This is hardly the first instance where the OTU description of the universe as-it-exists and the economic implication of the physical rules as-they-are-described do not mesh when subjected to extensive scrutiny. I always remind myself that the rules exist to facilitate gameplay, not to model a perfectly functional universe (OTOH, heaven help any poor fool who tries to make a Dungeon and Dragons economy work, etc., etc.). And when the system breaks, the solution is to provide an explanation that most quickly and easily explains how the PCs travelling together in the ship that they have doing what they are doing makes perfect sense.
To that end, I always rule that at Imperium standard tech level, factory robots are economical. The parts of the ship that are effectively robots, from the autopilot to the cargo-bay loaders to a targetting computer, are economical. The robot who takes over for a crew member and therefore should justifiably replace a PC is in fact either more expensive than a human crewman (perhaps their parts are so expensive, that the maintenance cost exceeds a salary and life support), or is simply not reliable enough to trust in that position (the same way that self-driving cars are right now. They are getting reliable-enough to use, but not reliable enough to replace the driver's decision-making capacity outright).
A good thread which has some examples in it, and some discussion on "Semi-autonomous," in LBB8: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=17244&highlight=AstroMech
I think the economics do mesh, and as you point out, it's a game not an economic simulation. Culture drives law and economics. Cannibalism arguably makes much more sense economically than our pricey funereal industry, but is culturally unacceptable to the point that it is illegal.
I would say that a robot who can take over for a crew member could not justifiably take over for a PC. A PC who is the Engineer is going to decide whether and when to fix the jump drive. Safety, money, personality, and myriad other factors will play into this. A robotic engineer is going to fix the jump drive according to its last instructions. A semi-autonomous LBB8 robot with Mechanical-4, Engineering-4, and an Apparent Intelligence of 13 is going to do a very good job of it; it's not going to tell you that it was probably sabotaged by that weaselly customs inspector, however, or that maybe we would be better off trying to go over to the Corsair, get it's powerplant online, and jump out without maneuver drives. That is a good reason I would not have a robot as a chief engineer. I might have a Chief Engineer with Engineering-1, and his able-bodied genius-trashcan assistant, if I can afford it.
LBB8 gives a great opportunity to allow robots in, and a justification for limiting their proliferation in the 3I, however weak we may judge it. IMTU, I do both. As Hans' signature states, it also has to make sense; to me, it makes enough.
A robot never takes over for a PC, though. If a PC was gunner, he could not be replaced by a robot; I could have a robot gunner, but there would be a hole on the "crew." A robot could not even replace Jayne, the "man-ape-gone-wrong-thing." He might shoot better, but he would never be trusted to make the call as to when to start shooting Patience's men,
![Eek! :o :o](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png)
Under LBB8, you're going to be able to buy a gunner for cheaper that you can house, feed, and hire one in LBB2; you may actually get your gunner confiscated by some local bigoted customs official, though; your gunner is not going to help buy groceries, "keep an eye on things," or come up with a solution to your next dilemma. Since it is not a "required" crew position under LBB2, that may get me through legal regulatory issues by not claiming it as "crew."
Anyway, for me it fits. I can't tell anyone else why it should fit for them, but I have tried to explain why it fits for me: The costs of robotic crew are higher, these costs are just not quantifiable economic costs.