Morning again Whipsnade,
You're being too literal again...
You're needlessly complicating things too...
Re-read
HG2 page 22: "
The power plant table indicates the percentage of ship tonnage required per power plant number...." (emphasis mine)
Power plant
number. Not power
plant as in sole installation or one big reactor, but power plant
number. You're calculating the
USP rating only. Whether, as Bytepro and Wil already suggested, that power plant
rating is divvied up into separate power
plants is entirely up to you.
Thanks for the reply and being honest about me being too literal which usually occurs after re-reading rules for the umpteenth. Of course another part of my issues comes about from looking at the canon deck plans which appears to show the jump drive, maneuver drive, and power plant as being massive units in the engineering spaces.
Good way of emphasizing key wording, makes them easier for me to catch on to.
Remember my earlier remark about wanting to account for the number of rivets mounting toilet tissue dispensers in Panther-IV tanks? That's what you're doing in this thread again. You're needlessly fretting over a level of detail which isn't provided in the construction rules because it's entirely unnecessary in the combat rules.
GDW expected us to use our common sense and not to make problems for ourselves so let's use our common sense and quit making problems for ourselves.
So, what do you think happens aboard a Kokirrak when the ship powers down to save fuel? Does the crew turn some huge dial on some huge single power plant from to "Ten" to "One" or do they idle one or more of the reactor-engine room suites aboard? Which answer is the common sense one and causes the fewest problems?
Yes, I remember the earlier example however, what I think is common sense seems to be very different from a lot of other people. My common sense says that a ship might have a separate power plant to generate the energy needed to run weapons systems and/or computer. In fact I might even throw in a separate power plant to run the computer. The most likely power plants to back up each other would be the weapons, especially if a spinal mount is installed, and the one in engineering. Of course MT, TNE, and T4 do clearly allow for this sort of design.
To me the back-up power plant, during combat anyway, could be supplying power to the weapons systems and other non-engineering systems requiring EP. The primary power plant is providing power to the m-drive and j-drive during combat which gives the ship better agility. When the primary is damaged to the point of putting out less EP than the back-up in combat automatic and/or manual systems switch the plants.
During non-combat situations the back-up system is in stand-by and the primary is providing all ships power. My common sense and real world experience on submarines which are the closest thing to a spacecraft says that a dedicated back-up system probably doesn't have a separate crew from the primary.
Power plants dedicated to weapons and/or other EP using systems will have separate engineering crews to run them. I wouldn't want a weaponette, computer geek, or ping jockey (aka sonarman/tech), to be messing around with a reactor. They all would probably figure away for the reactor to break at the wrong time.
Unfortunately, the way I look at the rules and how I see the deck plans in Traveller seems to be at odds with how a majority of the Traveller community sees them.
Thank you again for trying to make me see the light, change some of my less endearing traits, and patience Whipsnade and all other members of the COTI forum members.