, as described herein Adventure 13, Signal GK, p. 4. (1985):
I never said they were perfect. I did say they worked within the confines of the adventure for which they were created and that exploratory traders needn't 'make their nut' on every jump and every voyage. If you look over the SJGames thread in question, you'll see the suggestions I made to increase cargo space. Leviathan has too many back-up systems and too many small craft IMHO. Leviathan, like its early CT sibling Kinunir, is an oddity in that many of the rules have bypassed it.As I understand it (and have played it), when a merchant entity puts together an "exploration" mission, its purpose is to initiate trade with these different entities, and with this in mind, IMHO neither Leviathan nor Lorimar is well suited to the task.
A nice example. I'll call your attention to one word in the sentence I snipped; homebrewed. Your referee's homebrewed Foreven has no bearing on the OTU in general or A:4 in specific. I also find it odd that your new company had enough initial capital to:When my merchant captain wanted to open up trade with our referee’s homebrewed Foreven sector...
No. I've explained this before. The crew, which is already earning double the normal salaries, may be rewarded by a cut of the cargo's value if the mission is a success. Re-reading those mission objectives again: The objective is to discover new trading possibilities, and bring back samples (emphasis mine) trade goods, reports, and survey data. There is nothing in the mission objectives about earning a profit in the trade of speculative goods. BT wants the data and it doesn't want a crew distracted from gathering that data by trying to fill their hold for the ship's next stop.... the hold is filled with thirty-five tons of trade goods on the trip out, and a portion of the recompense for the crew is based on what the ship brings back.
How you and I see it is of no matter. How A:4 sees it is all that counts. A:4 sees it in the way I've quoted and not the way you and I may wish it to be.You may not see that as the primary incentive, but I do...
R&D can only mean 'Manhattan Project' and the like? R&D is a good many things. R&D is Neilsen ratings. R&D is that lady handing out cheese samples at the supermarket. R&D is a phone survey of hiring managers. R&D is counting want ads in a selection of newspapers. R&D is brand recognition. R&D is wine tasting tours. R&D is guerilla marketing. R&D is many, many, many more things than capital intensive, bleeding edge, scientific research.The analogy of R&D I think misses a couple of important points. How many privately owned and operated fusion plants are there in the world? How about privately operated superconducting supercolliders?
That contradicts your own previous example of Captain Gray and Columbia then. I said he sailed to a previously known (not perfectly known, but previously known) region to tap a previously known market. You said he was an explorer who used trade to fund his voyage. Which is it?As I understand it trading companies have historically followed close on the heels of explorers, but rarely are true explorers in their own rights.
This discussion began with your complaints about the unsuitability of Leviathan as a pure merchant vessel. When it was explained tthat Leviathan is an exploratory trader, what the nature of exploratory trade is, and that the vessel works well enough at that job within the specific adventure it was designed for, your comments morphed into complaints about how Leviathan is unsuited for other purposes.In any case, the point of this exercise is to discuss unprofitable merchant ship designs...
I said that too, even presenting Scotian Huntress in 'Night of Conquest' as an example. For the specific job in the specific adventure with the specific goals explicitly mentioned, Leviathan works. The fact that you can't use it for other things in other settings doesn't change that.I will say that I think there are better ways, and better ships, for getting the job done.
If I understand you correctly, you’ve been arguing that BT’s goal in dispatching the Leviathan is to 'explore' Egryn subsector and 'discover new trading possibilities' – here it says explicitly that this is a job for the Scouts, particularly when taken in context with the rest of the sentence describing the relationship between the IISS and Imperial business interests. Also note the specific use of the word markets, not sophonts or cultures.Originally posted by Bill Cameron:
It says 'contacting new markets', not setting up trading relations with them.
Interesting. We’ll come back to this a bit further along.Originally posted by Bill Cameron:
You'll also notice that the same quote describes the x-boats as a 'swift transfer of information'. We know that to be a lie, so what does say about the rest of the statement?
