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Saying the right words the right way

Carlobrand

SOC-14 1K
Marquis
I appear to have :CoW: elsewhere by imprudently calling a piece of milieu canon lore from Mongoose, "game dependent." It is proving to be a bit of a distraction over there, but it does seem to be an issue that's raised some passion, so - at peril of being roundly castigated - I present the question: is there such a thing as "game dependent" milieu canon?

I begin by cautioning that my knowledge of canon is limited to CT, a decent but incomplete chunk of MT, some GURPS, and one Mongoose book - that, and what I can get out of the wiki and such, which cites sources but draws information freely from all official sources and even some unofficial sources without prejudice. I base my general opinion on the handling of GURPS, which is clearly canon but - with both its intentionally different handling of the assassination business and its handling of some economic issues - also clearly "other". There are, from my limited knowledge of the various systems, some distinct differences in which the various systems address such things as the culture of the various spacefaring species, the nature of the relationship between the Imperial government and its member worlds, and the nature and extent of the interstellar trade economy. With that in mind, I tend to view the milieus hosted by those rules systems as distinct - all canon, all relevant, all legitimate sources for a gamemaster's use, but potentially different from each other.

That may be wrong. I am told (rather passionately by some) that, other than the GURPS thing, canon is canon: if T4 says Hrolf the Magnificent killed the Dread Pirate Marion in combat over Planet Peril, then by gum Hrolf the Magnificent killed the Dread Pirate Marion in combat over Planet Peril in the MegaTrav universe too - unless of course it occurs after the supposed assassination of Strephon, in which case it's a question of whether it occurred in the assassination milieu or the non-assassination milieu.

Now, clearly it's the right of any gamemaster to choose whatever elements of canon he wants and to exclude whatever elements he does not want for his own universe. That's not the question. The question is more one of how we discuss things within the community - how we see things collectively.

So, whaddaya think? Can we think of the milieu as being bounded to some extent by the walls of the rules system it's in, discussing the Mongoose milieu or the T4 milieu or the CT milieu as distinct entities, or is that inappropriate practice and we should discuss the milieu as a single mélange of many contributing sources?
 
Is there such a thing as "game dependent" milieu canon?
Yup, I think so. And not really.

For example, the venerable X-boat has no MD because the 1977 design rules were set up to make it necessary to leave out a MD in order to fit the long range Jump Drive. Every rule version after that original version, makes it possible to add a MD-1 to the X-Boat ... but in the Official Traveller Universe, X-Boats still have no MD.

This was just the first example to spring to mind, but Traveller is full of statements and events and designs that are the result of an older game mechanic whose consequences are still canon.
YMMV.
 
Marc lists 6 different canons on his website. CT, MT, TNE, T4, T20, T5.
 
Yup, I think so. And not really.

For example, the venerable X-boat has no MD because the 1977 design rules were set up to make it necessary to leave out a MD in order to fit the long range Jump Drive. Every rule version after that original version, makes it possible to add a MD-1 to the X-Boat ... but in the Official Traveller Universe, X-Boats still have no MD.

Not quite true - the 1981 second edition of CT can't even build the X-boat as a book 2 design.

Unless one uses HG, one cannot build the XBoat in CT2E. But even that's dicey... it is, after all, a TL13 design.
 
This sounds like a variation of the "is Traveller the setting or the rules?" question. And I've always felt uncomfortable with that question since there are clearly aspects of the rules that inform parts of the setting (regardless of OTU or ATU); the two are inexorably linked.

I'm reminded of CT Adventure 1: Kinunir. The ship is a Battlecruiser, a significant asset in the Imperial fleet. It is clearly part of a 'Book 2' small ships TU, unlike the later 'Book 5' big ships TU. So even within a single ruleset there are shifts.

So, yes, although there is a lot of overlap, there are also differences between the OTU milieu that spring from differences in the rules; some gross, many subtle.
 
There is no OTU.

There is only an OTU specific to the rules set that the particular version of the OTU is trying to describe.

GDW didn't design a coherent setting, they designed a sandbox that they could change to suit the new rules they published and the setting assumptions changed to match the new rules.

The ask Dave thread offers some interesting insight into why TNE went with a HEPLAR drive, which shows that the setting can be overwritten totally by new rules.

This need not be the case.

If MWM writes a definitive guide to the OTU as he sees it - a setting book - then we would have the final version of the setting.
 
No, I'm not. It is a made up fictional future history which changes over and over and over again. It's not real, and it's not internally consistent.

Or rather let me put it another way, there is no single canonically coherent OTU background to which a game has to stick. :)

The folks at GDW made a game, they then roughed out a setting to show how the rules of that game could be applied. They then changed the game rules so they changed the setting to show off those rule changes.

This didn't happen once or twice it happened over and over and over.

MWM did not write a detailed background for the OTU in order to maintain consistency.

The details were added later, often by secondary or even third party authors.

If you can point me to a detailed one book description of the OTU setting I would be forever grateful, but such a thing does not exist.

