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MGT Fuel

So, you will not submit anything because you believe that you will not receive a response from the editor? How defeatist of you! Have you even tried to submit anything, or are you simply assuming that you will fail and therefore it is not worth the effort?

No it's just that Charlotte has a habit of not answering emails. Reportedly her spam filter is tuned so high that if your not recommended by someone already on her contacts list your mail won't get through. :D Hearsay though.
 
No it's just that Charlotte has a habit of not answering emails. Reportedly her spam filter is tuned so high that if your not recommended by someone already on her contacts list your mail won't get through. :D Hearsay though.

And not quite true.

S&P is insanely popular - it can top 70,000 downloads in some months, depending on content, and Charlotte often gets buried under emails (she has books to edit too).

She _does_ read every mail that comes in, even if submissions take her a while to get to. She cannot promise to answer every single one, as there are simply too many. However, if you send in a cracking submission, you will be hearing from her.
 
I think the origin of that piece of hearsay Matt was the fact that so many folks have had difficulty getting a reply when requesting the submission guidelines let alone submitting a "cracking" piece.

Still it seems that everyone expects instant replies from companies like Mongoose which in my opinion is a bit much.
 
I did write up a fuel-efficiency progression if you'd like to put it into S&P.

I for one would be interested in seeing this,
Something like this should be a standard part of the game,
As tech levels progress everything else seems to become more efficient, but the use of fuel, I like the thought of the impact this would make,
 
requesting the submission guidelines

Well, I have less sympathy on that point. We print the submission guidelines in every issue and if people are not reading the publication they want to write for, we are probably not interested in publishing them.

Goes back to my GW-writing days - I read their magazines cover to cover before submitting anything.
 
So, you will not submit anything because you believe that you will not receive a response from the editor? How defeatist of you! Have you even tried to submit anything, or are you simply assuming that you will fail and therefore it is not worth the effort?

Tried twice. Once received a rejection, and the second time received no response whatsoever.
 
Well, I have less sympathy on that point. We print the submission guidelines in every issue and if people are not reading the publication they want to write for, we are probably not interested in publishing them.

Goes back to my GW-writing days - I read their magazines cover to cover before submitting anything.

Matt, i hate to say your wrong there. This is from S&P 71, when the format changed and every issue since.

If you think that you have what it takes to write for S&P and you have some good ideas, then we want to hear from you. Drop the editor an email at claw@mongoosepublishing.com requesting the submission guidelines. This information will tell you all that you need to know about writing for S&P and even contributing art to S&P.

Now I wouldn't presume to assume that the guidelines are the same as previously, especially since the format of the magazine has changed. :) Not a crtiticism, I like S&P, some good stuff in there. Just giving reasons why Jame or others might be reticent about submitting articles.
 
Tried twice. Once received a rejection, and the second time received no response whatsoever.

persistence really does pay off in this business. One thing I learned about (the hard way) is that anyone with an email listed publickly is EXTREMELY busy. 9 times out of ten that I get an email and fail to respond to it (which I try very very hard to always respond) its because I didn't have a chance to respond at that moment and then later got buried in work and it slipped my mind.

Sending a follow up email 2-4 weeks after the initial email makes a huge difference in how often you get a response. If you really want to be a writer, "giving up" cannot be in your vocabulary.
 
Tried twice. Once received a rejection, and the second time received no response whatsoever.

If S&P don't want this you can always give it to the Freelance Traveller guy, (who I am sure would be more than grateful) or simply post it here,

Either way, I'd be happy to read this ;)
 
If you think that you have what it takes to write for S&P and you have some good ideas, then we want to hear from you. Drop the editor an email at claw@mongoosepublishing.com requesting the submission guidelines. This information will tell you all that you need to know about writing for S&P and even contributing art to S&P.

...which is a really bizarre policy for a busy editor who gets lots of emails. Why not put the submission policy on a web page, and cut some of the load from the inbox?
 
