DL mods are as follows-
Simple +6
Easy +3
Routine +0
Challenging -3
Difficult -6
Impossible -9
DL and time taken for each task attempt should be assigned by the referee taking into account conditions, equipment, audacity of task attempted, etc. Combat has specific DL mods outlined.
Alternatively, if a random DL and time is desirable a 1d6 can be used with Simple=1, Easy=2, etc. This random number can also be used for the base amount of time- a d6 for each pip, result is number of minutes. Or the time roll can be separate from the DL generate roll.
Example of DLs
Simple- turn the computer on and off
Easy- log onto the computer, send personal messages, shop
Routine- do normal business/clerical work, compose work correspondence, create simple computer routines
Challenging- do the above in half time, hack small businesses, write standard report programs
Difficult-hack major human businesses or military orgs, write new programs/apps
Impossible- hack genius/AI opponent machine or alien mothership shield routine
Critical success usually means success, although particularly impossible rolls should require a 1d6 added to the roll number to see if the character actually succeeds. Otherwise 1d6 indicates degree of success, including damage roll effects for combat.
Critical failure usually means something went BADLY wrong, a character mistake OR equipment failure, or the character broke a critical tool while making a mistake. 1d6 should be rolled for the severity of the failure, higher numbers should indicate increased DL, broken equipment, etc.
A Critical Failure/Success allows for a Critical Skill Roll later, which may increase or decrease skills.
Simple +6
Easy +3
Routine +0
Challenging -3
Difficult -6
Impossible -9
DL and time taken for each task attempt should be assigned by the referee taking into account conditions, equipment, audacity of task attempted, etc. Combat has specific DL mods outlined.
Alternatively, if a random DL and time is desirable a 1d6 can be used with Simple=1, Easy=2, etc. This random number can also be used for the base amount of time- a d6 for each pip, result is number of minutes. Or the time roll can be separate from the DL generate roll.
Example of DLs
Simple- turn the computer on and off
Easy- log onto the computer, send personal messages, shop
Routine- do normal business/clerical work, compose work correspondence, create simple computer routines
Challenging- do the above in half time, hack small businesses, write standard report programs
Difficult-hack major human businesses or military orgs, write new programs/apps
Impossible- hack genius/AI opponent machine or alien mothership shield routine
Critical success usually means success, although particularly impossible rolls should require a 1d6 added to the roll number to see if the character actually succeeds. Otherwise 1d6 indicates degree of success, including damage roll effects for combat.
Critical failure usually means something went BADLY wrong, a character mistake OR equipment failure, or the character broke a critical tool while making a mistake. 1d6 should be rolled for the severity of the failure, higher numbers should indicate increased DL, broken equipment, etc.
A Critical Failure/Success allows for a Critical Skill Roll later, which may increase or decrease skills.