Actually, I did include salaries and maintenance -- they're both a big chunk of the overall expense.
But I like the "Boosting empties" part of the system, it just takes a while to "prime the pump" and fill the line.
One of the key considerations was simply getting the fuel from the gas giant to the demarcation point in a timely enough fashion.
Having a semi-continuous supply of tanks flying through space solves that problem, you just need refining capacity at the other end. The other detail is the tanks will be sent back in burst. If you have, say, 1000DTon tanks, you'll send all 25 back in one continuous burst.
I'd also employ at least 2 tugs at each end, simply for redundancy. Those tanks are waiting for anyone and if your one tug goes down for some reason, you can't easily stop the line while it's being fixed.
It is interesting, though, that we've never seen a ratio (at least I've never seen one) of refined fuel to unrefined fuel. If I start with 1000Dtons of unrefined, do I get 900Dtons refined? 800? 950?
I guess it's always been implied that the refining process happens during intake. For an operation like this, I guess it's simply a matter of where the slack in the line is as to where you'd put the refining capability.
But, either way, I think the real point is simply that for any large enough freight operation, the jump tank scenario makes sense. I haven't run the numbers, but it may even make sense to use tanks for Jumps as low at J2, almost certainly would for B5 J2 == 20% fuel mechanics (vs TNE).
Doesn't make sense for smaller freighters, but they're not profitable anyway.
The other thing that I think probably makes sense, expanding on this is basically "Cargo Riders", basically meta-container ships. In my 100Kton example, it had about 56Ktons for cargo. Turn that in to 10 5Kton "containers".
A ship jumps in, drops the containers, docks the outgoing set, and then jumps out with a 1-2 day turnaround. Tugs then take the containers in and out of planetary orbit, perhaps switch crews, etc. While the ship is in J-space and en route back, the containers are emptied and refillied to begin the cycle anew.
You lose some space to the grapples and what not on the mother ship, so you lose a wee bit of Cr/Cargo Ton efficiency, but I think you would make that up in overall time saved, and your expensive J-Drives have much higher utilization than once every 2 weeks.
But I like the "Boosting empties" part of the system, it just takes a while to "prime the pump" and fill the line.
One of the key considerations was simply getting the fuel from the gas giant to the demarcation point in a timely enough fashion.
Having a semi-continuous supply of tanks flying through space solves that problem, you just need refining capacity at the other end. The other detail is the tanks will be sent back in burst. If you have, say, 1000DTon tanks, you'll send all 25 back in one continuous burst.
I'd also employ at least 2 tugs at each end, simply for redundancy. Those tanks are waiting for anyone and if your one tug goes down for some reason, you can't easily stop the line while it's being fixed.
It is interesting, though, that we've never seen a ratio (at least I've never seen one) of refined fuel to unrefined fuel. If I start with 1000Dtons of unrefined, do I get 900Dtons refined? 800? 950?
I guess it's always been implied that the refining process happens during intake. For an operation like this, I guess it's simply a matter of where the slack in the line is as to where you'd put the refining capability.
But, either way, I think the real point is simply that for any large enough freight operation, the jump tank scenario makes sense. I haven't run the numbers, but it may even make sense to use tanks for Jumps as low at J2, almost certainly would for B5 J2 == 20% fuel mechanics (vs TNE).
Doesn't make sense for smaller freighters, but they're not profitable anyway.
The other thing that I think probably makes sense, expanding on this is basically "Cargo Riders", basically meta-container ships. In my 100Kton example, it had about 56Ktons for cargo. Turn that in to 10 5Kton "containers".
A ship jumps in, drops the containers, docks the outgoing set, and then jumps out with a 1-2 day turnaround. Tugs then take the containers in and out of planetary orbit, perhaps switch crews, etc. While the ship is in J-space and en route back, the containers are emptied and refillied to begin the cycle anew.
You lose some space to the grapples and what not on the mother ship, so you lose a wee bit of Cr/Cargo Ton efficiency, but I think you would make that up in overall time saved, and your expensive J-Drives have much higher utilization than once every 2 weeks.