Assumptions
ASSUME attack factors similar to High Guard battery factors, e.g. 1 through 9 typical.
ASSUME that factors are allocated by hull percentage.
ASSUME values are further modified by ship size. E.G. a Size "1" ship increases Factor 5 to Factor 6.
Questions
Question 1. What percentage numbers would work reasonably?
If I had HG2 with me I could make some predictions, but since I don't, here are some random assignments just to get the ball rolling:
Question 2. What breakdown of ship sizes best support the increase from one factor to the next? Once again, HG2 is informative, but some wild guesses are:
ASSUME attack factors similar to High Guard battery factors, e.g. 1 through 9 typical.
ASSUME that factors are allocated by hull percentage.
ASSUME values are further modified by ship size. E.G. a Size "1" ship increases Factor 5 to Factor 6.
Questions
Question 1. What percentage numbers would work reasonably?
If I had HG2 with me I could make some predictions, but since I don't, here are some random assignments just to get the ball rolling:
Code:
Percentage hull by weapon factor
---- Factor -----
[B][U]Type 1 2 3 4 5 6 [/U][/B]
Beam Laser 1 3 5 7 9 11
Missile 1 2 3 5 8 13
Sand 1 2 3 4 5 6
Question 2. What breakdown of ship sizes best support the increase from one factor to the next? Once again, HG2 is informative, but some wild guesses are:
Code:
Code Tonnage
0 < 1000 tons
1 1k - 4999t
2 5k - 19k
3 20k - 199k
4 200k - 1.9m
5 2m - 19m
6 20m - 199m
7 200m - 1.9b
8 2 - 19b
9 20b+
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