mbrinkhues
SOC-14 1K
RPGs have always been house-ruled, and always will be. If you expect a system to work exactly as it is supposed to, straight out of the box, then I would say that your expectations are set too high. I have never, in my entire roleplaying career that spans over 25 years, purchased a game that I did not have to house-rule at least slightly before I was satisfied with it. And I would argue that purchased RPGs save you the time of making an entire ruleset and setting from scratch, but some minor alterations on an individual level are to be expected.
The same applies to most things that people purchase that they plan to use for a long time. For example, one does not buy a car and then leave it exactly as it is for its entire life; one can add decorations, or change the stereo, or add GPS, or improve the speakers. So why should I be forced to use (or be expected to use) the rules as written for every RPG? As long as house rules are set out at the start of the game and everyone at the table agrees to them, I cannot see how it could possibly be a problem.
Obviously it would be preferable to use the rules as written if one was demoing a new game to new players at a convention, but you are the only person here making an issue out of convention play. In all other practical examples of gaming, house rules are fairly standard. Otherwise, the discussion is about fuel in MGT, not about whether house rules are better than official rules.
And I should point out that Classic Traveller itself has at one point or another most likely been house-ruled to death by almost everyone who has played it.
a) I have never GMed Clunky, played it twice, immediatly dropped it for MegaTraveller when I got that rules set
b) Mega (with the Errata) and TNE actually work just fine OOB, same with quite a few other systems (i.e GURPS 3e) So one CAN do a good system OOB. And since all that systems exist, I don't have to develop that parts. So Whats the point in MGT?
d) The only non-original parts of my cars have always been due to damage (and even then original spares). Customizing is a bad thing IMHO
e) The fuel problem IS a rules problem. If MGT had used Mega or TNE as a base it simply would not exist since these games had solved the problem 10-20 years ago. And in a quite simple way. Normally one ignores the energy consumption of subsystems. But if I need the data it is there. No extra work needed.
f) New groups and conventions are a fact. One that should be addressed. Granted, 13Mann (the german publisher) doesn't support Traveller (Partially due to a lack of GM - Traveller GM in Germany seem to prefer older sets)