How is any of this odd?Originally posted by Bill Cameron:
I also find it odd that your new company had enough initial capital to:
- Purchase three ships outright.
- Crew said ships.
- Put a factor on retainer for a year.
- Tie up funds by purchasing likely cargos that were then stored for long periods.
- Keep a 1000 dTon jump3 ship grounded for a year until you could use it.
We were still playing the game of Traveller, Bill, which means that we were focused on what our characters were doing while the rest of the preparation went on for the most part in the background, with the odd crisis for us to resolve.Originally posted by Bill Cameron:
The last is my particular favorite. That ship could have been off making money somewhere, just as you demand Leviathan be able to do..
Let me first ask a question: do you think the 'beads and trinkets' in the hold of Leviathan are actuall beads and trinkets?Originally posted by Bill Cameron:
Another question; how'd you select specific potential trade items before you knew what your customers may want? Or was your exploration just along the lines of "In goods trade well on Ag worlds so buy X dTons of In goods and find an Ag world"? The data BT wants returned from the Leviathan mission in A:4 is far more detailed in that.
Then why offer the crew a percentage at all? If the mission is primarily about collecting 'samples' and survey data, what 'reward' can the crew reasonably expect? "Congratulations! Your share of the profits is sixteen credits! Invest it wisely." Bah.Originally posted by Bill Cameron:
The crew, which is already earning double the normal salaries, may be rewarded by a cut of the cargo's value if the mission is a success. Re-reading those mission objectives again: The objective is to discover new trading possibilities, and bring back samples (emphasis mine) trade goods, reports, and survey data. There is nothing in the mission objectives about earning a profit in the trade of speculative goods. BT wants the data and it doesn't want a crew distracted from gathering that data by trying to fill their hold for the ship's next stop.
And yet in this same post you refer to the "swift transfer of information" by the x-boat system as "a lie" – I find your selective acceptance of canon fascinating.Originally posted by Bill Cameron:
How you and I see it is of no matter. How A:4 sees it is all that counts. A:4 sees it in the way I've quoted and not the way you and I may wish it to be.
A 1.2 BCr starship sent into a vaguely-known subsector is a bit more of a resource commitment than the lady offering cheese-spread-and-crackers at the market, wouldn’t you say? It’s a big risk for a company to take for uncertain returns, like expending the money to undertake something as dramatic (and potentially profitable) as developing the first commercially viable fusion reactor. Businesses, IMHX, tend to be inherently conservative, which is one of the main reasons that exploration is rarely something with which they are willing to take the lead.Originally posted by Bill Cameron:
R&D can only mean 'Manhattan Project' and the like? R&D is a good many things. R&D is Neilsen ratings. R&D is that lady handing out cheese samples at the supermarket. R&D is a phone survey of hiring managers. R&D is counting want ads in a selection of newspapers. R&D is brand recognition. R&D is wine tasting tours. R&D is guerilla marketing. R&D is many, many, many more things than capital intensive, bleeding edge, scientific research.
That contradicts your own previous example of Captain Gray and Columbia then. I said he sailed to a previously known (not perfectly known, but previously known) region to tap a previously known market. You said he was an explorer who used trade to fund his voyage. Which is it?</font>[/QUOTE]When I made reference to Kendrick and Gray as explorers, it was intended to be taken in the context of opening new markets, a thought that I expanded on in later posts – I assumed, incorrectly, that you would understand the that. Neither of the Americans was expected to perform the same function as George Vancouver, or the various Spanish exploration missions – they were there to establish trade contact.Originally posted by Bill Cameron:
</font><blockquote>quote:</font><hr />As I understand it trading companies have historically followed close on the heels of explorers, but rarely are true explorers in their own rights.
