Originally posted by The Mink:
If you ever carry your gauss onto my ship, you would hit the brig so hard, there would be bruises on the metal. Do you have nay idea how much delicate equipment there is onboard a ship. The slug would just go round and round until it ran out of steam - leaving a trail of "Gearhead" and "Damage Control" tasks in it's wake. Even if you win the firefight, the ship isn;t going to be good for much for a long period afterwards - even assuming that non of the damage kills you.
Your shotgun on the other hand is a much more environmentally friendly weapon when shipboard.
------------------------------------------------
A point well taken by my 1st gp of TNE players, Mink: when they boarded a raider ship bigger than theirs, they went packin' serious heat (laser weapons, ACRs, and a RAM GL, several Accelerator rifles as well.Oh, and one PGMP-13 for the fellow who had the one working suit of TL-13 BD.
AFter trashing the ship's crew (the raiders boarding element had the same idea the PCs did and EVA'd onto their vessel with similar results)..I had two ships in orbit with wrecked bridges, and two working computers between the two of them. A Mexican standoff settled by arrival of a freindly NPC vessel, tipping the hand into the air. The Raiders had killed the remaining crew (3) abaord the PC ship, and discovered they'd been snookered (there was no high$$$ cargo, the ship used to belong to the raider's outfit, and was in baling wire and chewing gum shape to start with.)
The PC's had captured engineering easily, it was the fight for the Bridge area that got nasty.
The fellow with the relic PGMP had done the worst damage.
How they got home was another story and three sessions later!
They didn't take near as much damaging hardware the next raider they encountered. AN expensives lesson--their dream ship was so costly to refit they had to sell her off to the RC. Which 80% of them did. The others kept their shares, and get to serve aboard her...