Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by daryen:
(Disclaimer: This is all done Bk2. Surprisingly, Bk5 isn't that much different, and you get a fuel purification plant.)
Why surprisingly? Bk5 is merely a refinement of Bk2 (or, as I usually look at it, Bk2 is a more simplified (and thus more inexact) representation of 'reality' than Bk5).</font>[/QUOTE]Because the whole engine/fuel sizing is so different between the two. Engines and lower tech (TL12-) power plants are so much more massive in Bk5, and the power plant fuel requirements are so much less in Bk5 that you can get some weird results.
Plus, even TL assumptions are different. In Bk2, the Type T is TL10. In Bk5, the Type T is TL12.
Quite frankly, it has always annoyed me just how different Bk2 and Bk5 really are from each other.
As a aside, I find it difficult to understand why anyone still uses Bk2 designs[*]. Bk5 is not so much more difficult to work with than Bk2 that I can see any real advantage to sticking to Bk2.
I tend to stick with what the ship is made with. So, for example, if I try to make modifications to the Broadsword, I just have to make the variant if I am using Bk2. To use Bk5, I would have to remake the original Broadsword, then make the variant.
The other reason I still use Bk2 is that almost all Bk2 designs actually follow the rules, and therefore are easy to modify. Not always (e.g. Type A2), but usually. Whereas almost every Bk5 design is either broken or ridiculously broken. Either the numbers don't add up (e.g. AHL) or they don't even bother to follow the rules (e.g. Gazelle).
Plus, even GDW was too lazy to get rid of Bk2. All of those base designs (Type A, Type S, Type A2, etc.) were not only not updated for Bk5, they were never even updated for
MT. What was up with that?
(My aside: I am still absolutely amazed that I was able to faithfully recreate the Leviathan with Bk5 to within a single dton. I still think I had to have missed something.)