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Missiles in Traveller....

  • Thread starter Thread starter Centurion13
  • Start date Start date
What I am going to do is scan the entire booklet, then put it up as a link so you can go and download the hi-resolution images yourselves...

Don't. You'll be violating Marc's Copyrights.

And if you do, do not put a link here; suspension will result.
 
I have a question:
If it's official errata, is it included in the CD-ROM?
If it isn't should it have been?

Maybe DonM could run that by Marc.
 
The standard shipping/launch container in SS3 (pg2 Missile Parameters) is 15cm diameter x 100cm long, the missile fits within (presumably the missile is a little smaller) and can be no more than the LBB2 standard of 50kg. Larger missiles can only be fired from missile bays but there's nothing that says standard missiles can't be (or aren't routinely) used in missile bays.

This sounds much like a Hellfire/Brimstone type Missile to me...
(127 mm diameter, 1Metre long, with a Mass of 50Kg)
An alternative would be the Russian AA-8 Aphid air to air missile...
 
missiles can be anything the game requires

Hi guys and gals, I've been a gearhead since '77 and been concentrating on space combat. I am enamoured of the Marc Miller Traveller Fire Fusion & Steel (MMT FF&S) rules wherin you can field any design you wish , but also defines the cannon missiles as having seven cubic meters volume and a design goal mass of seven metric tons. MMT FF&S p.48 (that's a 1/2 displacement ton missile for CT). figure a 50 ton bay using cannon missiles will have 25 launchers and 25 reloads , and the 100 ton bay twice that.
Missile performance of course depends on the design parameters of TL, volume, mass, thrust agency and power sourse. Mirv designs are possiable as are multi stage designs. If the players are encountering an alien race for the first time and get into a shooting match with them, they can expect to be surprised, perhaps a 5 dt small craft is approaching at slow acceleration, and it suddenly breaks up into 30 sprint missiles that charge forth at 100g's for all of 36 seconds, (there's your 2500 km ish attack envelope :-> ) or somebody is lobbing missiles at them from 30 light seconds (300 hexes) and the missiles come screaming in at 7000 KPS and maneuvering at 75g's. My favorite is the 1 cubic meter missile/drone that fires a laser at ROF =400 for 1 pen 1 DV at 1 hex range for each shot. Will not kill you but might blind you, and will scare you, esp if I got 6 of them shooting you, and you've got to go EVA to fix that sensor hit you took... and that 1DV = 20d6 damage if one hits a player.
Point is , these are all designs that are possiable with the standard techs in general use, no fusion plus needed thank you.
 
Thanks for the heads-up. I was asking if such a thing would be useful - needless to say, I have already contacted Marc about this.

He does not think the errata was ever published, and now what I must do is figure out (with him) the best way to present this....

And for the love of Pete, Mister Aramis, calm down. This stuff has been sitting quietly on a bookshelf for the past twenty five years. No one cared about it then, and I am somewhat surprised anyone is still interested. But I am not going to step on anyone's copywritten toes. There is no rush, and let's be honest, if copyright means I have to take a lot of time to do it right, maybe I will. I write CBT TROs; I can do this.

And maybe the book will go back on the shelf. Like I said, there aren't many who'd care. Heck, there are whole generations of youngsters who've never even heard of Traveller.

Cent13

Don't put it back on the shelf, Centurion. The 'powers that be' here are very trigger-happy when it comes to copyright - understandably, they don't want to lose their/our site.

But IMHO there is already too much good Traveller material gathering dust because of copyright gagging.

If you have Mr Miller's ear, let's get this stuff out in the open for the benefit of the Traveller community.

And thanks in advance for your efforts. :)
 
What might be a better approach for the errata text, is to just host it somewhere as pictures instead of trying to download the pictures from here - as the reading gets blurry. For example, in MiT1.jpg, there is a section "and has enough fuel to reach 6G <something unintilligible>"

Were it to be available as its own download, it might be clearer.

Just my 2 credits worth ;)
 
[FONT=arial,helvetica]Meanwhile, here are some additional pics (most about 25 years old) of the ISS Samson. She was, and is, a handsome craft. I can recreate her from the images, as well as her deck plans, if there is enough interest.[/FONT]
[FONT=arial,helvetica]

As per the other thread on the Vega - this is a Traveller board: there is always interest in deckplans. Even better when you have an actual physical model. All I can say is wow.

