You know, I read this entire thread and yet haven't come away with even a clue as to what is meant on page 142:
Suffocation
A spacecraft with power can sustain life support for one person per
stateroom for one month comfortably, and for six months at a stretch
(number of staterooms 5,000 person/hours). Without power, this
drops to two weeks at most.
What is the point of this paragraph? Particularly in the context of fuel consumption...
Guess I'm just
stoopid.
Naw; it's just discussing three related issues (of 4 expendables). Plus time-use labels.
When you pay that life support charge, each Cr2000 life support charge is 5000 person-hours of air and water filtration, plus supplementary oxygen for that duration with active schedules. (It's also 2 person-weeks worth of food.)
If the power is off, due to powerplant damage or no fuel, then the air & water aboard is 2 person-weeks per stateroom, assuming you don't freeze first, WITHOUT using filtration. (Plus, the head is going to REEK... and there's no artificial gravity...) This is often called Reserve life support: how much air the system holds. Each 4 Td of empty cargo should be another 2 person-weeks.
A person–week (=168 person–hours = 7 person–days) is a sufficient ammount for one person for one week.
If I have 10 person-weeks (=70 person-days) of LS paid for (KCr1 per week, BTW), that's 1 guy for 10 weeks, 2 people for 5 weeks, 3 people for 29 days 8 hours, 4 people for 17 days, 5 people for 14 days, 6 for 11.5 days, 7 for 10 days, 8 for 8.5 days, 9 for 8 days, 10 for 7 days.
An extended example: The Misjump.
So, on a scout courier, 4 staterooms. I've got 4 PC's. THey have 4 weeks power plant fuel and 1j2 fuel, and stocked up on food, so have 8-person-weeks of food, and 20000 man-hours (119 person weeks) of LS filtration.
Lets do this in person days for LS (Reserve and Active) and Food (Fd), and ship-days of PP Fuel
RLS ALS _Fd _PP p/d
056 833 056 028 000 Day 0 - launch
056 829 052 027 004 Day 1 - out to jump point
056 801 024 020 028 Day 2-8 - jump (Misjump)
056 799 012 017 012 Days 9-11 - searching for fuel - got enough to jump.
056 771 –16 010 028 Days 12-18 - Jump again. *
056 767 –20 009 004 Day 19 head for that world with life **
056 759 030 007 008 Days 20 & 21 - hunting for throgs***
054 757 026 006 004 Day 22: Jumped by pirates. Pirates left, but PP & MD KO'd.****
042 757 014 006 012 Days 23-25: fixing PP. Eating cold carcases Air starting to get stale. 0G adaptation complete.
046 749 010 005 004 Day 26 fly back to "gardn" *****
056 727 060 028 012 Day 27-29 hunting.†
056 723 056 027 004 Day 30 to jump point
056 695 028 020 028 Day 31-37 Jump to habited system.
056 694 024 019 004 Day 38 Land at breathable world with TL3 E port.
056 694 800 028 000 Day 39-45: shoppie-store with the natives. Powered down. ††
056 689 795 027 005 Day 46: out to jump point. Stowaway aboard
056 654 760 020 035 Day 47-53: jump. Stowaway found day 7, spaced in jump.
056 650 754 026 004 Day 54: get bearings, head in. due to bad nav, plot is 25 days...†††
056 550 654 001 100 Days 55-79: Long burn in.
048 550 646 001 004 Days 80-81: Forbidden to land for 2 days due to religious festival††††
040 550 642 001 004 Day 81: 12 hour inspection †††††
056 546 638 000 004 Day 82: Landing. ‡
* Note everybody starves for 4 days.
** another day of starvation. Plenty of air and water, but no food.
*** They got lucky. The air is toxic, but the critters are edible. Slaughter occurs.
**** half day under power, half without. Note the reserve LS spent two days, and the active 2.
***** note that the LS system only supports 2 people per SR, and with 4 aboard, that's 4 of 8, the system goes into overdrive to replenish the air, spending 8 person days ALS, supporting the 4 for 1 day, and recharging the "reserve" by scrubing out another 4 person-days of accumulated CO2, aldehydes, keytones, and sulfurous bodily emmissions, as well as water.
† Note that 22 person-days of ALS spent, 12 on keeping 4 guys going 3 days, 10 more to get the atmosphere back to normal ( reset the reserve). Also note: they've turned the lower gallery into an abbatoir and freezer... and it's full of meat.
†† bought three dtons of food; 1 each grain, jerkies, and pickled veggies. Cost them a few thousand credits. BORING, but it will feed them for several months. PP is off, because local atmosphere is breathable, and they camp under the ship. They also load 10 DTons of processable liquids in barrels. Well, they hope to sell the stuff, but see following entries...
††† Remember the booze? They run it through the FPP. Gives them an extra 7 days fuel.
†††† They park in orbit, and shut down for two days, so the locals can have their festival. Sucks, but sometimes, that's the harshness.
††††† 12 hours of 8 goons aboard, breathing the air, but not eating. Plant still off to have fuel to land.
‡ Note that local air is breathable and fresh... so they just open the doors, set up the fans, and swap onboard for offboard, and thus reset the reserve.
Also: people need a set range of O2 levels, and CO2 levels. One CAN, if one expects to be shutting off power, ramp up the starting O2 levels, but one can only run the scrubbers so fast. More people than scrubber capability, and that Reserve of air is important... because you'll be burning it in addition to active LS.