If S&P don't want this you can always give it to the Freelance Traveller guy, (who I am sure would be more than grateful) or simply post it here,

Either way, I'd be happy to read this ;)
The Freelance Traveller guy would indeed be more than grateful! Trust me on this; there's nobody who knows him better! :)

I should note, though, that there are a lot of reasons that Freelance Traveller doesn't (and can't) pay for material, so we do urge people who are writing Traveller material that they think they might be able to make money on to go for the gold, first, but to remember us if the gold doesn't happen.
 
I think we're straying a little here. S&P has a submisssions policy which I know Charlotte Law mails out. All my communications with Mongoose have been replied to personally. It's touches like that which make me like Mongoose in spite of its idiosyncrasies.

As far as fuelling goes. Well I never noticed it in CT, I noticed the change in Megatraveller (and approved) and again never noticed in MGT. It all got folded into operating expenses. But now its out on the floor again I'd like to see some alternate rules be it S&P or right here on the boards.
 
Matt, i hate to say your wrong there. This is from S&P 71, when the format changed and every issue since.

Quote right, just had a chat to Charlotte about this.

The new system is that enquiries go straight to her. However, they _must_ be addressed to her email and they _must_ have the S&P submission enquiry in the subject header, or they run a very real risk of getting missed.

Charlotte goes through these mails twice a week and responds to them all - so, if you have not heard anything within a week, something has gone wrong. Drop her another line.
 
I think we're straying a little here. S&P has a submisssions policy which I know Charlotte Law mails out. All my communications with Mongoose have been replied to personally. It's touches like that which make me like Mongoose in spite of its idiosyncrasies.

As far as fuelling goes. Well I never noticed it in CT, I noticed the change in Megatraveller (and approved) and again never noticed in MGT. It all got folded into operating expenses. But now its out on the floor again I'd like to see some alternate rules be it S&P or right here on the boards.

I'll take care of that. I've got something written out; just got to type it into the computer and email it.

I also like S&P's Traveller articles (or at least the Generic ones; I don't play the B5 line, and would look at those more for game inspiration than anything else). The thing that irks me about it other than my earlier complaint is the tech progression for equipment (e.g. TL 12 starship bridges ought to have holographic controls for free), but that's for elsewhere.

EDIT: I have written up my fuel rules and submitted them. If nothing happens I shall speak up.
 
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I would suggest ignoring the issue completely. Assume the ship has enough fuel to power it for years. After all, it has a fusion power plant, and the M-drives are powered by the power plant, and a single dton of hydrogen fuel should (if using real-world physics) power the plant for decades. Otherwise for the jump drive, assume that a ship has enough fuel for two jumps.

Fuel should only be an issue, in my opinion, if the GM wants to make it an issue for plot purposes.

I'm curious. The choice to handwave power plant fuel seems interesting if you don't want to get bogged with minutiae and give ships a (very extended) operation time. But why do you figure ships should have power for 2 jumps with their normal fuel tankage?
 
I'm curious. The choice to handwave power plant fuel seems interesting if you don't want to get bogged with minutiae and give ships a (very extended) operation time. But why do you figure ships should have power for 2 jumps with their normal fuel tankage?

Averages out to a monthly refuel, which corresponds to other expenses (mortgage, salaries). One week in jump, one week in system, repeat.
 
I'm curious. The choice to handwave power plant fuel seems interesting if you don't want to get bogged with minutiae and give ships a (very extended) operation time. But why do you figure ships should have power for 2 jumps with their normal fuel tankage?

Merely to conform with what has been a traditionally reasonable number of jumps that they can handle on a full tank. It could be whatever number that works for you though.
 
Points taken. I like these ideas and will probably implement them if I ever manage to get a Traveller game underway.

I know that, personaly, I'd feel a whole lot safer travelling in a ship with enough fuel to get to a destination and make the trip *back*. :)
 
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