Nowhere did I suggest that merchant cruisers need be pure merchant vessels – I said that I believe they should be better suited to trade than they are. I’ll thank you to not put words in my mouth.Originally posted by Bill Cameron:
This discussion began with your complaints about the unsuitability of Leviathan as a pure merchant vessel. When it was explained tthat Leviathan is an exploratory trader, what the nature of exploratory trade is, and that the vessel works well enough at that job within the specific adventure it was designed for, your comments morphed into complaints about how Leviathan is unsuited for other purposes.
You’ve made you point adequately – I’m just not buying what your selling.Originally posted by Bill Cameron:
If you can't get your point across in three attempts, it's time for someone else to try because you're not connecting and won't be able to connect.
BGG,Originally posted by Black Globe Generator:
And yet in this same post you refer to the "swift transfer of information" by the x-boat system as "a lie" – I find your selective acceptance of canon fascinating.
I don't know. You used a vessel of similar size and thus similar cost as a warehouse so you tell me.A 1.2 BCr starship sent into a vaguely-known subsector is a bit more of a resource commitment than the lady offering cheese-spread-and-crackers at the market, wouldn’t you say?
It isn't that you're not buying. It's more that you're not listening or, more accurately, I can't explain it in a fashion that makes you want to listen. You percieve A:4 in a certain fashion and have conflated your perception of that published adventure with the 'nuts & bolts' from your own merchant trading campaign in Foreven.You’ve made you point adequately – I’m just not buying what your selling.
Fie on per-parsec cargo costs! Fie, I say!Originally posted by Black Globe Generator:
</font><blockquote>quote:</font><hr />Originally posted by Employee 2-4601:
One way to solve the "Far Trader" issue is to charge per parsec of transport rather than per jump.
Suspension of disbelief and 'realism' aren't necessarily the same thing, daryen.Originally posted by daryen:
Anyone who accepts the base idea of charging per jump rather than per parsec forfeits the right to demand that any economics in the game be "realistic".
I can't find this quote in Adventure 13 on page 4.Originally posted by Black Globe Generator:
On exploration and trade in the Third Imperium generally, yes, the IISS is responsible for identifying new markets and sharing them with Imperial business interests, as described herein Adventure 13, Signal GK, p. 4. (1985):
The Scout Service encourages trade by publishing accurate planetary and interstellar charts, contacting new markets beyond the borders, and administering the express boat service for swift transfer of information.
(Quoted from a summary of the Imperium by thrash; emphasis added by poster.)
Suspension of disbelief and 'realism' aren't necessarily the same thing, daryen. </font>[/QUOTE]Not necessarily, but if you are going to accept that the entire economic model of CT somehow magically works, how can you have a problem with a mini-megacorp spending money on pure market research? You just swallowed the fish whole; why are you arguing over whether one of the scales was "gray" or "silvery"?Originally posted by Black Globe Generator:
</font><blockquote>quote:</font><hr />Originally posted by daryen:
Anyone who accepts the base idea of charging per jump rather than per parsec forfeits the right to demand that any economics in the game be "realistic".
Leaving aside the question of whether or not that really is what the Scouts are supposed to do, Leviathan expressly states that the Scouts haven't been doing it in the actual case:Originally posted by Black Globe Generator:
If I understand you correctly, you’ve been arguing that BT’s goal in dispatching the Leviathan is to 'explore' Egyrn subsector and 'discover new trading possibilities' – here it says explicitly that this is a job for the Scouts, particularly when taken in context with the rest of the sentence describing the relationship between the IISS and Imperial business interests.
It also states (as Bill has already quoted for you) that the objective of the voyage is to discover new trading possibilities and to bring back sample trade goods (emphasis mine). I can't spot any ambiguity that would leave any doubt about the exploratory nature of the trip."Except for the extreme coreward end, Egyrn subsector is largely unknown to the public - most Navy and Scout data on this area is classified." [L:11]
So you don't think that showing up with a sample case of goods and taking orders for delivery of large numbers of those goods at a later date is a viable business strategy? You're expecting the Leviathan to be a truck when it's actually a sample case.What I "demand" of merchant cruisers is that they be suitable to actually establishing trade with new markets. Well-armed? Yes. Good jump capability? Absolutely. System redundancy? Perhaps. Minimal cargo space? Not on your life.