The setting developed to describe a universe in which the following rules are used to describe what goes on:
CT77 pre HG
CT77 post HG/preHG2
CT77 post HG2
CT81
MT
TNE
T20/1248
At each step there are setting details that conflict with previous or later details because of the rules which describe the setting.
 
What I would love to see is something like the cylon 5 who have been picked to fix T5 combat ;)

Get a group of people to help Marc write a definitive guide to the OTU.

And Hans, you get my vote.
 
No, I'm not. It is a made up fictional future history which changes over and over and over again. It's not real, and its not internally consistent.
You're making statements about it. How can you do that if it doesn't exist? Yes, the OTU is a made up fictional future history which changes over and over and over again. It's not real, and its not internally consistent. But it exists.

Or rather let me put it another way, there is no single canonically coherent OTU background to which a game has to stick. :)
And as far as I know no one has ever claimed that such is the case. You're refuting something that no one is propounding.


Hans
 
If you can point me to a detailed one book description of the OTU setting I would be forever grateful, but such a thing does not exist.

TNE Core Rulebook.

MT Boxed Set.

Twice. Note that the setting for TNE isn't the 3I, nor even the remnants of the 3I. As released, the setting for TNE is 2 subsectors, in the core, and a whole lot of history about why it's as ▮▮▮▮ed up as it is.

And the MT boxed set has 60 pages of library data including a lot of history, plus scattered bits about the setting in the Player's Manual. It mostly consolidates the scattered CT dribs and drabs into those two books, which, generally, were sold together (along with the Ref's manual), in a singular box.

Oh, and T4 also has one, Milieux 0.
 
... Like I said, the OTU is inconsistent and needs an authoritative tidying up or re-boot. ...

Or it represents parallel universes with a lot of overlap. But there is also a good point that even a given game's milieu often breaks its own rules, giving us tidbits like dreadnoughts in a universe that has long since made them obsolete, or the X-boats, so perhaps some tidying would be nice.
 
TNE Core Rulebook.

MT Boxed Set.

Twice. Note that the setting for TNE isn't the 3I, nor even the remnants of the 3I. As released, the setting for TNE is 2 subsectors, in the core, and a whole lot of history about why it's as ▮▮▮▮ed up as it is.

And the MT boxed set has 60 pages of library data including a lot of history, plus scattered bits about the setting in the Player's Manual. It mostly consolidates the scattered CT dribs and drabs into those two books, which, generally, were sold together (along with the Ref's manual), in a singular box.

Oh, and T4 also has one, Milieux 0.
They don't describe a consistent OTU though, or do you think they do?

I want all this stupid arguing over differences settled once and for all.

Either write a definitive setting guide for T5 that covers all eras of the OTU or re-boot.

CT (in its different incarnations) canon vs MT canon vs TNE canon vs T4 canon vs MgT canon vs T5 canon - it is a royal mess (then there is the GATU...)
 
I want all this stupid arguing over differences settled once and for all.

Either write a definitive setting guide for T5 that covers all eras of the OTU or re-boot.

Because the Edition Police will collect all prior material, of course.

For every person who would embrace a definitive final solution, there are several who will reject it, ignore it, incorporate the parts they like and discard the rest, or not know it exists in the first place.
 
Because the Edition Police will collect all prior material, of course.

For every person who would embrace a definitive final solution, there are several who will reject it, ignore it, incorporate the parts they like and discard the rest, or not know it exists in the first place.

True, but I'm not sure that's a reason to not make the effort. There's a new game on the deck. It's certainly fair for the new game to tweak the milieu as it sees fit, or at least someone thinks it is: we're seeing changes to worlds and stars. Maybe we could set up a thread like the errata stickies, discuss issues of milieu instead of rules, and allow those to serve as a possible resource for those planning T5 supplements related to milieu and history.
 
True, but I'm not sure that's a reason to not make the effort.

It isn't, but a dose of fanbase reality is called for, particularly when public fora are involved. The Traveller fanbase is pretty fragmented across nine editions (and if you consider the changes internal to CT and TNE, that's more like eleven editions), eight published OTU eras or sub-eras (not to mention countless ATUs), and three or more groups sorted by general media inspiration (books, movies, TV, at least).

My standard disclaimer ("We are all playing different games that happen to have the same name: Traveller") is not idle philosophy. Writers, Pundits, and Grand Unified Theorists need to take that into account.
 
They don't describe a consistent OTU though, or do you think they do?

I want all this stupid arguing over differences settled once and for all.

Either write a definitive setting guide for T5 that covers all eras of the OTU or re-boot.

CT (in its different incarnations) canon vs MT canon vs TNE canon vs T4 canon vs MgT canon vs T5 canon - it is a royal mess (then there is the GATU...)

Each is internally self-consistent... none is consistent with the others.
 
Each is internally self-consistent... none is consistent with the others.
Yup, and therein lies the root causes of the canon debates we have been having over the past three decades.

If it is the same setting moved through the course of its history then the setting should be internally consistent, but it isn't.

Rules differences are not so important, I don't mind playing in the OTU using other rule systems, but the setting needs to be cleaned.
 
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