AnotherDilbert
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We have no idea? We even don't know how long the annual shipyard visit is?So what is required to be done annually at the starport? just One Months worth of maintenance?
We have no idea? We even don't know how long the annual shipyard visit is?So what is required to be done annually at the starport? just One Months worth of maintenance?
I disagree, chained rolls unacceptably slows down combat. Combat mechanics should be simple and fast so they disappear in the background, allowing the players to concentrate on the action.The rules mechanics allow for the attacker to use the effect of the attack roll to inflict additional damage. Shouldn't the defender get the same courtesy?
Still not quite...I misread the critical hit rules, and have revised my earlier post to reflect that.
You truncated the quote:Space Combat [REVISED]
"The severity of the crit is equal to the damage..divided by 10."
One beam laser has no chance of a crit (1D hits). IN order to score a crit on an AV2 ship, you must first roll an effect of 6+, and do enough damage to bypass armor, normally 2. Rolling max damage with a beam laser, with a crit effect of 6, nets us 12 points, -2 AV leaves 10 points which divided by 10= a single severity 1 crit. The odds of this are very very small.
1 damage / 10 = 0.1 rounded up to severity 1.Core said:The Severity of the critical hit is equal to the damage the spacecraft has taken from the attack, divided by ten (rounding up).
Still not quite...
You truncated the quote:
1 damage / 10 = 0.1 rounded up to severity 1.
Any damage is enough for a severity 1 crit, 11 damage is enough for a severity 2 crit.
So beam lasers can easily inflict crits on lightly armoured ships, especially with the +4 DM to attack rolls.
We have no idea? We even don't know how long the annual shipyard visit is?
I disagree, chained rolls unacceptably slows down combat. Combat mechanics should be simple and fast so they disappear in the background, allowing the players to concentrate on the action.
Yes, traditionally it is two weeks, but that is not specified in MgT (either 1e or 2e).From CT Book1 :
If you stand around in the open while people are shooting at you, you deserve what you get?So, you prefer your players to be paper targets? with no way to affect the death raining down upon them? Cruel..cruel you are.
Hopefully we should be able to play this edition without having earlier editions handy...
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Dodging pg. 72
"A Traveller who is dodging will inflict a penalty equal to his DEX DM or Athletics (dexterity) whichever is higher to the attackers roll."
Yes. That is Grognards point, it does not work. I think the whole idea of dodging bullets is silly.Excuse me a question from someone who has not read MgT 2E: so, if you have negative DEX DM (low DEX, as I assume DMs are like in 1E) and no athletics skill, then dodging helps the attacker (making you easier to hit than if you don't dodge)?
Yes. That is Grognards point, it does not work. I think the whole idea of dodging bullets is silly.
A fixed DM -2 or DM -2 - DexDM might work.
"Diving for Cover" works better.
. I think the whole idea of dodging bullets is silly.
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I think we have been there:So, the whole US Army doctrine of 3-5 second rushes to from cover, and zig zagging while under fire is silly?
You describe an evasive manoeuvre, that affect all incoming attacks, not dodging a single specific attack, i.e. reacting to a specific incoming bullet.How do you dodge a machine gun burst or even a single bullet? You might evade, e.g. run in zig-zag, but that should affect all attacks (and do very little against a area effect attacks like bursts)?
I think I saw it on The Matrix ... You just lean backwards and the bullet misses.not dodging a single specific attack, i.e. reacting to a specific incoming bullet.
I think we have been there:
You describe an evasive manoeuvre, that affect all incoming attacks, not dodging a single specific attack, i.e. reacting to a specific incoming bullet.