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Ship Construction Times

To be fair ... no one is going to "pause the game" for months of real time while the ship gets built.
How long a ship takes to get built is a bookkeeping/accounting exercise that happens in the background (as setting), not a roleplaying one that happens in the foreground (as face time).

Of course, the same lack of attention to details applies to interstellar trade rules in Traveller (because the game isn't meant to be an economics simulator either).
QUOTED FOR TRUTH. But well-meaning gentlemen do disagree. I happen to agree.
Agree and disagree. The trade minigame can represent a world's entire trade volume (see A4, Leviathan) out in the boonies, but within reasonably-connected civilization it represents "the leftovers" after the out-of-PC-scope megacorps grab the rest.

In neither case is it a plausible economic model, It's only enough to provide a setting framework for PC-scale merchant RPG campaigns -- and for the most part, that's all it needs to be.
 
That depends.

NameDreadnought
Ordered1905
BuilderHM Dockyard, Portsmouth
Laid down2 October 1905
Launched10 February 1906
Commissioned2 December 1906


NameMississippi
NamesakeState of Mississippi
BuilderWilliam Cramp & Sons, Philadelphia
Laid down12 May 1904
Launched30 September 1905
Commissioned1 February 1908


NameLusitania
NamesakeLusitania
OwnerCunard Line
OperatorHouse flag of the Cunard Line.svg Cunard Line
Port of registryLiverpool
RouteLiverpool to New York City via Cherbourg, France and Cork, Ireland
BuilderJohn Brown & Co, Clydebank, Scotland
Yard number367
Laid down17 August 1904
Launched7 June 1906[1]
ChristenedMary, Lady Inverclyde
Acquired26 August 1907
Maiden voyage7 September 1907
 
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The vast majority of spacecraft components are off the shelf.

A lot of spacecraft are based on common templates.

In theory, only the hull and engineering tend to get customized, and those might be the same if mass produced.
 
Compare and contrast those with the EEE class container ships.
I don't know what the times are, but there's a dramatic difference between an aircraft carrier and a bulk container ship. A bulk container ship is a large hole in the water. An aircraft carrier is a large hole in the water filled with some very complicated systems and accommodations for 5000 people.

Simply, the raw tonnage is not a good benchmark for build time, you have to consider all of the internal systems as well.
 
Well, if you want to base on anything, base it on mass, not volume.

Mind, we don't have much information on the mass of ship systems. (TNE does, but...)

How much mass in a stateroom?
 
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That is why I argue for different construction times for civilian and military ships. Military ships are going to take longer, in some cases, a lot longer.
But historically, the truth is that the speed of construction is based more upon fraction of yard capacity than whether military or civilian.
The available stats for the construction slips in Seward during WW II actually put the civilian ships taking about 2× the time of the naval auxiliaries for the same slips.

What isn't in the available data (because the Navy still hasn't transferred the surviving records to NARA, despite being more than the RRS guideline) is whether that's due to military priority, complexity, or other factors. (Seward's yards only built to about 120', and since the 70's, have been almost exclusively repairs.) The civilian craft being manufactured were fishing boats. The military were colliers and cargo transports.
What is available notes the yard was dependent upon external supply, since Alaska has no metal smelting. (Not even the copper mines - the ore is shipped to the lower 48 for processing.)
Now, colliers and small Underway Replenishment are less complex builds than trawlers, but the trawlers don't have the gun mounts...

I suspect the issue was a combination of military having priority, military having guaranteed supply, and civilian ships having slightly more complexity than the military auxiliaries in the WW II era.
 
Hmm, well tying cost of ship to build time seems to be the way to go, along with TCS mitigating factors, class bonus (which can model reduced cost also reducing build time), maybe some time reduction for using alpha drives, and dirty shortcuts in builds which reduces cost/time but means it won’t be as robust/safe/take damage well.
 
The reason that the HMS Dreadnought was completed so rapidly was that the dockyard put twice the normal number of men into building it, so that it took one year instead of two, and they also used turrets intended for two other battleships being built to speed construction as well.

Aramis is correct that yard size and priority of building also can have major effects.
 
If using QERBS it might be interesting to give penalties for faster construction times and bonuses for slower ones.
 
Dreadnought was the ultimate demonstration that a British shipyard under Admiralty control and competent manager could outachieve any private enterprise.

The advantage that the Royal Navy had were economies of scale, and in fact, might well have been the precursor of the Industrial Age.

Though the Carthaginian Navy seems to have been pretty well organized at that end, and the Romans and Athenians appear to make remarkable recoveries in reestablishing their fleets.
 
I read somewhere that the basic factor for WW2 German warships was one ship worker
Dreadnought was the ultimate demonstration that a British shipyard under Admiralty control and competent manager could outachieve any private enterprise.

The advantage that the Royal Navy had were economies of scale, and in fact, might well have been the precursor of the Industrial Age.

Though the Carthaginian Navy seems to have been pretty well organized at that end, and the Romans and Athenians appear to make remarkable recoveries in reestablishing their fleets.
RN fans do love that claim, but the real mass producer was the Venetian Arsenal.
 
Infrastructure, supply chain, and institutional knowledge.

As I understand it, Versailles had subclauses that were added to destroy that.

Ironically, so did Washington.
 
I guess working efficiency and speed at TL 15 should be quite different than current (or WWII, for what's worth) one...

I'd expect most of the work on starship building, mostly large ones, to be made by robots in orbit, and the time to be quite less than current one for seaships.
 
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