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Proto-Traveller: Cassian Subsector

Lookin' goooood!!! :cool: Thanks, robject! (If you ever do up that subsector I'll help name planets.)

If anyone wants to develop the history of this area of space they'd be welcome, just PM me.
 
A major Cassian corporation is Transstar Shipping, which is operates several cargo and several passenger ships. Like most Cassian corporations, it does not trade in the Isis Concordat, but like many it has links with a Concordat corporation, which it trades with through 0506 Heliwit. 0506 Heliwit is a popular transfer point for inter-corporation trade.
 
Library Data:

Chrysostom (0404) was originally settled by a sect of Christianity, which almost died out during the Long Night. When the planet was resettled about 100 Imperial, the original settlers began a campaign of conversion and integration, and although they welcomed other sects (and there is a strong Zoroastrian segment), they have encouraged many conversions. The Cassian Federation does not encourage conversion of offworlders and visitors, but as long as this and proselytization are not attempted they take little interest.

Navies of the Subsector: Due to their common origin, both polities use an ankh enclosed in a broken oval to represent their militaries and scout services (though in the Concordat, the Scouts are subsumed into the Navy). The Cassian Navy (not System Forces) is produced solely at TL 13, and the Isis Navy is primarily TL 12. However, the Isis Navy has a 1.15:1 numerical superiority, primarily in battle units.
 
The Concordat is monarchy-based, and has a minor race within it (goblins!). The Federation is run by a president and a senate, but has "quality houses," most of which trace their lineage back past the founding and have the wealth to back it up; however, several former houses have died or been disgraced and several houses are new.
 
Originally posted by Jame:
101 C000123-A Self-Defense Force (SDF), Gas Giant (GG) Xx (Independent)
Looks like the belter paradise for me - a single small clan, free, and well-capable of defending its freedom.
 
Originally posted by Jame:
101 C000123-A Self-Defense Force (SDF), Gas Giant (GG) Xx (Independent)
Looks like the belter paradise for me - a single small clan, free, and well-capable of defending its freedom.
 
Originally posted by Employee 2-4601:
</font><blockquote>quote:</font><hr />Originally posted by Jame:
101 C000123-A Self-Defense Force (SDF), Gas Giant (GG) Xx (Independent)
Looks like the belter paradise for me - a single small clan, free, and well-capable of defending its freedom. </font>[/QUOTE]... :D Hell yeah!

I'm thinking of developing an Imperial Noble campaign in this using the Witchy Yacht crew. If anyone has suggestions feel free.
 
Originally posted by Jame:
I'm thinking of developing an Imperial Noble campaign in this using the Witchy Yacht crew. If anyone has suggestions feel free.
Hmmm... Is the yacht going to travel there on purpose (a dipomatic mission, perhaps?), or is it and its lady are going to have a serious misjump?
file_23.gif


Oh, by the way - did you generate these UWPs straight out of the LBB3 tables, or did you tweak them a bit? And how did you determine the presence or absence of a self-defence force?
 
Originally posted by Jame:
I'm thinking of developing an Imperial Noble campaign in this using the Witchy Yacht crew. If anyone has suggestions feel free.
Hmmm... Is the yacht going to travel there on purpose (a dipomatic mission, perhaps?), or is it and its lady are going to have a serious misjump?
file_23.gif


Oh, by the way - did you generate these UWPs straight out of the LBB3 tables, or did you tweak them a bit? And how did you determine the presence or absence of a self-defence force?
 
I doubt it would be a misjump, and I'm planning for there to be a small Imperial diplomatic mission there already. It's not aimless wandering, though - she could be there for a pleasure cruise and for drumming up business.

The UWPs were initially straight from LBB3; the tweaking that I remember was that suggested here in-thread. The Self-Defense force was based almost entirely on port and location.
 
Also, I'm thinking of making this a small-ship High Guard universe that's somewhere between PT and the OTU - it has larger ships (the largest ever built was 100,000 tons and the largest fighting ship is 30,000 tons), is more stable and has more area.

Keep in mind that the above is mainly backstory: some ideas that I like as background for any Traveller campaign except my really huge-scale ones, but something that outside an 18-subsector + margins area map (which I have), the players won't see.

I'm thinking I should put up a "help requested" thing for the campaign (1.) if my group decides to go for it and (2.) when I know I'm actually gonna do it.
 
Hi folks!

I heard the summoning and crafted a quick little version of the subsector map, both with and without the descriptive text. PDF links are below the map image.

CassianMap1.png

You can download them here. Please ignore the nonconsecutive page numbers
 
Hi folks!

I heard the summoning and crafted a quick little version of the subsector map, both with and without the descriptive text. PDF links are below the map image.

CassianMap1.png

You can download them here. Please ignore the nonconsecutive page numbers
 
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