Well it's an interesting issue.I'd expect most of the work on starship building, mostly large ones, to be made by robots in orbit, and the time to be quite less than current one for seaships.
Obviously, the most fundamental thing impact construction time is assembly time. Taking to components and bolting them together.
This is readily witnessed by anyone building a Lego kit.
That said, using the Lego kit as an example, it's not ready out of the box for assembly. At least not efficient assembly. Which is why many will take the time to sort the kit before assembling it. It would be a curious experiment to time the assembly of a kit starting with the initial bags of Lego vs sorting them first and see how much, if any, the net assembly time is reduced.
Next, you have the planning stages of which assemblies you can "throw mothers at". For example, each weapons turret could likely be assembled in parallel. Given enough material, space, and labor, you can assemble 1000 turrets in the time it takes to assemble a single turret.
The assembly line is probably the ideal compromise of space, labor, and assembling things in parallel, but not as efficient time wise as pure parallelism. Of course you can have multiple assembly lines.
And, it's fair to say that the assembly of weapon turrets should have no impact on assembly of ships. The ship crews are simply inserting the turrets, not making them.
Next you have dependencies. Can't do anything without a keel, for example. You can't wire the ship without the conduits laid, but you can wire it without a power plant in place.
So, some things are just going to have to wait. I know there's a term of art for these blockers, but it eludes me. "Critical Path" I think. Get this ONE THING done, and it opens up lots of others.
Finally, the prospect of robots. General Purpose robot industrialization is something I don't think we quite grasp.
Industrialized robots making more industrialized robots. If you have the material, this scales really well. And costs will just get cheaper and cheaper to the point of just being the cost of the raw materials, because the labor is "free". "Free" energy plus "free" labor.
100's of robots working drone-swarm-like to maneuver large ship components in zero-g. There's not "unlimited" space in orbit, but there's an awful lot. Building a dozen dreadnoughts simultaneously with "free" labor, it will go quite quickly, with few mishaps.
I really don't think we quite grasp an abundance economy like that.