Just checking your math, if including the skill levels then 2 rolls of 5+ and 2 rolls of 7+, right? So ~23/5%?
2 rolls of 5+ and 2 rolls of 7+ is correct.
30/36 x 21/36 x 30/36 x 21/36 = 0.2363 = about 24% = < 1 in 4 chance of passing
Just checking your math, if including the skill levels then 2 rolls of 5+ and 2 rolls of 7+, right? So ~23/5%?
2 rolls of 5+ and 2 rolls of 7+ is correct.
30/36 x 21/36 x 30/36 x 21/36 = 0.2363 = about 24% = < 1 in 4 chance of passing
That's the other part. I would tend to reuse the underlying matrix for the passenger system to define job openings instead of available passengers.
Low passage would be available level 0-1 level jobs, mid passage level 2 jobs, and high passage level 3 jobs.
So on a low pop rock, it may be weeks before even a level 1 working passage opens up.
And, they may not be for the specialty one has. Could be people hold lower certifications too in their secondary skills 'just in case'
The system could also be used in reverse, to see what crew is available at what skill level desired.
Level 4 Master jobs are not going to be on the job boards- too specialized, 'discrete', dangerous and expensive, it would be patrons and people who know people going both ways in order for a deal to be struck, or waiting for the 'right' job rather then picking up lower paying jobs beneath their station.
Stiff. Not sure that was the intention of the OP
You'd need to add in a cottage industry of "Skill certification for less..."
Stiff. Not sure that was the intention of the OP
Hmm, maybe I shouldn't be using loaded dice for testing?
Seriously, assuming those are typical random results, how about runs on three 5s and a 7?
Just as a point of comparison to the real world, when I took my Architectural License Exams it did not cost 3 months of a licensed Architect's salary and sections failed could be attempted up to three times after a 1 month delay. The pass/fail rate for any particular section was about 50% per attempt.
Now there are often LOTS of prerequisites, therefore one might have to hold a valid Level-1 certification to sit for the Level-2 certification exam. Thus a Level-4 certification might require passing (8+) a single Level-0 test for Cr 100 and two Level-1 tests at Cr 200 each and three Level-2 tests at Cr 300 each and four Level-3 tests at Cr 400 each. Now you are qualified to sit for the Level-4 exams ... FOUR brutal tests (10+) at Cr 1000 offered once a month (and you may try as many times as you like).
This way your Level-3 Certified Engineer can be studying and working towards passing that Level 4 Certification ... "We need to stay in port TWO extra days so I can sit for the Exam this month!"
Contractor licensing is the same way. You pay a fee for the business test and another for the trade test (if there is one, not all require one). The combined fee is around $500. It depends on part which one you are getting.
You get two re-tests within 180 days free if you fail the first exam. There are prep places that will guarantee you pass for a training fee of $250 to $500 (again, give or take). Many community colleges also offer this training.
The expensive part is the insurance and bond.
You may need multiple licenses depending on what you want to do. That can get pricey.
It's a one time test unless you let the license lapse.
Contractor licensing is the same way. You pay a fee for the business test and another for the trade test (if there is one, not all require one). The combined fee is around $500. It depends on part which one you are getting.
You get two re-tests within 180 days free if you fail the first exam. There are prep places that will guarantee you pass for a training fee of $250 to $500 (again, give or take). Many community colleges also offer this training.
The expensive part is the insurance and bond.
You may need multiple licenses depending on what you want to do. That can get pricey.
It's a one time test unless you let the license lapse.
The only down side, is that once per year is really once per campaign in my experience. Few games I have been in lasted 52 weeks of Game Time unless it was an Accountants in Space campaign where jumping to buy and sell cargo was the only real goal.
Have you had multi-year campaigns? In game time?
If not, then this is a one shot deal for the PCs. Throw down your pile of money, take your roll and live with it. Like CharGen.