Contrariwise, what sort of trading company assigns 54.5% of the value of the cargo a ship brings home to the crew? Not 54.5% of the profit, mind you, but 54.5% of the gross value. Could it possibly be that the writers didn't go over every word they wrote with a fine tooth comb looking for ambiguities and making trebly sure that they expressed exactly what they meant and that everything they meant was completely, 100% self-consistent?Then why offer the crew a percentage at all? If the mission is primarily about collecting 'samples' and survey data, what 'reward' can the crew reasonably expect? "Congratulations! Your share of the profits is sixteen credits! Invest it wisely." Bah.
And the Leviathan has room for some cargo. Incidentally, if you have the goods of an entire world to chose from and no rivals to underbid you, you should be able to scrape together a cargo of merely 70 dT that will earn you a big enough fortune to pay for a six month voyage with a 1.2 BCr ship. Of course, you'd be regretting the fact that you could've made two fortunes if you had had 140 T of cargo space.Implicit, at least to me, in discovering new trading possibilities is actual trade.
What's so odd about that? I do it myself all the time. To me the key is the phrase: "It also has to make sense". If canon makes sense and doesn't contradict itself, I generally accept it (there are the rare situations when an alternative is vastly better than the current canon, but it would have to be much better, not just a little better). If canon doesn't make sense, or contradicts itself, I advocate changing it to make sense. I only reject for cause. In the present case, I'd cheerfully accept a redesign of the Leviathan to get rid of the superfluous back-up jump drive, but I don't think the low cargo space in itself is cause to change anything. It makes perfect sense as long as the rest of ther ship is reasonable for the purpose of exploration.And yet in this same post you refer to the "swift transfer of information" by the x-boat system as "a lie" – I find your selective acceptance of canon ascinating.
And what sort of risk do you think the first European traders who ventured around Cape Hope took?A 1.2 BCr starship sent into a vaguely-known subsector is a bit more of a resource commitment than the lady offering cheese-spread-and-crackers at the market, wouldn’t you say? It’s a big risk for a company to take for uncertain returns,
A very good point. There should be contact specialists. If I was playing the captain, I would ask that one myself. The meta-answer is, of course, that the authors forgot about them. If you want an in-game handwave, I'd be forced to say that the Purser has to fill those shoes. (I'll be the first to admit that it is not a good handwave; if I was running the adventure, I'd simply introduce some contact specialists).If I understand your argument, you’re suggesting that Leviathan is first and foremost an exploration vessel, and the information gained is of more value to the company than any trading it may do. If this is an accurate assessment, where are the contact specialists? Leviathan carries a crew of fifty-six plus four physical and natural scientists – where is the linguist? The sophontologist? How exactly is the crew expected to gather this oh-so-valuable survey data?
Again, there's a meta-game answer, namely that Leviathan was written before anyone thought about diversity of languages. Back then everybody apparently spoke Common. In-game, drawing on all the subsequent information that has been published, almost everyone in the region would speak something derived from the language of the Sindalian Empire. (Personally, I'd still want a linguist along, since the SE fell 2500 years ago, but... )Is it assumed that everyone in the Outrim Void speaks Galanglic? If so, why? If not, why isn’t this exploration mission equipped to handle this circumstance?
Let me repeat the last bit from my initial post:Originally posted by daryen:
You are being incredibly inconsistent.
(Italics added for emphasis.)Originally posted by Black Globe Generator:
Nonetheless, it's my one sticking point in the TU - strangely enough, I can accept many of the oddities that hang up other Traveller gamers, but merchant ships that are unlikely to turn a profit set my eyes to rolling faster than you can say, "feudal technocracy."