Pretty sure the Kuiper Belt is the thing that I have in my head as the Oort Cloud.
I thought comets are supposed to be coming from the Oort Cloud, do they come from this belt instead?
It's likely not important.
But the key point, as you mentioned, is that if systems indeed have such a belt, that is not only does the belt exist, it's common to all systems, then I think interdicting invading fleets is even more problematic, as that are would be mostly impossible to patrol.
Mind, I think it would be fair, game wise, to make refueling from the belt take twice as long, but perhaps it could be surveyed to find the "iciest chunks" making refueling less of a scavenging mission.
I still think that ice farming should take much longer than gas skimming.
I always thought FFW should have an Outer system and Inner System box to stage defense fleets. The outer system representing the gas giants and such, the inner system representing the meaty parts of the system, both of which could be defended.
The premise being if an invading fleet lands in the outer system, all they can do is refuel. On their next move, they can either jump, or move to the inner system, for no fuel cost (ostensibly to attack the core worlds). Mind, they can just jump in to the inner system, and refuel there as well, after defeating the defenders (this would be the normal box like the hex currently).
Similarly, defending units can move from the Inner box to the Outer box. If the attacking fleet is moving inward, or staying, as the defender move outward, combat ensues (they intercept). If the attackers just jump out, the defenders complete their move (and probably should move back inward on the next move).
But then also add a 3rd Deep System (i.e. the Kuiper Belt) box, which can't be defended, but fleets must wait 2 turns to refuel there.
This just feels more "realistic" to me about how to manage system defense and border defense. (And I think the defenders will need more ships...)