I don't know, but for some reason imagining a Battledressed marine sporting an XXXXL nylon jacket over his armor is just somehow funny to me. Call me crazy 

... A greatsword can be used quite effectively to chop trees. ...
KIDS! DO NOT TRY THIS AT HOME!!
Seriously, I know of one fellow who snapped his favorite special-crafted and rather expensive Medieval reproduction piece trying that trick. Lucky he didn't hurt himself. And, no, it wasn't one of those ridiculous wall-hangers with the uselessly narrow tang under the grip.
I imagine if it's all you have, and you absolutely gotta chop wood to survive, then you might risk your two-hander - but I also imagine the skilled swordsman would know the limits of his tools and have caution not to throw too much into the swing. There's a reason folks use axes for that work.
The big difference is that an axe can be swung straight at a trunk. Any swordblade has to be at a near vertical angle.
As for the reproductions, most of them are still wall-hangers - not properly tempered for weapon use. If it claims to be a reproduction, it's most likely not a useful sword.
Still - in a community with 20 fencers, we've had 2-3 blades break just from fencing use each year. Blades break. It happens. I've had an axe break chopping a tree.
Ah, but MT says you can hit! It's just a matter of penetrationIf you're knowing you're going to be boarded, you have to guess two things - which point of entry, and how much force can they commit.
If the force commitment is low enough to stand a chance, and you guess correctly, you can pick your place of engagement so as to avoid being totaled out by the fight. If their answer is "Every airlock," odds are you don't have enough force left to fight them, even if every man aboard grabs every weapon left.
Now, against combat... some comparisons with firearms at close and short vs Combat/BattleDress Armors...
C/S
–6/–5 Dagger (you miss)
–10/–4 Cutlass (you might hit at short)
–12/–1 Broadsword
–4/–3 Autopistol or Revolver
–12/-4 Shotgun (no better than a cutlass)
Simply put, CT CA and BDA is nigh-immune to most weapons.
I agree, and will note that, in MT, any pen 2+ weapon can hurt BD on an exceptional hit.... because that represents hitting the back of the knees, insides of the elbows, etc.Ah, but MT says you can hit! It's just a matter of penetrationThat's why it's my favorite rule set. It did away with CT's ... how do you call it ... "macro hit" number that included how you might effect an armored individual.
And in the NI front:
So here I am on the HIMS Badluck, fuel tanks shattered, emergency lighting on, grav field's down, the rest of the fleet driven back, a Solomani ship maneuvering to board in hope of salvaging my ship for their cause, and my Captain intent on denying them the prize. (Dang suicidal fool! Like it's actually going to make a difference ...)
snip
IMHO this would be more like -
Captain to remaining crew "Men we have choice we can attempt to fight them man for man and they will still gain the ship or we can scuttle the ship with the intent of taking as many of them as possible and possibly their ship also. What do you say?"
Crew response "Take out as many Soli suckers as possible!!!!!"
Boarding actions (i.e. involving combat) really don't make sense unless the defending ship is still able to fight, and since a ship without maneuver is at a huge disadvantage and since you can't board a ship unless you can match vectors, which requires that the target ship can't (or don't) maneuver, such actions would require quite unusual circumstances and be very rare.
Hans
The reason for taking instead of destroying could be so that the day you are on the ship that's losing, the enemy will take it instead of destroying it.Actually, all that's required is some reason to take it rather than destroy it, and it being unable to maneuver.
But you generally won't board as long as it has weapons which can bear upon you and will fire.
Okay, from the Imperial Army thread we revisited an old concept of a ship's crew serving as armed soldiers. This concept has always been around, but, officially at least, seems to have escaped Traveller. In the last few posts we started with some of the ship's crew being trained and given bare bones equipment for infantry duty.
I can picture Imperial Naval Infantry (INI) as being an unintentionally (quiet, nearly unrecognizeable) service or branch of the IN. Being given perhaps some bare bones armor, a helmet, ACRs or LASER weapons. Just my impression.
Who has thoughts on this?
*EDIT*
Imperial thoughts? Vargr, Zhodani, Solomani, Darrien thoughts? Anybody else? Droyne? Client states or local navies? Hivers?
Hans, the only difference between taking a prize which has surrendered and one which hasn't is how many of the crew shoot at you.
You NEVER board a hostile vessel without treating it as a boarding action, even after they surrender.
The difference in practice is that if they genuinely have surrendered, you can retrieve all the weapons, and get your prize crew aboard, with no further casualties. To either side.
I would like to thank Martin J. Dougherty and Neil A. Frier for thier excellant work: "GRAND FLEET". In this Naval document I found nice crunchy information about Naval personnel being trained to act as an armed force intergrated into (and commanding) the Marine contingent.
...Boarding actions (i.e. involving combat) really don't make sense unless the defending ship is still able to fight, and since a ship without maneuver is at a huge disadvantage and since you can't board a ship unless you can match vectors, which requires that the target ship can't (or don't) maneuver, such actions would require quite unusual circumstances and be very rare...
Hans, in the age of sail, you could observe the ship's company having shipped the guns and dropped their weapons. Not possible in Traveller. Therefore, age of sail boarding practices are irrelevant.
Per both High Guard and Mt, boarding is only possible if:
1) the target can no longer maneuver;
2) the target no longer has functioning offensive weapons;
3) the target is separated from its fleet/defenders (in High Guard, the opforce gets initiative and moves from short to long range, effectively retreating; in MT, the nearest ship is at least a square away)
And were can one find this tome of Imperial Naval wisdom?![]()