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Obscure CT Adventures & Supplements

I have some lots of White Dwarf, Challenge, JTAS, Different Worlds, High Passage, Far Traveller, etc. up on Ebay - all start at $0.99 - I've highlighted those issues with Traveller in the descriptions.

Drew
 
Darkhstarr Dragon had a nice article on IBIS (Imperial Bureau of Investigative Services). I lost that issue & the photocopy I made was rather poor. I would say that's my favorite obscure article I'd like to reprint.[/QUOTE said:
I actually used IBIS in my campaign....for a few months. I agree it churned out some really AWSOME pc's, but they were just way too powerful.
I started making them go a little wacko every now and then, you know, going postal in the shopping mall or a restraunt. They all submitted themselves for 'detraining' and 'psycho-therapy'. Muaaaahahaha!
 
Dragon Magazine also had "Exonidas Spaceport", an article detailing a Class A starport on a world that had recently suffered a limited nuclear exchange. If I remember correctly it was written by Jeff Swycaffer and set in his Presidium milieu.

The biggest thing I remember today is the massive anti-gravity grid. In Jeff's TU, ships actually landing at the downport were flown in by ground controllers via gravity control - they drew you out of orbit and put your ship in the berth.

This would have been written sometime around 1980-82, I believe.
 
I tended to put restrictions on my IBIS characters, number one: do not reveal your IBIS to anyone but another IBIS agent. My wife's long running IBIS character was a drinking & menching partner with an Imperial Dilpomat-never revealed her identity-claimed to be Imperial Naval Intelligence. Number two: IBIS does NOT exist. This gives IBIS agents little authority though technically outranking a lot of service & ministry people-makes them creative in getting the party to go along with their plans. Also I made a lot of IBIS gadgets one-user only & many are illegal except on law level 1 or 0 planets(example: the Quasdium, a molecular wire blade inspired by Larry Niven's variable blade-death penalty on a lot of worlds LL 4 & above).
Also I had (along with some of the other GM's I gamed with) made most IBIS PC's background characters, never leaders. My wife's IBIS character Gelt, was the bodyguard for a group headed by a diplomat & medical doctor. Another IBIS PCS I played with my wife were the Blackheart twins, being sent by their parents to work with their uncle, an important Imperial scientist to keep out of trouble(actually we were his great aunt & uncle).

I actually used IBIS in my campaign....for a few months. I agree it churned out some really AWSOME pc's, but they were just way too powerful.
I started making them go a little wacko every now and then, you know, going postal in the shopping mall or a restraunt. They all submitted themselves for 'detraining' and 'psycho-therapy'. Muaaaahahaha!
 
Letter of Marque - Proposal from Marischal Adventures by Paul Sanders; well that's what the cover says.

I'll second this one, plus all of the "Lost Supplements" that Paul published.

These were all Marischal Adventure material which never made it to print, until Paul contacted the Keith brothers and got permission to print them. He made about 100 copies and sold them, mostly to TML members (that's all there was at the time).

I've got Letter of Marque and the Lost Supplements, and they deserve to be on a CD-ROM...
 
Always a big fan of Paranoia Press' stuff. Still have the two sectors they published (Vanguard Reaches, The Beyond), and the two character supplements (Scouts & Assasains, and Merchants & Merchandise).

Really liked the creativity they brought to the game.
 
Startown Liberty by John Marshall of Gamelords, Ltd

Random encounters are a continuing occurrence in a Traveller adventure or campaign. This booklet is designed to provide a number of detailed encounter situations geared towards a specific locality (the Startown district near most planetary starports)...
 
"Happy Landings", found in White Dwarf #43. I always had a soft spot for that article.
 
Dragon Magazine also had "Exonidas Spaceport", an article detailing a Class A starport on a world that had recently suffered a limited nuclear exchange. If I remember correctly it was written by Jeff Swycaffer and set in his Presidium milieu.

The biggest thing I remember today is the massive anti-gravity grid. In Jeff's TU, ships actually landing at the downport were flown in by ground controllers via gravity control - they drew you out of orbit and put your ship in the berth.

This would have been written sometime around 1980-82, I believe.

A few years ago TSR released a set of CDs containing PDFs of every Dragon magazine from the first one to date. I cannot remember when it was released; late 90s or early 2000.

You may be able to find some copies out there.
 
Gents,

Dunno if anyone's mentinoed this one yet, but Gamelords (IIRC) published a nifty little supplement titled Lee's Guide to Instellar Adventure. I can't even begin to count the number of times I plundered it.

It's written as a series of excerpts from an IN admiral, one Aramis P. Lee, who travelled around a bit after retiring as a sort of troubleshooter/analyst for various movers and shakers. Each section begins with a lenghty blurb from Lee's memoirs that describes a specific world and why it's interesting. The rest of the section provides details about the world in question and then suggests how a GM could use or modify it for their campaign.

Here's the genius part: None of the described worlds have fixed UWPs! Instead a range of values for each UWP entry is given; i.e. Atmo can be 3 - 8 or Hydro must be 1+. A list of worlds in the Marches and on the Rim that match those values is also given.

There's a planet fighting a multi-factional world war, another with a dangerously odd ecosystem, another that has just experienced a "Nearly Everyone Is Dead" nuclear war, another that is a paradise for wildcat miners, and several others. Because each section contains several suggestions on how to "twist" or modify the original situation, each situation can be used multiple times. They're something akin to "super" Amber Zones with more than six options.

Lee's is one of my all-time favorite third party supplements.


Have fun,
Bill
 
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Gents,

Dunno if anyone's mentinoed this one yet, but Gamelords (IIRC) published a nifty little supplement titled Lee's Guide to Instellar Adventure. I can't even begin to count the number of times I plundered it...Lee's is one of my all-time favorite thrid party supplements.

That was volume 1 - I used it a bit as well (still have it in my big box of CT goodness). Kept waiting for volume 2...:(
 
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