Not sure where my CT Traders and Gunboats book is, and haven't looked at it in quite some time, so can't recall if it includes stats for small patrol boats, but I suspect so, and imagine gunboats are just a different name for them.
Thinking about doing a little smuggling, or other covert actions in a star system, or star sector, and need a few government/military/coast guard vessels to make life a little more interesting for those trying to do that.
My first thought was using a close escort, or system defense boat to pit against them, but quickly came to the conclusion that they'd be a bit overmatched, even with a bit of custom work to their merchant vessel(s).
Therefore, I'm thinking something a little smaller, and less well armed/armored might be just the ticket. Powerful enough to give them cause for concern, but perhaps small and slow enough to give them a fighting chance, especially if they heavily modify a vessel for more maneuvering speed/accel, and give it some decent sensors and weaponry.
Perhaps in some cases, the crew might even be better armed and faster than the patrol boats/gunboats, but on an equal footing numbers wise, or even outnumbered.
The odds might be in their favor initially, or most of the time, but taking a hit to their engines, fuel, or jump drive at the wrong moment may quickly change that as well.
So, are there any good patrol boat, or gunboat designs like that, in the CT Traders and Gunboats supplement, or have any of you come up with something like that for your own games?
I did a bit of searching here, for gunboats, but didn't run across any stats for them.
I'm considering various options based upon the ship's boat, slow boat, pinnace, and cutter hulls. Perhaps waiving some of the weaponry limitations as well, since these will be military designs.
Thoughts?
Thinking about doing a little smuggling, or other covert actions in a star system, or star sector, and need a few government/military/coast guard vessels to make life a little more interesting for those trying to do that.
My first thought was using a close escort, or system defense boat to pit against them, but quickly came to the conclusion that they'd be a bit overmatched, even with a bit of custom work to their merchant vessel(s).
Therefore, I'm thinking something a little smaller, and less well armed/armored might be just the ticket. Powerful enough to give them cause for concern, but perhaps small and slow enough to give them a fighting chance, especially if they heavily modify a vessel for more maneuvering speed/accel, and give it some decent sensors and weaponry.
Perhaps in some cases, the crew might even be better armed and faster than the patrol boats/gunboats, but on an equal footing numbers wise, or even outnumbered.
The odds might be in their favor initially, or most of the time, but taking a hit to their engines, fuel, or jump drive at the wrong moment may quickly change that as well.
So, are there any good patrol boat, or gunboat designs like that, in the CT Traders and Gunboats supplement, or have any of you come up with something like that for your own games?
I did a bit of searching here, for gunboats, but didn't run across any stats for them.
I'm considering various options based upon the ship's boat, slow boat, pinnace, and cutter hulls. Perhaps waiving some of the weaponry limitations as well, since these will be military designs.
Thoughts?