Originally posted by Employee 2-4601:
Remember that Gauss projectiles are FAST - several times as fast as a regular bullet; the kinetic energy involve would be therefore quite high. Wouldn't that cause additional damage?
Up to a point, yes. I'll commit a slight internet sin here by quoting myself from the previous page...
"For my mind, a single gauss round doesn't usually result in a kill because it's a very small, high velocity round, ideal for penetrating armour. However, against soft tissue there'll be a lot of wasted energy as it overpenetrates, the density of the human body being insufficient to destabilise it sufficiently to start it tumbling. Hydrostatic shock is probably responsible for the majority of the tissue damage (the high velocity may even mean that tissue compaction damage from bow-wave pressure trauma is relatively minimal since the round might pass through the body so quickly, the pressure waves don't have enough time to act..."
...just to get the relevant text all in the same place.
High velocity does, in itself, create extra damage as a result of the bow-wave of the penetrating round. A 6mm or 8mm bullet can easily create a path of crushed and damaged tissue half an inch or more in diameter; the higher the velocity, the wider the path. However, I surmise (although I don't have data to back this up, alas) that once a certain velocity is reached, no more passage trauma can be caused because the bullet has passed through and there is a limit to how fast the shockwave will travel through tissue.
Caveat 1. We're talking about non-fragmenting, non-tumbling stable bullets here; probably armour piercers. A fragmenting or destablised bullet behaves very differently (to the detriment of the target!).
Caveat 2. We have to also assume that no bones are hit by the high velocity bullet, since that will cause extra damage from bone fragements being displaced into neighbouring tissue.
The random damage dice roll is, in my mind, a simple way of determining if the bullet has hit non-vital tissue, or a vital organ, artery or major bone. It's not very realistic, although it works for me as a game mechanic.
(Hard though it may be to believe, although I've been spouting off here about the intracies of bullet penetration damage, I prefer my games to have quick, simple and fun combat rules rather than over-complicated simulations!)