Supplement Four
SOC-14 5K
RE=THINKING Classic TRAVELLER GUN COMBAT
Armor
Armor no longer acts on the attack roll as it does in Classic Traveller. Instead, Armor modifies the Damage roll.
Each armor type listed in CT has an associated Armor Value, taken from Striker. This is the base armor modifier to the damage roll. But since different weapons have different penetrating capability against different types of armor, a second modifier is used as well--this one based on the weapon type.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Weapon Damage is modified by...
...............................
Armor Value
Weapon Penetration</pre>[/QUOTE]Armor Value is determined by looking at this chart:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Armor Value
Armor Type AV Note
Jack 0 AV1 vs. Brawling and Blade Combat weapons
Mesh 2
Cloth 5
Reflec 0 AV10 vs. Laser attacks
Ablat 1 AV6 vs. Laser attacks
Vacc Suit 5
Combat Armor 8
Battle Dress 10</pre>[/QUOTE]Weapon Penetration is determined by using the Armor DM chart listed on pg. 46 of Book 1.
When the armor is struck by a weapon, the AV indicates how many damage points will be absorbed by the armor (Weapon Penetration may modifiy this up or down). Any damage in excess of the AV score indicates the armor has been penetrated.
In the game, defending players can decrease damage applied to their characters by an amount equal to the armor's AV score.
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Example
For example, a character wearing cloth armor is shot by a revolver. A revolver does 3D damage. Looking at the chart on pg. 46 of Book 1, we see that a revolver is -3 against Cloth Armor. That's the Weapon's Penetration modifier.
Cloth armor has an AV 5. That's the base Armor Value.
Both the Weapon Penetration and the Armor Value will modify damage brought agains the character.
3D damage roll: 5, 4, 1
The defending player can reduce damage by 8 points (AV5 Cloth Armor and -3DM Armor Adjustment due to Revolver vs. Cloth).
Since this is a Gun Combat attack, all damage is taken as a whole. Our total is 10 points of damage. But, the Cloth armor aborbs 8 points.
The result is the Cloth armor was penetrated by the revolver shot to the tune of 2 points of damage. Since this is a Gun Combat attack, that 2 points of damage is applied randomly to the defender's physical stats.
Basically, the Cloth armor absorbed the damage from the gun shot, bruising the target with 2 points of damage.
Armor
Armor no longer acts on the attack roll as it does in Classic Traveller. Instead, Armor modifies the Damage roll.
Each armor type listed in CT has an associated Armor Value, taken from Striker. This is the base armor modifier to the damage roll. But since different weapons have different penetrating capability against different types of armor, a second modifier is used as well--this one based on the weapon type.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Weapon Damage is modified by...
...............................
Armor Value
Weapon Penetration</pre>[/QUOTE]Armor Value is determined by looking at this chart:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Armor Value
Armor Type AV Note
Jack 0 AV1 vs. Brawling and Blade Combat weapons
Mesh 2
Cloth 5
Reflec 0 AV10 vs. Laser attacks
Ablat 1 AV6 vs. Laser attacks
Vacc Suit 5
Combat Armor 8
Battle Dress 10</pre>[/QUOTE]Weapon Penetration is determined by using the Armor DM chart listed on pg. 46 of Book 1.
When the armor is struck by a weapon, the AV indicates how many damage points will be absorbed by the armor (Weapon Penetration may modifiy this up or down). Any damage in excess of the AV score indicates the armor has been penetrated.
In the game, defending players can decrease damage applied to their characters by an amount equal to the armor's AV score.
-------------------------
Example
For example, a character wearing cloth armor is shot by a revolver. A revolver does 3D damage. Looking at the chart on pg. 46 of Book 1, we see that a revolver is -3 against Cloth Armor. That's the Weapon's Penetration modifier.
Cloth armor has an AV 5. That's the base Armor Value.
Both the Weapon Penetration and the Armor Value will modify damage brought agains the character.
3D damage roll: 5, 4, 1
The defending player can reduce damage by 8 points (AV5 Cloth Armor and -3DM Armor Adjustment due to Revolver vs. Cloth).
Since this is a Gun Combat attack, all damage is taken as a whole. Our total is 10 points of damage. But, the Cloth armor aborbs 8 points.
The result is the Cloth armor was penetrated by the revolver shot to the tune of 2 points of damage. Since this is a Gun Combat attack, that 2 points of damage is applied randomly to the defender's physical stats.
Basically, the Cloth armor absorbed the damage from the gun shot, bruising the target with 2 points of damage.