Supplement Four
SOC-14 5K
This is a topic that I've flip-flopped on, as a Ref, over the years. I've tried several methods.
How do you handle TL and the characters in your game?
Do you ignore TL as far as characters are concerned? This seems to be the "default" position taken in the rules.
Or, do you consider the Homeworld TL to be the basic TL of the character? I've used this, but it causes problems. For example, if the character's Homeworld is TL 6 Aramanx or TL 4 Pysadi, it creates a lot of challenges for that character as a Traveller.
And, even if a character is from TL 6 Aramanx, the character may have spent 18 years on Aramanx and then 12 years in the Imperial Navy. So, how do you reconcile that?
Plus, TL is more important in some areas than in others. If a PC is from TL 6 Aramanx and picks up a TL 12 Gauss Rifle, I'd think that he's got a reasonable chance of operating the weapon correctly, especially if the PC has autorifle skill. But, the reverse might not be true with a TL 6 Medic from Aramanx in the med-bay of a TL 12 spacecraft. Can a TL 6 Aramaxian know how to use the advanced medicines and devices of TL 12?
So, how do you address this in your games?
Just ignore it? Or do you use a House Rule? Or, do you think the rules actually address this somewhere in the various CT materials?
How do you handle TL and the characters in your game?
Do you ignore TL as far as characters are concerned? This seems to be the "default" position taken in the rules.
Or, do you consider the Homeworld TL to be the basic TL of the character? I've used this, but it causes problems. For example, if the character's Homeworld is TL 6 Aramanx or TL 4 Pysadi, it creates a lot of challenges for that character as a Traveller.
And, even if a character is from TL 6 Aramanx, the character may have spent 18 years on Aramanx and then 12 years in the Imperial Navy. So, how do you reconcile that?
Plus, TL is more important in some areas than in others. If a PC is from TL 6 Aramanx and picks up a TL 12 Gauss Rifle, I'd think that he's got a reasonable chance of operating the weapon correctly, especially if the PC has autorifle skill. But, the reverse might not be true with a TL 6 Medic from Aramanx in the med-bay of a TL 12 spacecraft. Can a TL 6 Aramaxian know how to use the advanced medicines and devices of TL 12?
So, how do you address this in your games?
Just ignore it? Or do you use a House Rule? Or, do you think the rules actually address this somewhere in the various CT materials?