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Post your MgT2 errata

The rules mechanics allow for the attacker to use the effect of the attack roll to inflict additional damage. Shouldn't the defender get the same courtesy?
I disagree, chained rolls unacceptably slows down combat. Combat mechanics should be simple and fast so they disappear in the background, allowing the players to concentrate on the action.
 
I misread the critical hit rules, and have revised my earlier post to reflect that.
Still not quite...

Space Combat [REVISED]

"The severity of the crit is equal to the damage..divided by 10."

One beam laser has no chance of a crit (1D hits). IN order to score a crit on an AV2 ship, you must first roll an effect of 6+, and do enough damage to bypass armor, normally 2. Rolling max damage with a beam laser, with a crit effect of 6, nets us 12 points, -2 AV leaves 10 points which divided by 10= a single severity 1 crit. The odds of this are very very small.
You truncated the quote:
Core said:
The Severity of the critical hit is equal to the damage the spacecraft has taken from the attack, divided by ten (rounding up).
1 damage / 10 = 0.1 rounded up to severity 1.
Any damage is enough for a severity 1 crit, 11 damage is enough for a severity 2 crit.

So beam lasers can easily inflict crits on lightly armoured ships, especially with the +4 DM to attack rolls.
 
Still not quite...


You truncated the quote:

1 damage / 10 = 0.1 rounded up to severity 1.
Any damage is enough for a severity 1 crit, 11 damage is enough for a severity 2 crit.

So beam lasers can easily inflict crits on lightly armoured ships, especially with the +4 DM to attack rolls.

Yep..missed that. Thanks
 
We have no idea? We even don't know how long the annual shipyard visit is?

From CT Book1 :
Routine Maintenance. Annually, a starship should be given a complete overhaul in order to insure that it is kept in good working order. Such maintenance costs 0.1% (1/1OOOth) of the cash price of the ship, and requires two weeks at a class A or B starport.
The owner must make provision for payment of the maintenance fee when it comes due. Crew members generally take their vacations at this time, but must still be paid. The ship owners must make provision for the expected loss of revenue while the ship is out of service.


How we got from maintenance annually, to maintenance monthly, with one visit to a starport annually, I'm not really sure....
 
I disagree, chained rolls unacceptably slows down combat. Combat mechanics should be simple and fast so they disappear in the background, allowing the players to concentrate on the action.

So, you prefer your players to be paper targets? with no way to affect the death raining down upon them? Cruel..cruel you are.

Make it an opposed roll at least.
 
I think Mongoose screwed the Pooch when they added Stat modifiers AND increased damage in combat by the effect of the to hit roll.

Easier to hit targets, more damage, same DMs to avoid. (DM of 1-2 at best).

The only thing I can see that marginally helps is the higher AVs at higher TLs.
 
Vehicles 2e.

Most vehicles have 2 points of armor. Vehicle armor works the same was as personnel armor, yet my TL 10 Cloth has an AV of 8.

My pistol is more likely to damage a car than injure a guy in a flak vest.

My suggestion:

Personnel weapons other than grenades, lasers and Machine guns, and those noted as destructive, do not affect vehicles at all. Grenades, Lasers and Machine Guns and destructive weapons do half damage to vehicles.
 
From CT Book1 :
Yes, traditionally it is two weeks, but that is not specified in MgT (either 1e or 2e).

Hopefully we should be able to play this edition without having earlier editions handy...

(Even in CT jump drives required routine maintenance after each jump.)
 
Dodging pg. 72

"A Traveller who is dodging will inflict a penalty equal to his DEX DM or Athletics (dexterity) whichever is higher to the attackers roll."

Excuse me a question from someone who has not read MgT 2E: so, if you have negative DEX DM (low DEX, as I assume DMs are like in 1E) and no athletics skill, then dodging helps the attacker (making you easier to hit than if you don't dodge)?
 
Excuse me a question from someone who has not read MgT 2E: so, if you have negative DEX DM (low DEX, as I assume DMs are like in 1E) and no athletics skill, then dodging helps the attacker (making you easier to hit than if you don't dodge)?
Yes. That is Grognards point, it does not work. I think the whole idea of dodging bullets is silly.

A fixed DM -2 or DM -2 - DexDM might work.

"Diving for Cover" works better.
 
Yes. That is Grognards point, it does not work. I think the whole idea of dodging bullets is silly.

A fixed DM -2 or DM -2 - DexDM might work.

"Diving for Cover" works better.

Yes the fixed DM -2 works well in our group. Actually I've been adjusting difficulty levels instead of adding DMs. It kind of bugs me that some DMs are -1, some are -2, etc.

Basic to hit in combat: Average (8+)
Aiming for one round: maximum one level easier (Routine 6+)
Target going for cover ("dodging"): one level harder (Difficult 10+)
Target or shooter moving: one level harder (we generally don't base this on speed)
Target up to 1/2 Cover/Concealment: one level harder (this Cover gives DM-2 to damage)
Target 1/2 to full C/C: two levels harder (this Cover gives DM-4 to damage)

And so forth. So far so good.
 
. I think the whole idea of dodging bullets is silly.

.

So, the whole US Army doctrine of 3-5 second rushes to from cover, and zig zagging while under fire is silly?

I don't see it as "dodging bullets" but making it harder for the attacker to hit me.

Its not a DM to "dodge" it is a DM on the Firer.

You run, Ill shoot. Am I likely to hit you easier if you just stand there?
 
Speed is life.

Then they set up a sentry gun.

tumblr_inline_nbz6eqE1Rx1rdpphj.gif
 
So, the whole US Army doctrine of 3-5 second rushes to from cover, and zig zagging while under fire is silly?
I think we have been there:
How do you dodge a machine gun burst or even a single bullet? You might evade, e.g. run in zig-zag, but that should affect all attacks (and do very little against a area effect attacks like bursts)?
You describe an evasive manoeuvre, that affect all incoming attacks, not dodging a single specific attack, i.e. reacting to a specific incoming bullet.
 
I think we have been there:

You describe an evasive manoeuvre, that affect all incoming attacks, not dodging a single specific attack, i.e. reacting to a specific incoming bullet.

You are stuck in game mechanics.

We should probably tell all those school teachers to stop hiding behind desks and such, as evading bullets doesn't work. Quit running, cuz you cant dodge bullets.

No one dodges a bullet, the dodge has to come before the firer shoots, AKA increased Difficulty in the firer for evading, or DM on the to hit roll.

Implying that the target was dodging a bullet would have to be a dodge roll vs the bullet, which is not what I am suggesting.

Nor was I discussing auto-fire or shotgun attacks.


Whatever, you play your game, Ill play mine.
 
Expert Skills pg. 107

"In combat, add up all negative DMs to determine the effective difficulty of the attack action."

This should be omitted, as we don't need to calculate the difficulty of combat tasks, as Expert programs only work for INT and EDU skills. Combat skills are all DEX based.

pg. 106 "Expert software packages mimic skills...Only INT and EDU cased checks can be attempted."

Therefore having an expert program will NOT provide a DM in a combat situation.

Weapon Options Pg 128.

Intelligent Weapon.
"This adds Computer/0 to any weapon." What purpose does a computer serve on a weapon if it cannot use Expert software? All a computer/0 will get you anyway is a Basic Interface. Although at TL13 you can get Computer/1. (Which still cant run Expert software, even if Gun Combat was an INT or EDU skill...as it requires Expert Interface, an additional cx 1 program.) So, it cant even be used to assist with weapon repairs.

I fail to see the benefit.
 
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