Supplement Four
SOC-14 5K
NOTE--
These sensor rules have been SCRAPPED in favor of a much simpler, easier to use, set of rules. You'll find those rules in this thread here: http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000349
(INTRODUCTION)
I wanted some simple sensor rules for use with the space combat system described in the LLB's, The Traveller Book, and Starter Traveller.
I looked around at various systems (High Guard, Mayday, MT, TNE, Brilliant Lances, T4, and several home-grown sensor systems), and I couldn't find one that I was completely happy with.
Too many of them were too detailed! I like CT because it's simple rules!
I didn't want to, but I decided to create my own rules. Just like the Universal Game Mechanic (the task system I devised for use with CT), these sensor rules are to be extremely simple to use but still provide adequate detailed results.
And, the system must fit plug-n-play with existing CT rules.
In this instance, we're talking about the starship combat rules presented in the LBB 2, The Traveller Book, and Starter Traveller.
Given that, one Range Band (or hex, if using a hex grid or square grid to plot starship movement) under these rules is equal to that used in Starter Traveller (and LBB 2, TTB, etc).
RANGE BANDS
1 Range Band = 10,000 km.
Also, I am using the Universal Game Mechanic in my game--the simple task system designed for use with CT--so, I will be using it in these rules as well.
If you see something you like in these sensor rules, but you do not wish to use the UGM in your game, don't fret. You can easily use these rules as just a 2D dice roll.
In other words, these sensor rules will be compatible with official CT or the UGM. Either method of rolling dice/tasks will suffice.
One last thing....
These are not "finished" rules. They're close to being finished (and when they are finished, I'll post a nice clean copy of the rules), but I'm posting what I have here in an invitation to discussion.
If you've got two cents to add about these rules, then pony up to the plate. I'd like to hear from you.
And now, on to the CT sensor rules....
These sensor rules have been SCRAPPED in favor of a much simpler, easier to use, set of rules. You'll find those rules in this thread here: http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000349
(INTRODUCTION)
I wanted some simple sensor rules for use with the space combat system described in the LLB's, The Traveller Book, and Starter Traveller.
I looked around at various systems (High Guard, Mayday, MT, TNE, Brilliant Lances, T4, and several home-grown sensor systems), and I couldn't find one that I was completely happy with.
Too many of them were too detailed! I like CT because it's simple rules!
I didn't want to, but I decided to create my own rules. Just like the Universal Game Mechanic (the task system I devised for use with CT), these sensor rules are to be extremely simple to use but still provide adequate detailed results.
And, the system must fit plug-n-play with existing CT rules.
In this instance, we're talking about the starship combat rules presented in the LBB 2, The Traveller Book, and Starter Traveller.
Given that, one Range Band (or hex, if using a hex grid or square grid to plot starship movement) under these rules is equal to that used in Starter Traveller (and LBB 2, TTB, etc).
RANGE BANDS
1 Range Band = 10,000 km.
Also, I am using the Universal Game Mechanic in my game--the simple task system designed for use with CT--so, I will be using it in these rules as well.
If you see something you like in these sensor rules, but you do not wish to use the UGM in your game, don't fret. You can easily use these rules as just a 2D dice roll.
In other words, these sensor rules will be compatible with official CT or the UGM. Either method of rolling dice/tasks will suffice.
One last thing....
These are not "finished" rules. They're close to being finished (and when they are finished, I'll post a nice clean copy of the rules), but I'm posting what I have here in an invitation to discussion.
If you've got two cents to add about these rules, then pony up to the plate. I'd like to hear from you.
And now, on to the CT sensor rules....