...make routine tasks routine...
If the task is routine, why are we rolling the dice?
...make routine tasks routine...
If the task is routine, why are we rolling the dice?
(grin) indeed, that's the whole point. if it's routine, why is it an issue?
Exactly, Fly. It's routine...
Noun: a sequence of actions regularly followed; a fixed program.
Adjective: performed as part of a regular procedure rather than for a special reason.
... yet they insist on rolling. It's mind boggling.
[/i]
Why should an adult be allowed to learn stuff faster just because they are younger?
I agree with the consensus interpretation that if it's a stressful situation then it isn't routine. Requiring rolling for routine tasks on 2d means failure way beyond design intent, especially if compounded by requiring several 'routine' rolls to achieve something. It's pretty basic maths.
Try this though experiment if relevant - when was the last time you failed a routine driving task? Or how many planes fall out of the sky because the crew fail their routine rolls?
And @Aramis - note I said younger adults compared with older adults - NOT kids with adults. I am well aware that children are learning machines.
Exactly, Fly. It's routine...(grin) indeed, that's the whole point. if it's routine, why is it an issue?
... and starting there allows incorporation of skill level 0 and non-skill and joat in a rational and seamless manner.
My character needs to learn Demolitions and FGMP-14.Why a special compartment? It would seem to me if you wanted to increase your skills many could be done on a ship with a minimum of additional space or equipment. For example:
You want skills in engineering, mechanical, electronics, etc., you simply work with the crew that already does those jobs repairing, maintaining, and operating the equipment.
You want to learn piloting, navigation, etc., you stand watches on the bridge under instruction.
Gunnery? Do drills in a turret or such even possibly doing live practice fires.
Weapons skills? Swords and such with or without another crew member like you would in fencing. Guns and energy weapons maybe use a simulator of some sort set up in a little used passageway.
Vac suit. Go through putting it on and over procedures for emergencies and such.
I'd think you could get at least a level 1 in most skills this way. Where you want to go higher I'd say you need at least some instruction by someone with at least an equal skill level to the one you are trying to obtain along with some hands on time at a level of difficulty equal to that level.
Maybe a random chance (with appropriate mods) for natural talent that can substitute for skilled instruction could be allowed in some cases.
But, a need for a specialized classroom? That might work on larger ships or where there is sufficient crew being trained to warrant it, but not for the typical party I'd think.
Would this be the place to insert a plug for Rule 68A?
probably not. the thread is about the suitability/feasibility of "training booths". how this would relate to an individual referee's preferred method of skill acquisition / task resolution is a separate subject.
I'm definitely not the guy to speak about how many dTons this-or-that. But I will say that the idea of having a separate, purpose-built ( or adjusted ) space for different activities resonates with my experience.
Of course it is possible to do so many different things in that space where you sleep. I -could- study there, but what seems to work well for me ( and so the idea has currency in the game world for me ) is having that set-aside room to tinker, meditate, paint, or whatever. The act of going somewhere else, someplace either purposefully set aside and built out or maybe just other than my rack, seems to help with the idea of making progress in a skill or hobby I was banging on. Even if that "somewhere else"is across the passageway. Different place, different frame of mind.
Note that this is all fluff, there is no lounge module in LBB2 construction.For social and entertainment purposes, the passengers have access to a passenger lounge - a saucer-shaped lounge or gallery occupying the entire forward portion of the ship.
This lounge is alternately a dining area, a dance floor, an exercise area, a holographic
entertainment stage, and a game room. Passenger comfort and satisfaction are of
extreme importance, and the lounge is a primary way of achieving it.
staterooms are self-contained living areas which need
never be left during a voyage. The stateroom contains a bed, a fresher, entertainment
consoles, and miscellaneous furniture. All basic items in the stateroom collapse
into the floor, wall, or ceiling, when not in use.
Leisure activities are a necessary part of stateroom life. They relieve the boredom
of the long jump voyage by providing entertainment, research facilities, and computer
access. The wide range of entertainment activities includes holographic
theatrical productions, video shows, interactive drama, and audio programming.
There are also games (played against the main computer, or against other
passengers). The computer terminal also allows access (on a restricted basis) to
the main computer for data processing, word processing, and library data inquiries.
LBB2: When allocating space within the ship for deck plans, assume that only a portion of stateroom tonnage must actually be in staterooms; the remainder should be used for common areas and other accomodations for the crew.
LBB5: Staterooms actually average about two tons, but the additional tonnage is used to provide corridors and access ways, as well as galley and recreation areas.
There is a name for all these areas in CT: "Staterooms".
MgT and, I assume, T4+ has rules for Libraries and more physical Training Facilities, and other Common Areas.