chrome_gnome
SOC-7
I've got a couple of velocity related questions.
Is there a maximum velocity for starships? The maneuver drives are rated by the acceleration 1G, 2G and so on. So according to simple kinematics formulas
v^2 = 2*a*d
You basically take 2 times accel times distance and then take the square root of it to get velocity. Therefore a starship given a few million kilometers could accelerate to fairly impressive speeds. In something around 1/10 a parsec it could reach the speed of light with a 1G constant acceleration, granted it would take a year of time. So is there a limit?
Second question regarding velocity.
When ships encounter each other on the strategic map how do you determine their initial speeds? IT seems like they could be wildly different. Depending on if the ship has just jumped into the system, is accelerating to the outer orbits, etc. I know I can make my own system, which I don't mind doing, but I want to know if there is a widely accepted way to do it or even an official system that I am missing.
A third and final velocity question.
The advanced starship combat section says that moving at your current speed is a free action that must be done first. Ok if it is a free action in typical d20 rules you can take two move actions on your turn. Does that mean I can move once as a free action then do 2 more moves at the current speed? Or the required move as a free action and then 2 move actions of accleration? Just need some clarification on this.
Is there a maximum velocity for starships? The maneuver drives are rated by the acceleration 1G, 2G and so on. So according to simple kinematics formulas
v^2 = 2*a*d
You basically take 2 times accel times distance and then take the square root of it to get velocity. Therefore a starship given a few million kilometers could accelerate to fairly impressive speeds. In something around 1/10 a parsec it could reach the speed of light with a 1G constant acceleration, granted it would take a year of time. So is there a limit?
Second question regarding velocity.
When ships encounter each other on the strategic map how do you determine their initial speeds? IT seems like they could be wildly different. Depending on if the ship has just jumped into the system, is accelerating to the outer orbits, etc. I know I can make my own system, which I don't mind doing, but I want to know if there is a widely accepted way to do it or even an official system that I am missing.
A third and final velocity question.
The advanced starship combat section says that moving at your current speed is a free action that must be done first. Ok if it is a free action in typical d20 rules you can take two move actions on your turn. Does that mean I can move once as a free action then do 2 more moves at the current speed? Or the required move as a free action and then 2 move actions of accleration? Just need some clarification on this.