What is this Canon you speak of?
In that material for a game is Material for a game, period.
I'm 100% in agreement with that - canon is actually two things:
- A means of ensuring that third party publishers don't release stuff that clashes with other published material, dilutes your brand (e.g. light sabres in Traveller) or paints you into a corner thematically ("No you can't kill off Spider Man. I don't care how cool your story arc is. Just No.").
- A tool for munchkins to use for attempting to bully DMs into letting them have their way. (Here on page 42 it says ...)
If you are publishing material then you will have to keep an eye on your setting's canon to ensure you don't write something that trips over it. Otherwise, feel free to run unmodified adventures or set your campaign in the Spinward Marches - or house-rule the whole campaign. For you everything is either source material or house rules, not canon. If you're playing with the sort of people that want to quote canon at you, reconsider their membership in the group.
If you're not in the business of publishing then canon is irrelevant.
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