(There's a model of a Seeker over at the BITS website used in some games - that was impressive as well).
[/FONT]
 
I have the bare stats for this ship, nothing else. The drawings - view from the top, sides, front and back - were lost long ago, along with the original deck plans. I suppose I could redo them - I have a pad of deckplan paper for Traveller still - but it would be quite a bit of work to recall everything.

I will post some additional pics later.

Cent13

I have been wanting to teach myself how to draw deckplans in Autorealm for a while, I would like to tackle this cool looking ship.

Thanks for the errata to, just getting into ss3 myself.
 
So we have a scale of 1000 seconds for the turns in supplement 3 missiles, T4 have turns of 1800 seconds. So a 6G6 supplement 3 missile that has a total of 36,000 G seconds of thrust (the same as a 6G3 1/3 in T4).

Some interesting missile designs are available using T4 FF&S:

Armed sensor drone: 2 tons displacement, Passive EMS, 1000 Au Laser comm., 10Kt x-ray nuclear det warhead, target seeker and command guidance modules, and uses a Fusion rocket for 36.5 to 42 hours endurance at 7G's (TL 10-12 designs had powered envelope of 40 to 60 light minutes) in MTU I use these as bay mounted military rounds.
Notes: The Fusion rocket has two modes, ON and OFF no throttling is available and battery power is limited: the electronics, sensors and communicator may run continuously for the noted endurance, for every hour the laser comm. is not run you gain 29 hours of sensor only operation. in short this missile / drone may be placed on a vector and allowed to drift for 30 to 60 days while drawing only 1Kw of power from the battery, upon detecting objects of interest this missile will wake up and perform preprogrammed actions (attack, report, or do nothing) The missile will self destruct when the battery power is exhausted as a safety measure, self destruct is NOT a nuclear explosion. As terminal velocity from long attack runs approach 10,000 KPS any direct hit at these speeds will generally cause total destruction of whatever ship is hit, sandcaster hits will convert the missile into a ball of plasma that is still moving at 3% light speed.
TL 10 7G73 (supplement 3 would be 7G131)
Passive scan 12.5, visual signature -1.5, IR signature -2.5 (+2 when thrusting, +.5 added when using laser comm.), active signature -.0. Basic missile costs in the 6 MCR to 16 MCR range with stealth, military black coatings and sensor upgrades optional coming in at the high range.

1/2 Td missiles at TL 10 to 12 using batteries and HePlaR as thrust agencies run 4 to 6 G for no more than 1 1/2 hours, however the thruster is variable thrust and they cost in close range of 1.6 MCr if using nuclear warhead and full up EMS suite, civilian models with blast fragmentation warhead and no sensors can be had for less than .06Mcr

sub 1 cubic meter command guided point defense and dumbfire missiles with 50kg blast fragmentation warheads can be fielded with burn times of 36 seconds to 6 minutes and 70+ G's, able to reach 1 to 2 hexes in burn + drift + final attack run mode these missiles may engage standoff nuclear det laser warheads.
TL 11 point defense missile Cr 30,500 command guidance 48G's for 180 seconds total thrust available. 50,000 Km range laser communicator, .241 cubic meters, warhead is proximity fused 15cm 50Kg blast fragmentation warhead 700m diameter kill envelope DV 81. Point defense missile launcher and autoloader with ready rounds in magazine rack installs in 1 ton turret with 34 ready rounds in the magazine for 35 battery rounds with a 25.41 second cycle time. Only power needed is the standard .14Mw allocated to the turret. (51 box launchers can be fit inside the turret) Each missile needs a laser comm. channel and a gunner or a master fire director which allows a number of missiles to be controlled equal to the DIFF DM mod provided by the MFD. Any missiles not controlled will go into dumb fire mode and burn all remaining thrust and then explode at burnout. Missile fuel is Lhyd and missiles require preventive maintance and servicing or they will not have the stated performance due to battery charge less than max or the loss of some of the LHyd through boiling off. (.0125 Kl of Lhyd each)

House rules for point defense missiles: target agility: Each G of target agility requires 4G's of point defense missile thrust to counter, If the point defense missile does not have enough G's to counteract target agility an intercept is not possible. High closing velocities: reduce the time to perform the engagement: for every 100KPS of combined closing velocity apply a negative DM on the task to intercept the inbound round.
 
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