Let's get this forum party started with a basic question.
To do some real prep, one would likely design something like an Adventure with facility/planet maps, NPCs, plots, etc.
But players are given to carving out their own paths, which seem to steer straight away from set scenarios.
One can wing it, which has its own charms not the least of which is determining by play action what the player entertainment biome is, quite independent of the referee's prior conceptions.
I'm thinking the 'right' mix is something like Taurus, more a play environment then rails adventure. Perhaps we should design more system play enviornments and less adventures.
Unless one creates facility/adventures that get a whitewash and placed wherever it is convenient, with alterations specific to the system milieu one calls it upon.
This impinges directly upon how a referee prepares for session content.
Opinions? Philosophy?
Edit- the Prefix is understandable, but there are universal all-versions issues, perhaps an additional prefix that handles such questions?
To do some real prep, one would likely design something like an Adventure with facility/planet maps, NPCs, plots, etc.
But players are given to carving out their own paths, which seem to steer straight away from set scenarios.
One can wing it, which has its own charms not the least of which is determining by play action what the player entertainment biome is, quite independent of the referee's prior conceptions.
I'm thinking the 'right' mix is something like Taurus, more a play environment then rails adventure. Perhaps we should design more system play enviornments and less adventures.
Unless one creates facility/adventures that get a whitewash and placed wherever it is convenient, with alterations specific to the system milieu one calls it upon.
This impinges directly upon how a referee prepares for session content.
Opinions? Philosophy?
Edit- the Prefix is understandable, but there are universal all-versions issues, perhaps an additional prefix that handles such questions?